Available to hire
Hi there! I’m Gabriel Muñoz Borchers, a concept artist with a background in game art and QA at Electronic Arts. I’m skilled at creating compelling characters, environments, and props, with a focus on storytelling and mood. I’ve worked across AAA and indie projects, blending artistic creativity with production discipline.
Hi, I also teach art and enjoy collaborating with cross-disciplinary teams to ensure polished visuals and clear communication throughout development.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Spanish; Castilian
Fluent
French
Beginner
Work Experience
Concept Artist at Over My Dead Body
January 1, 2018 - September 19, 2025Designed characters, props, and animations to support a consistent visual style. Produced concept art for environments and gameplay elements with a focus on storytelling and mood.
Art Teacher at Edelweiss Art Workshop
September 1, 2024 - PresentTeaching drawing, painting, and digital art fundamentals to students of varying levels. Developed structured lessons on anatomy, color theory, and design principles.
Concept Artist Intern at Spikatech
March 31, 2019 - September 19, 2025Created early-stage concept designs for UI and 2D game assets. Contributed to visual development pipelines under senior guidance.
QA Tester II at Electronic Arts, Madrid (EA Compliance & Certification)
January 1, 2021 - December 31, 2024Supported AAA franchises (Madden 22–25) ensuring gameplay polish and compliance. Collaborated with cross-disciplinary teams, developing strong communication and production workflow skills.
Concept Artist at Freelance / Indie Projects
January 1, 2016 - January 1, 2018Designed characters, props, and animations for Over My Dead Body (indie game) with a consistent visual style. Produced concept art for environments and gameplay elements emphasizing storytelling and mood.
Concept Artist Intern at Spikatech
October 1, 2018 - March 1, 2019Created early-stage concept designs for UI and 2D game assets. Contributed to visual development pipelines under senior guidance.
Education
Bachelor of Videogame Design and Development at Universidad Rey Juan Carlos
January 11, 2015 - October 13, 2020Bachelor of Videogame Design and Development at Universidad Rey Juan Carlos
January 11, 2030 - February 6, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education
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