I’m a senior software engineer with 10+ years of experience building high-performance real-time 3D applications and immersive XR experiences. I’ve worked across mobile, PC, web, and XR platforms, translating complex product requirements into scalable technical architectures while keeping usability and performance at the center. My background spans Unity, Unreal Engine, C#/C++, and modern 3D rendering and optimization practices (GPU rendering, shaders, scene/asset/runtime performance tuning). I also enjoy building end-to-end systems that integrate multiplayer and cloud-connected services, and I’ve led teams through technical execution, mentoring, code reviews, and reliable delivery of commercially focused, real-time experiences.…

Mayur Saitwal

I’m a senior software engineer with 10+ years of experience building high-performance real-time 3D applications and immersive XR experiences. I’ve worked across mobile, PC, web, and XR platforms, translating complex product requirements into scalable technical architectures while keeping usability and performance at the center. My background spans Unity, Unreal Engine, C#/C++, and modern 3D rendering and optimization practices (GPU rendering, shaders, scene/asset/runtime performance tuning). I also enjoy building end-to-end systems that integrate multiplayer and cloud-connected services, and I’ve led teams through technical execution, mentoring, code reviews, and reliable delivery of commercially focused, real-time experiences.…

Available to hire

I’m a senior software engineer with 10+ years of experience building high-performance real-time 3D applications and immersive XR experiences. I’ve worked across mobile, PC, web, and XR platforms, translating complex product requirements into scalable technical architectures while keeping usability and performance at the center.

My background spans Unity, Unreal Engine, C#/C++, and modern 3D rendering and optimization practices (GPU rendering, shaders, scene/asset/runtime performance tuning). I also enjoy building end-to-end systems that integrate multiplayer and cloud-connected services, and I’ve led teams through technical execution, mentoring, code reviews, and reliable delivery of commercially focused, real-time experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Senior Software Engineer at NetConnect Global
January 1, 2026 - Present
Built and enhanced browser-based interactive 3D planogram solutions using Angular and Three.js for AB InBev retail visualizations. Developed configurable 3D fixture creation and product positioning systems to support accurate real-world retail layout simulation. Optimized real-time 3D scenes and rendering performance for large-scale store environments, delivering smooth 60fps user experiences. Designed interactive 3D visualization workflows that improved merchandising and planning efficiency and reduced manual store setup effort, working across 3D scene architecture, object placement, visualization logic, and browser-based rendering pipelines.
Senior Software Developer at Tapmyads Technologies Ltd
April 1, 2024 - October 12, 2025
Designed and developed multi-layer systems using Photon & Nakama; led engineering across Unity, Xcode, Unreal Engine, Three.js, and React Native. Enforced high-quality architecture, implemented CI/CD pipelines with Azure DevOps, and guided agile delivery. Created custom shaders and 3D assets to enhance rendering and realism.
Senior Interaction Developer at Dreambridge
April 1, 2024 - Present
Led development of Apple Vision Pro AR/VR applications; project won 2 Gold awards at NY Digital Arts. Implemented real-time multi-user interactions with Photon & Unity for collaborative VR/AR experiences. Drove AI-powered innovations (real-time image recognition) that elevated product adoption and transformed customer engagement.
Senior Game Developer at Day Dreamz Studio
April 1, 2020 - October 12, 2025
Managed complete end-to-end development cycles of hyper-casual games, from concept to release; drove Unity 3D innovation and monetization. Introduced AI-driven design strategies that enhanced gameplay and engagement. Established governance frameworks for coding and product quality, and integrated third-party services to maximize revenue.
Senior Software Developer at Tapmyads Technologies LTD
December 1, 2019 - April 1, 2024
Directed strategic product development for multiplayer gaming platforms using Nakama and Photon, ensuring scalability, security, and business growth. Built LiveOps frameworks supporting remote content updates, timed events, rewards, promotions, and configuration management across live multiplayer platforms. Developed cross-platform gameplay systems in Unreal Engine (C++, Blueprints) for mobile (iOS/Android) and desktop titles including gameplay mechanics, AI, Gameplay Ability System (GAS), Epic Online Services (EOS), and performance optimizations. Built a robust MMO networking framework with Mirror Networking featuring server-authoritative architecture, player synchronization, and scalable session management. Led engineering teams across Unity, Xcode, Android Studio, Unreal Engine, React Native, and Three.js, enforcing high-quality architecture and operational standards, and managed LiveOps including seasonal events, remote configuration, content updates, analytics tracking, and player
Senior Game Developer at Eduisfun Technologies
November 1, 2019 - October 12, 2025
Directed the development of interactive educational gaming platforms to enhance digital learning experiences. Led agile delivery processes using Jira and mentored developers on technical execution and coding standards. Integrated secure REST APIs ensuring seamless data connectivity with external services.
Senior Game Developer at Eduisfun Technology
May 1, 2019 - November 1, 2019
Directed the creation of interactive educational gaming platforms, improving digital learning experiences. Led agile delivery processes using Jira and mentored developers on technical execution and coding standards. Integrated a secure REST API to ensure seamless data connectivity with external services. Implemented secure Unity Addressables for dynamically loading grade-specific educational content with encrypted asset bundles, including integrity validation and trusted content delivery to reduce initial app size and prevent unauthorized access and asset tampering.
Senior Game Developer at Day Dreamz Studio
June 1, 2017 - April 1, 2019
Delivered 50+ hyper-casual Unity games generating 100,000+ organic downloads across Android and iOS platforms. Managed end-to-end LiveOps operations including live content releases, seasonal events, remote configurations, player segmentation, analytics, and post-launch optimization. Managed complete end-to-end game development cycles from concept to release, driving innovation and monetization. Implemented coding and product quality governance frameworks to reduce release-cycle defects, led product launches to the Unity Asset Store, and built AI-driven NPC systems and gameplay mechanics to increase player engagement and session length. Leveraged Unity DOTS/ECS and performance-focused architecture to improve runtime efficiency by up to 40% on mid-range mobile devices. Published reusable Unity tools/plugins on the Unity Asset Store for additional passive revenue and implemented data protection mechanisms (encryption, secure local storage, runtime validation) to prevent save-file manipula
Junior Game Developer at Ace Games
May 1, 2017 - October 12, 2025
Built reusable C# frameworks for Unity 3D, boosting team efficiency and project scalability. Led UI frameworks and gameplay mechanics, and managed monetization strategy with AdMob and Chartboost, delivering revenue gains. Played a pivotal role in publishing games on Android and Windows platforms, ensuring successful launches.
Junior Game Developer at Ace Games
June 1, 2015 - May 1, 2017
Built reusable C# frameworks for Unity 3D, boosting team efficiency and project scalability. Directed creation of UI frameworks and gameplay mechanics to enhance customer satisfaction. Managed monetization strategy with AdMob and Chartboost, delivering consistent revenue gains. Played a pivotal role in publishing games on Android and Windows platforms to ensure successful launches. Implemented secure in-app purchase receipt verification and server-side validation on Android and iOS platforms to prevent fraudulent transactions and ensure trusted purchase fulfillment.

Education

Bachelor of Engineering at Savitribai Phule Pune University
January 1, 2010 - January 1, 2014
Bachelor of Engineering – Computer Engineering at Savitribai Phule Pune University
January 1, 2014 - October 5, 2026

Qualifications

Two Gold Awards – NY Digital Awards 2024
January 1, 2024 - October 5, 2026
Spatial computing Apple Vision Pro application for TCS
January 1, 2024 - October 5, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Computers & Electronics, Healthcare, Retail