Available to hire
A meticulous and creative level designer with 3 years industry experience and contributing in a leading role. Embracing experience working in highly collaborative environments with a focus on pacing, core loops and accessibility. Personal interest in designing games in multiple mediums such as VR, arcade units and board games.
Full project lifecycle: Titan Isles (Steam - 97% positive) (Meta store - 4.8 stars)
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Lead Level Designer at Psytec Games
June 1, 2024 - November 1, 2025Responsible for producing and overseeing 120+ unique non-linear levels in the VR title Titan Isles. Led design reviews with designers from Ubisoft, 11 Bit Studios, Zenith (Virtex) and Oxalis Games Ltd. Conducted interviews to extract specialist technical insights. Used Playtest analytics to balance levels and guide product direction through Meta’s QA. Performed manual QA testing to ensure quality and reliability. Collaborated with the game director and lead programmer to develop a dynamic procedural level generation engine. Created onboarding/tutorial levels with a 'do, don't tell' approach. Organized documentation and streamlined onboarding and team communication.
Level Designer at Psytec Games
June 1, 2023 - June 1, 2024Produced blockbuster levels with a quick turnaround and elevated them to game-ready environments. Developed tools in C# (rule sets and spline paths) to streamline level design workflows. Adapted other disciplines such as 3D art and programming. Modeled and textured every enemy and boss for final assets, along with all foundational assets the levels were built from. Collaborated with K9 Digital, Status Effects (Sea of Thieves) and Zeniths (Virtex) to ensure assets met specifications, using budget efficiently with modular assets. Optimised large-scale world design for Meta Quest 2 & 3 devices. Worked with the design team to balance in-game statistics (enemy balancing and player upgrade difficulty curve).
Designer & 3D Artist at Freelance
September 1, 2021 - May 1, 2023Established clients through proactive networking via events and built a data base of collaborators. Produced high-quality 3D assets, QA tested, and provided design consultation to studios including NONE and Pol ytr icity. Worked on modeling and texturing for various assets and contributed to client projects with a flexible, self-managed workflow.
Designer, Freelance Level Designer & Consultant at Polytricity
November 24, 2025 - Present• Utilised quick decision making / problem solving skills to resolve queries and potential problems.
• Owned multiple projects simultaneously, adapting to changing priorities and tight deadlines.
• Contributed to overall game design discussions beyond level design, including mechanics, progression and difficulty.
Education
BA Hons Game Design and Development at London South Bank University
January 1, 2020 - January 1, 2023Level 3 Diploma in Games Design and Animation at Chelmsford College
January 1, 2018 - January 1, 2020GCSEs at Chelmsford High School
January 1, 2013 - January 1, 2018Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
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