I am a versatile full-stack developer combining modern web technologies with innovative XR/3D and cloud expertise. I specialize in delivering scalable multi-platform solutions across industries such as education, healthcare, and construction. With strong skills in both frontend and backend technologies, I lead end-to-end project development including architecture, cloud deployment, and client collaboration.
I thrive on bridging web development with immersive XR experiences, creating impactful applications that serve real-world needs. Excited to bring my broad technical knowledge and passion for immersive tech into challenging full-stack roles that push the boundaries of innovation.
Skills
Work Experience
Education
Qualifications
Industry Experience
Overview
HoloXR is a no-code WebAR platform that enables educators, creators, and enterprises to design and publish immersive AR experiences directly from the web. Users can upload 3D models, images, and text into a browser-based studio, customize properties, and publish interactive AR projects viewable instantly on mobile devices—without coding skills.
Problem & Solution
Most AR tools are either too technical or costly. HoloXR lowers the barrier by combining a drag-and-drop studio with a mobile AR viewer, making AR content creation accessible for education, training, and business prototyping.
Key Features
Web Studio (React + Three.js): drag-and-drop interface, transform controls, animations (rotate, orbit, ping-pong), undo/redo, layer management.
Asset Library: upload/manage 3D models, images, and videos via Azure Blob Storage, with metadata in MongoDB Atlas; integrated Sketchfab import.
Publishing: save and publish projects to the cloud; auto-generate QR codes/links for easy sharing.
Mobile AR Viewer (Unity + AR Foundation): scan QR codes, load projects in AR, place/scale/interact with models; supports hit testing and screenshot/recording (roadmap).
Use Cases: biology AR lessons, TVET training, product demos, virtual showrooms, gamified AR content.
Tech Stack
Frontend: React, Vite, Tailwind CSS, Three.js
Backend: Node.js, Express, MongoDB Atlas
Cloud: Azure Blob Storage, Azure Functions
Mobile: Unity (iOS/Android) with AR Foundation
Hosting: Render.com
Impact
Adopted in education pilots (AR biology modules, vocational training).
Scalable for schools, startups, or enterprises.
Roadmap includes multi-user collaboration, AI-generated 3D, analytics dashboards.
My Role
I led the full-stack development of HoloXR:
Built the React/Three.js frontend studio.
Developed backend APIs with Node.js/Express and MongoDB.
Integrated Azure for asset storage.
Built the Unity-based AR viewer with QR scanning and placement.
Managed deployment, architecture, and future feature design.
FusionSite XR
Multi-user VR/AR Digital Twin Platform
FusionSite XR is an immersive collaboration platform that transforms BIM and CAD data into interactive digital twins. Built primarily in Unity with Netcode, it enables multiple users to join the same VR environment, explore large-scale engineering and construction models, and collaborate in real time.
Cross-platform:
VR – Multi-user experience on Meta Quest devices.
Desktop – Companion application built in Unreal Engine for high-fidelity visualization.
AR – Mobile app built in Unity for iOS and Android, enabling on-site model placement.
Key Features:
Real-time multi-user sessions with synchronized model interactions.
Seamless import and optimization of large BIM/CAD models.
Integrated voice/chat for collaboration.
Cloud-based data handling for project scalability.
Tech Stack:
Unity (VR/AR), Unreal Engine (desktop), Unity Netcode (networking).
Backend integrations with Azure for storage and data sync.
My Role:
I led the VR/AR development in Unity, implementing multi-user networking, BIM model optimization, and cross-platform deployment. I also coordinated integration with the Unreal desktop version and mobile AR companion app.
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