I’m a senior software engineer with 10+ years of experience building high-performance real-time 3D applications and immersive XR experiences. I’ve worked across mobile, PC, web, and XR platforms, translating complex product requirements into scalable technical architectures while keeping usability and performance at the center.
My background spans Unity, Unreal Engine, C#/C++, and modern 3D rendering and optimization practices (GPU rendering, shaders, scene/asset/runtime performance tuning). I also enjoy building end-to-end systems that integrate multiplayer and cloud-connected services, and I’ve led teams through technical execution, mentoring, code reviews, and reliable delivery of commercially focused, real-time experiences.
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