Hi, I'm Drew Magro, an audio designer, composer, and musician based in Los Angeles. I have a passion for creating immersive and compelling sounds that bring stories and games to life. With a background in game design and interactive media, I enjoy collaborating with creatives while maintaining my own creative autonomy. I love experimenting with self-recorded foley and integrating music with game engines like FMOD and Unreal Engine 5. Whether composing original music or designing unique sound effects, I aim to craft soundscapes that enhance the worldbuilding experience and connect deeply with the audience.

Drew Magro

Hi, I'm Drew Magro, an audio designer, composer, and musician based in Los Angeles. I have a passion for creating immersive and compelling sounds that bring stories and games to life. With a background in game design and interactive media, I enjoy collaborating with creatives while maintaining my own creative autonomy. I love experimenting with self-recorded foley and integrating music with game engines like FMOD and Unreal Engine 5. Whether composing original music or designing unique sound effects, I aim to craft soundscapes that enhance the worldbuilding experience and connect deeply with the audience.

Available to hire

Hi, I’m Drew Magro, an audio designer, composer, and musician based in Los Angeles. I have a passion for creating immersive and compelling sounds that bring stories and games to life. With a background in game design and interactive media, I enjoy collaborating with creatives while maintaining my own creative autonomy.

I love experimenting with self-recorded foley and integrating music with game engines like FMOD and Unreal Engine 5. Whether composing original music or designing unique sound effects, I aim to craft soundscapes that enhance the worldbuilding experience and connect deeply with the audience.

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Language

English
Fluent
Spanish; Castilian
Beginner

Work Experience

Lead Sound Designer at Delighted Games
September 1, 2025 - Present
Collaborated with a team to cut and mix over 200+ voice lines. Worked with the creative lead to understand the vision of the project. Utilized Ableton Live to design and create original audio and sound effects.
Sound Design Intern at Lantern Tower Games
January 1, 2025 - June 15, 2025
Composed original music for gameplay, trailers, and animatics using plugins and live instruments. Designed and recorded sound effects from scratch for unique sequences and situations and integrated them with FMOD Studio. Coordinated with a small team to follow the creative director’s vision. Collaborated in meetings and contributed ideas for gameplay and worldbuilding.
Independent Artist at Self-Employed
December 31, 2020 - Present
Accessed self-acquired production and mixing skills to polish and release two full-length albums and one EP. Recorded and wrote original songs in a unique indie-rock style. Performed on stage for a live audience. Managed social media presence, album art, lyric postings, etc.

Education

Bachelor of Arts at Biola University
September 1, 2023 - May 5, 2027
GPA 3.9

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    paper Landed - Delighted Games

    Available on Steam, I was the lead sound designer on this game, creating everything from the rumbles of the island to the hovering of the robots. In addition, I edited and mixed over 200 voice lines for all the characters.

    https://www.twine.net/signin