I'm a results-driven game and gameplay systems designer with 7+ years of experience shaping player-centric loops, progression, and balance across PC and real-time interactive projects. I’ve shipped titles like Peak53 (Steam) and Tide Turn (Early Access) and authored Joy of Play (Game Design Psychology). I translate creative and narrative intent into tangible playables, blending technical insight with a strong sense of player psychology. I thrive in distributed teams across Asia, Europe, and America, collaborating across design, engineering, and art to unblock progress and deliver polished experiences. My focus is on core gameplay loops, progression systems, and player feedback that makes mechanics feel responsive and meaningful, while keeping projects aligned with narrative goals and business needs.

Kumar Chaitanya

I'm a results-driven game and gameplay systems designer with 7+ years of experience shaping player-centric loops, progression, and balance across PC and real-time interactive projects. I’ve shipped titles like Peak53 (Steam) and Tide Turn (Early Access) and authored Joy of Play (Game Design Psychology). I translate creative and narrative intent into tangible playables, blending technical insight with a strong sense of player psychology. I thrive in distributed teams across Asia, Europe, and America, collaborating across design, engineering, and art to unblock progress and deliver polished experiences. My focus is on core gameplay loops, progression systems, and player feedback that makes mechanics feel responsive and meaningful, while keeping projects aligned with narrative goals and business needs.

Available to hire

I’m a results-driven game and gameplay systems designer with 7+ years of experience shaping player-centric loops, progression, and balance across PC and real-time interactive projects. I’ve shipped titles like Peak53 (Steam) and Tide Turn (Early Access) and authored Joy of Play (Game Design Psychology). I translate creative and narrative intent into tangible playables, blending technical insight with a strong sense of player psychology.

I thrive in distributed teams across Asia, Europe, and America, collaborating across design, engineering, and art to unblock progress and deliver polished experiences. My focus is on core gameplay loops, progression systems, and player feedback that makes mechanics feel responsive and meaningful, while keeping projects aligned with narrative goals and business needs.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent
Hindi
Advanced

Work Experience

Unreal engine developer at Dirty Bird Games
June 1, 2024 - June 12, 2024
Freelance work involving blueprint scripting, animation, networking, multiplayer, scope system, locomotion, prone and ladder systems with states machines, ALS, replication, and cinematics using Unreal Engine.
Consultant - gaming industry at Atheneum
May 1, 2021 - June 12, 2024
Freelance consultant role, providing expertise and guidance in gaming industry projects remotely.
Project manager at Shinpi studio
March 1, 2024 - May 31, 2024
Freelance project management including hiring and managing VFX aspects for projects.
Game developer at Rsitech
May 1, 2024 - May 31, 2024
Contract work on game designing, VFX, procreate, and UI remotely.
Cinematic Artist UE5 at Spec - pixel studio
April 1, 2023 - July 31, 2023
Freelance cinematics development using Unreal Engine 5, blueprint scripting, metahuman, sequencer, and Nvidia Omniverse tools.
UE4 Lead Technical artist and developer - Generalist at Stanion Studios
September 1, 2021 - February 28, 2023
Full-time role involving managing, collecting, and testing art assets in UE4, user widgets, blueprints, Maya rigging, UI, scripting, animation, VFX using Niagara, Scrum methodology, pipeline creation, and cinematic reviews.
Tech Artist and Consultant at Chain crisis
March 1, 2022 - February 28, 2023
Freelance work on Blueprint and C++ programming for games remotely.
UE4 Developer at Metaisland
August 1, 2022 - December 31, 2022
Freelance tasks including animations, blueprint programming, gun system, equipment system, and rocket launcher integration.
Game Movie Director at Nejcraft
October 1, 2021 - October 31, 2022
Part-time contract focusing on cinematics and game movie direction.
UE4 Technical Programmer at Yeyuna, warsaw
August 1, 2021 - November 30, 2021
Freelance role focusing on blueprint scripting, UI/UX development, and user widget creation.
Game and Level Designer at IMU Studios
June 1, 2021 - September 30, 2021
Part-time position involving documentation, UE4 modes, landscape and foliage design.
Level Designer at WorldTech Games
December 1, 2020 - June 30, 2021
Full-time role focusing on game design documents, skill trees, blueprints, megascans, landscapes, whiteboxing, weapon system design, graphics, UI, and C++ programming.
Level Designer / Blueprint Scripter at Epoch Games
August 1, 2020 - May 31, 2022
Volunteer remote role designing levels, managing sublevels, world composition, and calendar systems in UE4.
Unreal Engine C++ Programmer / Blueprint Scripter
August 1, 2020 - March 31, 2021
Volunteer focusing on level design with dynamic navmesh for streaming, UIWS plugin, documentation, debugging, AI implementation, and system abstraction.
Unreal Engine Designer at UIPEP technologies
January 1, 2021 - March 31, 2021
Freelance role involving UI design, level design, blueprint scripting, and animation.
Unreal Engine Designer at Xarpie
October 1, 2020 - February 28, 2021
Freelance designing including UI, level design, blueprint scripting, animation, and VR development.
Unreal Engine 4 workshop Beta tester at Packt
September 1, 2020 - November 30, 2020
Freelance tester for Unreal Engine 4 workshop, testing code, suggesting improvements, and providing feedback on design and production.
UE4 Visualizer Intern at Hereafter
July 1, 2020 - October 31, 2020
Remote internship working on level and game design, VR development, AWS production, software testing, UI, character creation tools, and deep linking for UE4 android apps.
Lv1 game developer (part-time) at Karma the game
July 1, 2020 - June 12, 2024
Remote part-time role focusing on level design, cPanel, AWS-EC2, Unreal Engine 4 Datasmith, AR, and rendering.
Software developer intern at Open Game Studio
June 1, 2020 - June 30, 2020
Remote internship focused on level design, quality improvement, animated skyboxes, light optimization, screen shake code, and VFX.
Founder at Chinuon Studio
September 1, 2019 - September 30, 2019
Remote founder role responsible for level design, game design, combat system development, production, and releasing games on itch and play store.
Intern at Circlepanda Studio
January 11, 2030 - January 11, 2030
Designing with Figma, HTML, CSS, Javascript, PHP, jQuery, and AJAX.
Experience Pepola / Client Acquisition & Partnerships Manager (Gaming Field) at Experience Pepola
July 1, 2025 - Present
Working remotely with the business development team to identify new client opportunities in gaming, build partnerships, support strategic growth, outreach, and client management.
Unreal Engine Developer / Operation Safe Place Defence at Operation Safe Place Defence
July 31, 2025 - August 11, 2025
Freelance remote role involving VFX, Niagara, blueprint scripting, debugging, cooking, and packaging.
Game Designer / Career Village at Career Village
March 1, 2025 - Present
Remote teaching role educating students about game design and Unreal Engine development.
Game Tester / High Brew Tech at High Brew Tech
May 31, 2025 - August 11, 2025
Remote contract role involving QA, testing, and playing games.
Unreal Engine Developer - Tech Artist / Dirty Bird Games at Dirty Bird Games
January 31, 2025 - August 11, 2025
Freelance remote responsibilities included blueprint scripting, animation, network multiplayer, locomotion system design, state machines, replication, cinematic creation, AI logic writing, level design, and QA testing.
Consultant - Gaming Industry / Atheneum at Atheneum
May 31, 2025 - August 11, 2025
Remote freelance consultancy in the gaming industry.
Project Manager, VFX / Shinpi Studio at Shinpi Studio
May 31, 2024 - August 11, 2025
Remote freelance project management including hiring and VFX oversight.
Game Developer / Rsitech at Rsitech
May 31, 2024 - August 11, 2025
Remote contract focusing on game designing, VFX, UI design, game design document creation, and AI-assisted game design documentation updating.
Cinematic Artist UE5 / Spec-pixel Studio at Spec-pixel Studio
July 31, 2023 - August 11, 2025
Remote freelance work focused on cinematics, blueprint scripting, metahuman, sequencing, Nvidia Omniverse, and testing.
Lead Technical Artist and Developer / Stanio Studios at Stanio Studios
February 28, 2023 - August 11, 2025
Remote full-time managing and testing art assets in UE4, user widget development, blueprint scripting, animation, VFX, scrum management, pipeline creation, cinematic review, and documentation including GDD and QA testing.
Tech Artist and Consultant / Chain Crisis at Chain Crisis
February 28, 2023 - August 11, 2025
Remote freelance work on blueprint and C++ programming.
UE4 Developer / Metaisland at Metaisland
December 31, 2022 - August 11, 2025
Remote freelance work focused on animations, blueprint scripting, gun systems, equipment systems, rocket launcher, and QA testing.
Game Movie Director / Nejcraft at Nejcraft
October 31, 2022 - August 11, 2025
Remote part-time contract focused on cinematics.
UE4 Technical Programmer / Yeyuna Warsaw at Yeyuna Warsaw
November 30, 2021 - August 11, 2025
Remote freelance work focused on blueprint scripting and UI/UX user widget development.
Game and Level Designer / IMU Studios at IMU Studios
September 30, 2021 - August 11, 2025
Remote part-time role creating documents, UE4 modes, landscape and foliage.
Level Designer / World Tech Games at World Tech Games
June 30, 2021 - August 11, 2025
Full-time Mumbai role producing game design documents, skill trees, blueprints, megascans, level design documentation, white boxing, weapon system, and cinematic integration with C++ and UI.
Level Designer / Epoch Games at Epoch Games
May 31, 2022 - August 11, 2025
Remote level design and blueprint scripter role involving level design, sublevels, world composition, UE4 calendar system, and game design documentation.
Unreal Engine C++ Programmer / Blueprint Scripter
March 31, 2021 - August 11, 2025
Remote volunteer involving level design, dynamic nav mesh for streaming levels, navigation invokers, UIWS plugin, debugging, AI systems, abstraction, decomposition, and game design documentation.
Unreal Engine Designer / UIPEP Technologies at UIPEP Technologies
March 31, 2021 - August 11, 2025
Remote freelance work focused on UI design, level design, blueprints, scripting, and animation.
Unreal Engine Designer / Xarpie at Xarpie
February 28, 2021 - August 11, 2025
Remote freelance focusing on UI design, level design, blueprints, scripting, animation, and VR integration.
Unreal Engine 4 Workshop Beta Tester / Packt at Packt
November 30, 2020 - August 11, 2025
Remote freelance role testing chapter codes, suggesting improvements, and providing feedback on production and design.
UE4 Visualizer Intern / Hereafter at Hereafter
October 31, 2020 - August 11, 2025
Remote level designing, game designing, VR, Oculus, cooking/chunking, production, AWS-S3, Windows registry, Nullsoft Scriptable Install System, Android/Windows/HTML production and stress testing, and documentation.
Level 1 Game Developer (Part-time) / Karma the Game at Karma the Game
July 31, 2021 - August 11, 2025
Remote level designing using CPanel, AWS EC2, Unreal Engine 4, Datasmith, AR, and rendering.
Software Developer Intern / Open Game Studio at Open Game Studio
June 30, 2020 - August 11, 2025
Remote level designing, quality improvement for RollBall maps including animated skyboxes, light function, optimization, and VFX.
Founder / Chinuon Studio at Chinuon Studio
September 1, 2019 - Present
Remote indie level designing, game designing, combat system development, production, and release of several games on itch and Play Store. Github and Patreon contributions.
Unreal Engine Engineer and Technical Designer Consultant at SIH 2019 Alumni Experience Knowledge Token LLC
August 1, 2025 - November 21, 2025
Remote; Unreal Engine runtime, C++, Python; client outreach, partnerships, strategic growth, outreach, and client management.
Unreal Engine Developer / Tech Artist at Operation Safe Place Defence
July 1, 2025 - November 21, 2025
Remote freelance; VFX (Niagara), blueprints scripting, debugging, packaging.
Game Designer at Career Village
March 1, 2025 - November 21, 2025
Remote teaching students about the game design field and Unreal Engine development.
Game Tester at High Brew Tech
May 1, 2025 - May 1, 2025
Contract QA, testing and playing games.
Unreal Engine Developer / Tech Designer at Dirty Bird Games
January 31, 2025 - January 31, 2025
Remote freelance; blueprint scripting, animation, blend space, ALS, networking, multiplayer; design pipeline, rigging and its state machines; AI logic and QA testing.
Consultant - Gaming Industry at Atheneum
May 1, 2025 - May 1, 2025
Remote freelance; gaming industry consulting; client outreach, partnerships and business development.
Project Manager at Shinpi Studio
May 1, 2024 - May 1, 2024
Remote freelance; project management, hiring, VFX.
Game Designer at Rsitech
May 1, 2024 - May 1, 2024
Remote contract; game design, VFX, Procreate, UI, and game design documentation.
Cinematic Artist at Spec-pixel Studio
July 1, 2023 - July 1, 2023
Cinematics, Blueprint, motion capture, MetaHuman, sequencing.
Lead Technical Artist and Developer (Generalist) at Station Studios
February 28, 2023 - February 28, 2023
Remote; UE4 asset management, widgets/blueprints, Maya, rigging, Photoshop, UI, scripting, animation, VFX, Niagara; AI-assisted workflows (ChatGPT, Stable Diffusion, Adobe Express, Adobe Firefly).
Level Designer at World Tech Games
June 30, 2021 - June 30, 2021
Full-time; game design docs, skill trees, blueprints, megascans, LDD, white-boxing, weapon systems, cinematics, C++, UI.
Unreal Engine C++ Programmer / Blueprint Scripter at Open Source / Remote
March 31, 2021 - March 31, 2021
Remote; UE4 C++, level design, dynamic NavMesh, Nav Invokers, UI Widgets plugin, documentation, debugging, AI; writing game design documentation.
Game Developer (Part-time) at Karma the Game
July 1, 2021 - July 1, 2021
Remote; level design in C++, AWS EC2, Unreal Engine 4 data smith; AR rendering.
Software Developer Intern at Open Game Studio
June 30, 2020 - June 30, 2020
Remote; QA, map checking, quality improvements for RollBall; added animated skyboxes, light functions, light optimization, screen shake, VFX.
Unreal Engine Developer / Tech Artist at Operations Safe Place Defence
July 1, 2025 - November 22, 2025
Remote Unreal Engine development and technical art tasks, including VFX, animation, tooling and pipeline work.
Game Developer (Part-Time) at Karma The Game
July 1, 2020 - November 22, 2025
Remote level design, Unreal Engine 4 data smithing, AR rendering, and gameplay prototyping.
Level Designer at World Tech Games
June 1, 2021 - June 1, 2021
Full-time level design, game design documents, sprite sheets, blueprints, megascans, and weapon systems.
Lead Technical Artist & Developer at Stanton Studios
February 1, 2023 - February 1, 2023
UE4 lead technical artist and developer; generalist responsibilities across art, design and tech.
Consultant - Gaming Industry at Athenaum / Shinpit Studio
May 1, 2025 - May 1, 2025
Remote freelance consulting in gaming; client acquisition, partnerships, and strategic growth.
Software Developer Intern at Open Game Studio
August 1, 2020 - August 1, 2020
Internship focusing on level design checks, map QA, and minor VFX improvements.
Founder at Chin Uon Studio
September 1, 2020 - September 1, 2020
Founder; remote game design, production and release of multiple games across app stores.
Game Developer at Rsitech
May 1, 2024 - November 22, 2025
Remote contract; game design, VFX, Procreate/UI documentation and AI-assisted updates.
Unreal Engine Engineer and Technical Designer Consultant at Knowledge Token LLC
August 1, 2025 - Present
Remote collaboration with the business development team to identify new client opportunities in gaming, build partnerships, support strategic growth, outreach, and client management.
Unreal Engine Developer / Tech Artist at Safe Place Defence
July 1, 2025 - Present
Remote freelance work including VFX scripting (blueprints), debugging, and production workflows.
Game Designer at R Sitech
May 1, 2024 - May 31, 2024
Remote game design responsibilities including level concepts, gameplay scripting, and collaboration with development teams.
Cinematic Artist (Unreal Engine 5) at Spec-pixel Studio
April 1, 2023 - July 1, 2023
Cinematics, blueprints scripting, meta-human integration, level scripting, and VFX support.
Lead Technical Artist & Developer at Station Studios
September 1, 2021 - February 28, 2023
Generalist technical art work, asset management, UE4 pipelines, VFX, animation, AI, state machines, and design documentation.
Level Designer at World Games
December 1, 2020 - June 1, 2021
Level design, game design documentation, pipeline coordination, scripting, and asset integration.
Unreal Engine Engineer / Tech Artist at Operation Safe Place Defence
July 1, 2025 - Present
Remote freelance work focusing on Unreal Engine runtime, C++, Python, AI, and tech art duties.
Client Acquisition & Partnerships Manager (Gaming Field) at Popola
July 1, 2025 - Present
Remote role focusing on identifying new client opportunities in gaming, building partnerships, and client management.
Unreal Engine Engineer / Tech Artist at Remote Studio
July 1, 2025 - Present
VFX, Niagara, blueprints scripting, debugging, asset packaging; runtime optimization.
Unreal Engine Developer / Tech Designer at Dirty Bird Games
June 1, 2024 - January 31, 2025
Remote freelance; blueprints scripting, animation, blend space, LOD, networking, design systems, locomotion, game design documentation, QA testing.
Consultant - Gaming Industry at Athenaeum
May 1, 2021 - May 1, 2025
Remote freelance consulting in the gaming industry; Unreal Engine engineering and technical design.
Project Manager at Shinpitsu Studio
March 1, 2024 - May 31, 2024
Remote freelancing; project management, hiring, VFX work and coordination.
Lead Technical Artist / Developer at Station Studios
September 1, 2021 - February 28, 2023
UE4 lead technical artist and developer; generalist tasks; remote.
Level Designer at World Tech Games
December 1, 2020 - June 30, 2021
Full-time level design; game docs, blueprints, and asset pipelines.
Unreal Engine C++ Programmer at World Tech Games
August 1, 2020 - March 31, 2021
Gameplay programming in C++ and Blueprints; VFX integration.
Unreal Engine Designer at VR Xarpie
October 1, 2020 - February 28, 2021
UI design, level design, scripting, animation; VR projects.
UE4 Visualizer Intern at Packt
September 1, 2020 - November 30, 2020
Tester/intern for Unreal Engine 4 visualization workflows.
UE4 Visualizer Intern at Hence
July 1, 2020 - October 31, 2020
UI and visualization tasks for UE4 projects; remote.
Founder at Chin Union Studio
September 1, 2019 - Present
Founder; game design, 3D art, UI/UX, production.
Unreal Engine Designer & Engineer at Knowledge Token LLC (USA)
August 1, 2025 - Present
Partnered directly with an international founder in Tokyo to prototype an interactive product from concept to functional implementation. Translated complex engine-level functionality into an accessible workflow, enabling faster experimentation and decision-making without repeated core engine rewrites. Delivered structured design documentation and recommendations to support decision-making.
Unreal Engine Designer at Operation Safe Place Defence
July 1, 2025 - Present
Provided short-cycle gameplay and UI support for a time-sensitive Unreal Engine project under tight deadlines. Assisted with gameplay scripting, UI implementation, and visual feedback systems to support.
Client Acquisition / Partnerships Manager & Advisor at Atheneum & Pepola
January 1, 2023 - January 1, 2025
Identified qualified client opportunities and outreach in the global market ( Asia and Europe ), applying prior experience in international pricing and negotiation dynamics. On-call subject-matter expert on a global advisory platform, providing industry insight on game design.
Cinematic Director & Real-Time Cinematic Artist at Nejcraft (Plzeň, Czech Republic) & SpecPixel Studio - Remote
January 1, 2023 - December 31, 2023
Designed and built an interactive cinematic walkthrough using Unreal Engine, focusing on visual storytelling. Integrated motion capture, real-time lighting, and cinematic sequencing to support immersive narrative. Validated and iterated on cinematic pipelines using NVIDIA Omniverse to improve real-time visualization.
Game Designer at Metaisland
August 1, 2022 - December 31, 2022
Designed and implemented gameplay systems for a multiplayer Web3 title, focusing on combat flow and player interaction. Developed weapon systems and projectile mechanics aligned with real-time multiplayer constraints. Delivered work as a parallel consulting engagement, collaborating with a globally distributed team and evolving design requirements.
UE4 Technical Designer at YEYUNA SP.Z.O.O. (Warsaw) - Remote
August 1, 2021 - November 30, 2021
Designed a real-time product customization system enabling dynamic visual changes within 3D. Implemented blueprint-driven UI/UX systems supporting intuitive player and user interaction flows.
Unreal Engine Designer at Xaripe Labs & UIP EP Technologies
October 1, 2020 - March 1, 2021
Supported VR/XR application development with a focus on interaction design, UI systems, and player flow. Designed level layouts and blueprint-based interaction logic for immersive real-time experiences. Iteratively tested and refined the UX flow to validate the user experience within Unreal Engine constraints.
Game System Designer at Independent Clients
January 1, 2019 - December 31, 2020
Delivered end-to-end game and interactive product development for international client (China, USA) spanning multiplayer system, web-based interface and real estate visualisation while independently managing design, development and delivery of a personal game project.
Game Tester / QA at Highbrew Technology Inc
January 1, 2025 - May 1, 2025
Executed structured QA testing across gameplay systems, performance, input mapping, and usability for a cloud-based gaming platform. Identified and documented gameplay bugs, frame drops, and edge cases.
Game Designer at Dirty Bird Games LLC
June 1, 2024 - January 1, 2025
Designed and implemented core gameplay systems for a multiplayer title, including locomotion, ladder systems, prone mechanics, and animation state machines using Unreal Engine. Collaborated with the founder to take ownership of gameplay systems from concept through implementation, contributing to design decisions during live development. Did level design refinement, object placement, & interaction tuning to improve pacing & player experience.
Lead Technical Artist - Generalist (Full-time) at Station Studio LLC
September 1, 2021 - February 28, 2023
Led cross-functional production for Tideturn (Steam Early Access), coordinating artists, engineers, designers, and external vendors across a ~30-member distributed team. Owned gameplay feature integration across UI, animations, cinematics, and interaction systems, ensuring a cohesive player experience. Acted as a bridge for creative and engineering teams, translating visual direction into executable code.
Beta Tester at Unreal Engine 4 Workshop
September 1, 2020 - November 30, 2020
Selected to beta-test a comprehensive Unreal Engine learning program, validating tutorials and workflow across beginner to advanced levels and provided structured feedback to improve clarity and usability.
Unreal Engine 4 Visualizer Intern at Open Game Studio
June 1, 2020 - October 31, 2020
Designed and improved playable levels in Unreal Engine, focusing on lighting, skybox setup, animation integration, VFX, and screen shake for interactive experiences. Built and tested VR visualization workflows using Unreal Engine and Oculus; contributed to interactive UI and tooling workflows.
Team Lead at Smart India Hackathon – RollBall
March 1, 2019 - March 31, 2019
Led a 6-member college team; managed documentation, compliance, logistics; on-site coordination during national finale; earned SIH Alumni status for innovation and problem solving.
Career Mentor at Game Designer Career Village
March 1, 2025 - Present
Volunteer career mentor on game design pathways, skill planning, and industry readiness.

Education

BTech at Maharishi Markandeswar engineering college, Ambala
January 1, 2016 - December 31, 2016
Fine Arts Graduate at Pracheen Kala Kendra
January 1, 2016 - December 31, 2016
B.Tech Computer Science and Engineering at Maharishi Markandeshwar Engineering College, Ambala
January 11, 2030 - January 1, 2016
Diploma in Fine Arts at Prachin Kala Kendra
January 11, 2030 - August 11, 2025
Professional Workshop at Theatre
January 11, 2030 - August 11, 2025
B.Tech (CSE) at Maharishi Markandeshwar Engineering College, Ambala
January 11, 2030 - November 21, 2025
Fine Arts Diploma (Seven-Year Diploma) at Prachin Kalakendra
January 11, 2030 - January 1, 2016
Diploma in Fine Arts at Pracheen Kala Kendra
January 11, 2030 - January 1, 2016
B.Tech (CSE) - Computer Science & Engineering at Maharishi Markandeshwar Engineering College, Ambala
January 11, 2030 - January 1, 2016
Diploma in Fine Arts (Seven-year Diploma) at Prachen Kala Kendra
January 11, 2030 - January 1, 2016
B.Tech (CSE) at Maharishi Markandeswar Engineering College, Ambala
January 11, 2030 - January 1, 2026
Fine Arts Graduate at Prachen Kala Kendra
January 11, 2030 - January 1, 2016
Bachelor of Technology in Computer Science at Maharishi Markandeshwar Engineering College, Ambala
January 11, 2030 - May 1, 2021
Bachelor of Fine Arts at Vishard Pracheen Kala Kendra, Chandigarh
January 11, 2030 - May 1, 2016

Qualifications

SIH 2019 Alumni
January 1, 2019 - December 31, 2019
PRINCE2
January 11, 2030 - August 11, 2025
B.Tech (CSE)
January 11, 2030 - November 21, 2025
Fine Arts Diploma (Seven-Year Diploma)
January 11, 2030 - January 1, 2016
Diploma in Fine Arts
January 11, 2030 - January 1, 2016
B.Tech (CSE) - Computer Science & Engineering
January 11, 2030 - January 1, 2016
Diploma in Fine Arts (Seven-year Diploma)
January 11, 2030 - January 1, 2016
Theatre - Professional Workshop
January 11, 2030 - January 1, 2026
Prince2 Certification
January 11, 2030 - January 1, 2026
AWS – Generative AI for Business Strategy & Solution Design
January 11, 2030 - March 8, 2026
PRINCE2 Foundation – Project governance and delivery frameworks
January 11, 2030 - March 8, 2026
Epic Games Certified Learning Path (Unreal Engine, real-time rendering, VFX & animation)
January 11, 2030 - March 8, 2026
Unreal Engine Development (C++) – Multiplayer systems (Udemy)
January 11, 2030 - March 8, 2026
Web & System Foundations - Responsive web design
January 11, 2030 - March 8, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services, Real Estate & Construction