I’m a results-driven game and gameplay systems designer with 7+ years of experience shaping player-centric loops, progression, and balance across PC and real-time interactive projects. I’ve shipped titles like Peak53 (Steam) and Tide Turn (Early Access) and authored Joy of Play (Game Design Psychology). I translate creative and narrative intent into tangible playables, blending technical insight with a strong sense of player psychology.
I thrive in distributed teams across Asia, Europe, and America, collaborating across design, engineering, and art to unblock progress and deliver polished experiences. My focus is on core gameplay loops, progression systems, and player feedback that makes mechanics feel responsive and meaningful, while keeping projects aligned with narrative goals and business needs.
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