I am a results-driven Unreal Engine developer with 7+ years of experience delivering 20+ real-time interactive projects across PC and multiplayer environments. I thrive on turning engine-level ideas into accessible workflows and leading cross-functional teams across Asia, Europe, and America. I have shipped titles like Peak53 and TideTurn, and I excel in Blueprint systems, real-time rendering, and cross-disciplinary collaboration.
I enjoy prototyping new gameplay and visual systems, translating creative direction into executable Unreal Engine implementations, and mentoring others. I combine hands-on programming (C++, Python), design, and production sensibilities to drive iterative development in distributed teams. I also enjoy visualisation and simulation. I worked with alot of game engines.
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