I'm an imaginative and detail-driven animator and creative technologist with a passion for cinematic storytelling, real-time visual effects, and inclusive design. With experience across R&D, live studio environments, and real-time development, I bring a unique blend of technical precision and creative insight to my work. My expertise spans Unreal Engine, motion capture, and 3D pipelines, focusing on creating emotionally resonant and accessible experiences. I'm excited to continue pursuing creative roles at studios where I can craft impactful and technically ambitious content that captivates and inspires. I am driven to push the boundaries of what's possible in real-time storytelling while ensuring accessibility and inclusivity.

Madeline Drought

I'm an imaginative and detail-driven animator and creative technologist with a passion for cinematic storytelling, real-time visual effects, and inclusive design. With experience across R&D, live studio environments, and real-time development, I bring a unique blend of technical precision and creative insight to my work. My expertise spans Unreal Engine, motion capture, and 3D pipelines, focusing on creating emotionally resonant and accessible experiences. I'm excited to continue pursuing creative roles at studios where I can craft impactful and technically ambitious content that captivates and inspires. I am driven to push the boundaries of what's possible in real-time storytelling while ensuring accessibility and inclusivity.

Available to hire

I’m an imaginative and detail-driven animator and creative technologist with a passion for cinematic storytelling, real-time visual effects, and inclusive design. With experience across R&D, live studio environments, and real-time development, I bring a unique blend of technical precision and creative insight to my work. My expertise spans Unreal Engine, motion capture, and 3D pipelines, focusing on creating emotionally resonant and accessible experiences.

I’m excited to continue pursuing creative roles at studios where I can craft impactful and technically ambitious content that captivates and inspires. I am driven to push the boundaries of what’s possible in real-time storytelling while ensuring accessibility and inclusivity.

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Language

English
Fluent

Work Experience

Technical Artist at Stopgap / University for the Creative Arts (Freelance)
April 1, 2025 - Present
Supported and operated motion capture R&D using Vicon systems to explore digital performance with wheelchair users and dancers with disabilities. Created two custom MetaHuman avatars in Unreal Engine 5.6, investigating their beta stage. Adapted clothing designs for performer proportions using Clo 3D pipelines. Contributed to research focused on accessibility and real-time character representation.
Animator / Creative Technologist at Peace.com (Freelance)
August 1, 2024 - Present
Created holographic animations and set-integrated visuals for live events and immersive experiences for young children. Developed assets using Unreal Engine 5.5, Marvelous Designer, Maya, Blender, to deliver custom tech workflows for projection and spatial storytelling. Collaborated across design, performance, and tech teams to merge physical and digital staging. Integrated AI into practical workflows.
Creative Director at Copper Candle (Alpha Studio)
December 31, 2024 - July 8, 2025
Designed and built interactive experiences and virtual worlds within the Metaverse using Fortnite Creative (UEFN) and the Verse scripting language. Presented Copper Candle’s vision and development at WebSummit Lisbon 2024 alongside the CEO and Lead Concept Artist. Directed the production of digital environments and kit-bashed assets using Maya, Blender, and Marvelous Designer. Animated and rigged characters using targetless motion capture pipelines integrated into Unreal Engine 5. Collaborated across disciplines and scales, representing the company as a creative and technical lead.
Studio Runner at Target 3D
November 30, 2024 - July 8, 2025
Supported production workflows on Dune: Awakening (Funcom) through daily ops and interdepartmental coordination. Worked the witness camera for multiple shoots. Assisted with shot management, motion-capture and general studio support tasks in a high-pressure environment.
Lead Animator and VFX Artist / Editor at Christopher Nicholson (Work Experience)
August 31, 2024 - July 8, 2025
Edited a short advertisement film using DaVinci Resolve, with VFX and animation in Blender and Maya. Handled modelling, UVs, and animation in Maya and texturing in Substance Painter. Conducted R&D using Unreal Engine for real-time workflows and pipeline enhancements. Adapted workflows under time constraints, resolved technical issues, and demonstrated strong software flexibility.
Head Teacher / Regional Recruiter at Code Camp
May 31, 2025 - July 8, 2025
Led coding classes in summer camps and after-school programs for children aged 4–14. Taught both line-based and block-based programming, adapting material to a wide range of ages. Hired and managed teams of Head Teachers and Teaching Assistants for seasonal programs in 2023. Partnered with Sky to deliver educational sessions at their HQ. Created original teaching aids and lesson materials to support student learning. Worked independently and collaboratively with team members, including co-leads and assistants.
Creative Lead at Guildford Festival of the Arts
November 1, 2024 - Present
Directed creative output for the festival’s digital presence, including social media and web design. Coordinated with artists and teams to ensure visual and administrative consistency across platforms. Produced animation and illustration using ProCreate and the Adobe suite.
Technical Artist at Stopgap / University for the Creative Arts (Freelance)
April 1, 2025 - Present
Supported and operated motion capture R&D using Vicon systems to explore digital performance with wheelchair users and dancers with disabilities. Created two custom MetaHuman avatars in Unreal Engine 5.6, investigating their beta stage. Adapted clothing designs for performer proportions using Clo 3D pipelines. Contributed to research focused on accessibility and real-time character representation.
Animator / Creative Technologist at Peace.com (Freelance)
August 1, 2024 - Present
Created holographic animations and set-integrated visuals for live events and immersive experiences for young children. Developed assets using Unreal Engine 5.5, Marvelous Designer, Maya, Blender to deliver custom tech workflows for projection and spatial storytelling. Collaborated across design, performance, and tech teams to merge physical and digital staging. Integrated AI into practical workflows.
Creative Director at Copper Candle (Alpha Studio)
December 31, 2024 - July 8, 2025
Designed and built interactive experiences and virtual worlds within the Metaverse using Fortnite Creative (UEFN) and the Verse scripting language. Presented Copper Candle’s vision and development at WebSummit Lisbon 2024 alongside the CEO and Lead Concept Artist. Directed the production of digital environments and kit-bashed assets using Maya, Blender, and Marvelous Designer. Animated and rigged characters using targetless motion capture pipelines integrated into Unreal Engine 5. Collaborated across disciplines and scales, representing the company as a creative and technical lead.
Studio Runner at Target 3D
November 30, 2024 - July 8, 2025
Supported production workflows on Dune: Awakening (Funcom) through daily operations and interdepartmental coordination. Worked the witness camera for multiple shoots. Assisted with shot management, motion-capture, and general studio support tasks in a high-pressure environment.
Head Teacher / Regional Recruiter at Code Camp
May 31, 2025 - July 8, 2025
Led coding classes in summer camps and after-school programs for children aged 4–14. Taught both line-based and block-based programming, adapting materials to a wide range of ages. Hired and managed teams of Head Teachers and Teaching Assistants for seasonal programs in 2023. Partnered with Sky to deliver educational sessions at their HQ. Created original teaching aids and lesson materials to support student learning. Worked independently and collaboratively with team members including co-leads and assistants.
Lead Animator and VFX Artist / Editor at Christopher Nicholson (Work Experience)
August 31, 2024 - July 8, 2025
Edited a short advertisement film using DaVinci Resolve, with VFX and animation in Blender and Maya. Handled modeling, UVs, and animation in Maya and texturing in Substance Painter. Conducted R&D using Unreal Engine for real-time workflows and pipeline enhancements. Adapted workflows under time constraints, resolved technical issues, and demonstrated strong software flexibility.
Creative Lead at Guildford Festival of the Arts
November 1, 2024 - Present
Directed creative output for the festival’s digital presence including social media and web design. Coordinated with artists and teams to ensure visual and administrative consistency across platforms. Worked on animation and illustration using ProCreate and Adobe suite.
Technical Artist at Stopgap / University for the Creative Arts (Freelance)
April 1, 2025 - Present
Supported and operated motion capture R&D using Vicon systems to explore digital performance with wheelchair users and dancers with disabilities. Created two custom MetaHuman avatars in Unreal Engine 5.6, investigating their beta stage. Adapted clothing designs for performer proportions using Clo 3D pipelines. Contributed to research focused on accessibility and real-time character representation.
Animator / Creative Technologist at Peace.com (Freelance)
August 1, 2024 - Present
Created holographic animations and set-integrated visuals for live events and immersive experiences for young children. Developed assets using Unreal Engine 5.5, Marvelous Designer, Maya, Blender, to deliver custom tech workflows for projection and spatial storytelling. Collaborated across design, performance, and tech teams to merge physical and digital staging. Integrated AI into practical workflows.
Creative Director at Copper Candle (Alpha Studio)
December 31, 2024 - July 8, 2025
Designed and built interactive experiences and virtual worlds within the Metaverse using Fortnite Creative (UEFN) and the Verse scripting language. Presented Copper Candle’s vision and development at WebSummit Lisbon 2024, alongside the CEO and Lead Concept Artist. Directed the production of digital environments and kit-bashed assets using Maya, Blender, and Marvelous Designer. Animated and rigged characters using targetless motion capture pipelines integrated into Unreal Engine 5. Collaborated across disciplines and scales; from tight creative teams to public-facing networking events, representing the company as a creative and technical lead.
Studio Runner at Target 3D
November 30, 2024 - July 8, 2025
Supported production workflows on Dune: Awakening (Funcom) through daily ops and interdepartmental coordination. Worked the witness camera for multiple shoots. Assisted with shot management, motion-capture and general studio support tasks in a high-pressure environment.
Head Teacher / Regional Recruiter at Code Camp
May 31, 2025 - July 8, 2025
Led coding classes in summer camps and after-school programs for children aged 4–14. Taught both line-based and block-based programming, adapting material to a wide range of ages. Hired and managed teams of Head Teachers and Teaching Assistants for seasonal programs in 2023. Partnered with Sky to deliver educational sessions at their HQ. Created original teaching aids and lesson materials to support student learning. Confident working independently or collaboratively with team members, including co-leads and assistants.
Creative Lead at Guildford Festival of the Arts
November 1, 2024 - Present
Directed creative output for the festival’s digital presence, including social media and web design. Coordinated with artists and teams to ensure visual and administrative consistency across platforms. Provided animation and illustration using ProCreate and the Adobe suite.
Lead Animator and VFX Artist / Editor at Christopher Nicholson (work experience)
August 31, 2024 - July 8, 2025
Edited a short advertisement film using DaVinci Resolve, with VFX and animation in Blender and Maya. Handled modelling, UVs, and animation in Maya and texturing in Substance Painter. Conducted R&D using Unreal Engine for real-time workflows and pipeline enhancements. Adapted workflows under time constraints, resolved technical issues, and demonstrated strong software flexibility.

Education

Bachelor of Arts (Hons) Degree at University for the Creative Arts, Farnham
January 1, 2022 - December 31, 2025
Creative Medias Art Foundation at University for the Creative Arts, Farnham
September 1, 2022 - May 25, 2025
A-Levels at Reed’s School, Cobham
January 1, 2019 - December 31, 2021
GCSEs at Tolworth Girls School
January 1, 2014 - December 31, 2019
Bachelor of Arts (Hons) Degree at University for the Creative Arts, Farnham
January 1, 2022 - December 31, 2025
Bachelor of Arts (Hons) Degree at University for the Creative Arts, Farnham
January 1, 2022 - December 31, 2025
A-Levels at Reed's School, Cobham
January 1, 2019 - December 31, 2021
GCSEs at Tolworth Girls School
January 1, 2014 - December 31, 2019
Bachelor of Arts (Hons) Degree at University for the Creative Arts, Farnham
January 1, 2022 - December 31, 2025
Creative Medias Art Foundation at Unspecified Institution
January 1, 2021 - December 31, 2022
A-Levels at Reed's School, Cobham
January 1, 2019 - December 31, 2021
GCSEs at Tolworth Girls School
January 1, 2014 - December 31, 2019

Qualifications

Qualification in Pure Coding
January 1, 2017 - December 31, 2018
Bachelor of Arts (Hons) Degree
September 1, 2022 - May 25, 2025
Achieved 1st Class in Games Animation
Creative Medias Art Foundation
January 1, 2021 - December 31, 2022
Qualification in Pure Coding
January 1, 2017 - December 31, 2018

Industry Experience

Media & Entertainment, Gaming, Education, Software & Internet, Professional Services