Iām Chaitanya (Chinuon) -> a multidisciplinary Unreal Engine Generalist / Technical Artist with 7+ years of experience and a strong foundation in game development. Shipping 5 Steam games + 20+ projects across studios, indie, mobile, and XR.
š®šššš š° šššššš šš
šš”š¢š©š©šš:
Peak53(Steam FPS) - store.steampowered.com/app/2272630
TideTurn(Early access) - store.steampowered.com/app/1011850
Metaisland(Demo) - metaisland.gg
Roll Ball - opengamestudio.itch.io/rollball
šš§ šš«šØš š«šš¬š¬:
Chain Crisis - chaincrisis.com
Lays of Althas - epochgames.co.uk/wordpress
OperationSafePlaceDefence
The Kostaka - store.steampowered.com/app/1627770
ššš«š¬šØš§šš„: Mystic 4, BraveKnight, Cursed, MonsterSmash
Technical Expertise: Gameplay Programming & Scripting: Blueprints & C++, ALS, prone/ladder/scope systems, combat mechanics, AI with EQS, animation blueprints, locomotion, control rig, state machines, XR & multiplayer systems.
Technical Art & VFX: Niagara, material/shader creation, animated sky spheres, custom light functions, UI/UX in UMG, rigging (IK/FK), Metahuman Livelink, NVIDIA Audio2Face integration.
Level & Game Design: Level streaming, sublevels, navmesh bounds, foliage, whiteboxing, skill trees, GDD & LDD creation, ASCIIFlow/Draw.io workflows.
Cinematics & UI: Sequencer, cinematic editing, UI widgets, in-game HUDs, and UX-focused UE layouts.
Pipeline & Production: Project documentation, asset management in UE4, QA/testing, source control (Git, Perforce, Plastic SCM, TortoiseSVN), hiring, team mentoring, task breakdown, timeline and pipeline management(PRINCE 2).
Tooling & Other Engines: Android Manifest Control, UE4 packaging (Win/Android/Web), AWS (EC2, S3), Electron (launcher installer), Windows registry scripting, Godot/Unity/Cryengine and other AI tools.
Web & Software Development: C++, C#, PHP, JavaScript, jQuery, CSS, Figma, Web UI plugin integration.
Community & Growth
I enjoy mentoring students and aspiring game developers, focusing on Blueprint scripting, game design, and systems architecture.
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