Hi, I'm Oleg Koreyba, a Senior Character Artist and Photogrammetry Artist with a passion for creating realistic and stylized humans and creatures for AAA games. I excel at building end-to-end character pipelines—from base meshes and sculpting to PBR texturing, shading, and pipeline optimization—and I bring strong expertise in real-time hair, fur, and organic modeling, scan processing, and refining capture data for maximum realism. I've led teams and collaborated with major studios on AAA titles, and I'm open to senior, principal, or leadership roles (including remote). I'm known for improving asset pipelines, maintaining visual consistency, and delivering game-ready assets across platforms. I value clear communication, long-term collaborations, and pushing creative boundaries.

Oleg Koreyba

Hi, I'm Oleg Koreyba, a Senior Character Artist and Photogrammetry Artist with a passion for creating realistic and stylized humans and creatures for AAA games. I excel at building end-to-end character pipelines—from base meshes and sculpting to PBR texturing, shading, and pipeline optimization—and I bring strong expertise in real-time hair, fur, and organic modeling, scan processing, and refining capture data for maximum realism. I've led teams and collaborated with major studios on AAA titles, and I'm open to senior, principal, or leadership roles (including remote). I'm known for improving asset pipelines, maintaining visual consistency, and delivering game-ready assets across platforms. I value clear communication, long-term collaborations, and pushing creative boundaries.

Available to hire

Hi, I’m Oleg Koreyba, a Senior Character Artist and Photogrammetry Artist with a passion for creating realistic and stylized humans and creatures for AAA games. I excel at building end-to-end character pipelines—from base meshes and sculpting to PBR texturing, shading, and pipeline optimization—and I bring strong expertise in real-time hair, fur, and organic modeling, scan processing, and refining capture data for maximum realism.

I’ve led teams and collaborated with major studios on AAA titles, and I’m open to senior, principal, or leadership roles (including remote). I’m known for improving asset pipelines, maintaining visual consistency, and delivering game-ready assets across platforms. I value clear communication, long-term collaborations, and pushing creative boundaries.

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Language

English
Advanced
Ukrainian
Fluent
Russian
Advanced
Spanish; Castilian
Intermediate

Work Experience

Freelance Photographer & Retoucher at Self-employed
January 1, 2014 - November 24, 2025
Retouched and processed hundreds of thousands of photos including portraits, product photography, and scans for 3D. Deep experience in portrait retouching, texture cleanup, and artistic photo compositions using multi-layer editing in Photoshop.
3D/2D Artist, Art Director, Lead Artist at Various (Games & Film Industry)
January 1, 1999 - November 24, 2025
Over 25 years in AAA games and cinematic projects, directing art teams and using Photoshop for painting, photobashing, and texture correction. Published assets and products on ArtStation and TurboSquid.
Senior Character & Creature Artist at Vertpaint Studios
April 1, 2024 - November 24, 2025
Remote role developing character and creature art, real-time hair and organic modeling for upcoming AAA titles; real-time hair, organic modeling, scan processing, and pipeline optimization; created character assets for AAA projects and contributed to lookdev, retopology, and shading pipelines.
Senior Character Artist at 4A Games Malta
June 1, 2023 - June 1, 2023
On-site work on Metro Exodus and Metro 4, specializing in head creation, realistic faces, and organic elements. Led improvements in materials, wrinkles, and facial realism; developed and documented a complete head creation pipeline; created all character heads for Metro Exodus DLC1, DLC2, and Metro 4; collaborated on a new wrinkles system for facial animation in Metro 4; designed a custom human eye system with a complex shader.
Founder & Lead at Koreyba.Art
June 1, 2015 - June 1, 2015
Founded and led a team of 3D artists, delivering characters and game assets for major game studios; managed asset production, quality control, and delivery for multiple projects; personally handled complex portrait likeness tasks. Worked with Deep Silver, Microsoft Games, Ubisoft, Bandai Namco, Activision, Nintendo, THQ, and others.

Education

Fine Arts at National Academy of Fine Arts and Architecture
January 11, 2030 - November 24, 2025

Qualifications

Classical Art Education
January 11, 2030 - November 24, 2025

Industry Experience

Media & Entertainment, Gaming