Available to hire
I am a game designer specializing in game concepts, system-driven gameplay, and level design. I am interested in exploring how systems, interactions, and player perception work together to shape rich and immersive gaming experiences. I am particularly passionate about designing “emergent” gameplay that arises from rules, interactions, and players’ own exploration, rather than pre-scripted, predetermined outcomes.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Chinese
Fluent
Work Experience
Design, Art, and Development Intern at Broken Cigs (Design, Art, and Development Intern) // The Hilltop Funeral (2P Coop Platformer Adventure)
June 20, 2025 - December 20, 2025Designed levels, obstacle layouts, and UI systems for a physics-based 2-player co-op platformer. Created 2D UI assets and interface graphics to support gameplay readability. Conducted playtesting and iterated on level flow and difficulty. Translated character dialogues from English to Mandarin Chinese.
Education
Bachelor of Fine Arts (BFA) in Game Design Pathway (Design & Technology) at Parsons School of Design | The New School, New York, NY
September 20, 2022 - May 20, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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