I’m a multidisciplinary digital artist with a solid foundation in 3D modeling, texturing, and hard-surface asset creation, aligned with industry best practices. I’m passionate about crafting clean, high-quality assets that perform well in game engines, leveraging tools like Substance Painter, Maya, Blender, and Adobe Photoshop to bring ideas to life. As a current Game Dev student at Red River College_Phone details not available. Sign in: https://www.twine.net/signup_), I’m actively learning new asset creation workflows, modeling, and texturing techniques, and I enjoy collaborating in teams to deliver visually striking work. I’ve created a photorealistic 3D version of myself via photogrammetry, contributed to game jams, and have experience in motion graphics for video ads and mentoring junior designers.

Kailash Ravikumar

I’m a multidisciplinary digital artist with a solid foundation in 3D modeling, texturing, and hard-surface asset creation, aligned with industry best practices. I’m passionate about crafting clean, high-quality assets that perform well in game engines, leveraging tools like Substance Painter, Maya, Blender, and Adobe Photoshop to bring ideas to life. As a current Game Dev student at Red River College_Phone details not available. Sign in: https://www.twine.net/signup_), I’m actively learning new asset creation workflows, modeling, and texturing techniques, and I enjoy collaborating in teams to deliver visually striking work. I’ve created a photorealistic 3D version of myself via photogrammetry, contributed to game jams, and have experience in motion graphics for video ads and mentoring junior designers.

Available to hire

I’m a multidisciplinary digital artist with a solid foundation in 3D modeling, texturing, and hard-surface asset creation, aligned with industry best practices. I’m passionate about crafting clean, high-quality assets that perform well in game engines, leveraging tools like Substance Painter, Maya, Blender, and Adobe Photoshop to bring ideas to life.

As a current Game Dev student at Red River College_Phone details not available. Sign in: https://www.twine.net/signup_), I’m actively learning new asset creation workflows, modeling, and texturing techniques, and I enjoy collaborating in teams to deliver visually striking work. I’ve created a photorealistic 3D version of myself via photogrammetry, contributed to game jams, and have experience in motion graphics for video ads and mentoring junior designers.

See more

Language

English
Fluent
Tamil
Fluent

Work Experience

Senior Graphic Designer at Sure Space
January 1, 2023 - January 1, 2023
Worked with several brands to meet their design needs. Created Motion Graphic / VFX in Video Ads for consumer products. Attended meetings and helped regulate junior designers.
Game Jam Participant at Winnipeg Game Jam
January 1, 2025 - January 1, 2025
Participated as part of a team to create games in a short period.
Game Dev Student at Red River College
January 1, 2025 - January 1, 2025
Pursuing an Advanced Diploma in Game Development; actively learning asset creation workflows, modeling/texturing techniques, and applying feedback to improve work. Experience working under strict deadlines.
Senior Graphic Designer at Sure Space
December 31, 2023 - December 31, 2023
Worked with several brands to meet their design needs. Created motion graphics and visual effects for video ads. Attended meetings and mentored junior designers.

Education

Bachelor of Science in Visual Communication at Loyola College - Chennai, Tamil Nadu, India
January 1, 2017 - January 1, 2020
Advanced Diploma in Game Development - Art at Red River College - Winnipeg, MB, Canada
January 1, 2023 - January 1, 2025
Bachelor of Science at Loyola College, Chennai, Tamil Nadu, India
January 1, 2017 - January 1, 2020
Advanced Diploma in Game Development - Art at Red River College, Winnipeg, MB, Canada
January 1, 2023 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
    uniE621 Sony Trinitron TV
    Old Sony Trinitron TV A nostalgic piece brought back to life. This dusty old Sony Trinitron TV was modeled in Maya, textured in Substance Painter, and rendered in Marmoset Toolbag 4. I aimed to capture the vintage look and feel while giving it a slightly worn, realistic touch. https://www.twine.net/signin