I’m a multidisciplinary digital artist with a solid foundation in 3D modeling, texturing, and hard-surface asset creation, aligned with industry best practices. I’m passionate about crafting clean, high-quality assets that perform well in game engines, leveraging tools like Substance Painter, Maya, Blender, and Adobe Photoshop to bring ideas to life.
As a current Game Dev student at Red River College_Phone details not available. Sign in: https://www.twine.net/signup_), I’m actively learning new asset creation workflows, modeling, and texturing techniques, and I enjoy collaborating in teams to deliver visually striking work. I’ve created a photorealistic 3D version of myself via photogrammetry, contributed to game jams, and have experience in motion graphics for video ads and mentoring junior designers.
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