Hi, I’m Mitch Bechtold. I’m an experienced Managing Editor and Narrative Designer who loves crafting clear, engaging copy and steering large-scale content production. I’m passionate about media, storytelling, and building innovative workflows that leverage emerging technologies while upholding the highest quality standards to elevate creative output. I enjoy shaping IP across multi-platform storytelling, mentoring diverse teams, and delivering pitch decks, scripts, and series synopses that align with strategic goals. I thrive at the intersection of design, play, and production, turning ambitious ideas into playable experiences that engage audiences and deliver measurable results.

Mitch Bechtold

Hi, I’m Mitch Bechtold. I’m an experienced Managing Editor and Narrative Designer who loves crafting clear, engaging copy and steering large-scale content production. I’m passionate about media, storytelling, and building innovative workflows that leverage emerging technologies while upholding the highest quality standards to elevate creative output. I enjoy shaping IP across multi-platform storytelling, mentoring diverse teams, and delivering pitch decks, scripts, and series synopses that align with strategic goals. I thrive at the intersection of design, play, and production, turning ambitious ideas into playable experiences that engage audiences and deliver measurable results.

Available to hire

Hi, I’m Mitch Bechtold. I’m an experienced Managing Editor and Narrative Designer who loves crafting clear, engaging copy and steering large-scale content production. I’m passionate about media, storytelling, and building innovative workflows that leverage emerging technologies while upholding the highest quality standards to elevate creative output.

I enjoy shaping IP across multi-platform storytelling, mentoring diverse teams, and delivering pitch decks, scripts, and series synopses that align with strategic goals. I thrive at the intersection of design, play, and production, turning ambitious ideas into playable experiences that engage audiences and deliver measurable results.

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Language

English
Fluent
Chinese
Intermediate

Work Experience

Creative Director at Creative Compass
May 31, 2021 - June 12, 2025
• Led narrative strategy and vision for cross-platform IP, pitch decks, and proof-of-concept assets, driving a 20% increase in brand visibility and audience engagement for high-profile clients. • Managed and mentored a multidisciplinary team of writers, designers, and engineers across multiple projects, overseeing timelines, budgets, and team coordination. • Developed and delivered high-quality pitch decks, proofs-of-concept, and series synopses for internal stakeholders and clients, securing partnerships and presenting narratives with clarity and strategic alignment. • Managed budgets ranging from $500K to $3M, ensuring strict financial controls with 0% budget overruns.
Senior Writer at Pocket FM
November 1, 2023 - September 1, 2024
Led creative direction for 10+ narrative audio series, designing high-quality story arcs, branching storylines, and dynamic dialogue for Pocket FM’s 600,000+ active listeners while increasing audience engagement for existing series by 16%. Developed marketing materials for app and Live Events to enhance brand identity and visibility. Mentored a team of junior writers, voice actors, and production staff, boosting workflow efficiency and productivity by 30% through effective task delegation and clear communication. Utilized generative AI tools (e.g., GPT) for content ideation, research, and source testing. Developed 15+ hours of new audio content monthly, incorporating diverse narrative genres that expanded the platform’s appeal and drove a 20% increase in audience engagement and retention.
Narrative Director at BlackBone Entertainment
July 1, 2022 - November 1, 2023
Spearheaded the creation of a Middle Eastern Fantasy-RPG IP, leading narrative design, worldbuilding, and character development to craft a culturally immersive experience aligned with core RPG values. Directed narrative content across in-game systems and media formats, driving player engagement and integrated gameplay elements with engineering teams during internal development phases. Managed a team of writers and designers, overseeing production schedules while collaborating with cross-functional teams to resolve development challenges and ensure milestone objectives were reached. Developed and presented a successful pitch, securing $400,000 in seed funding for the project’s initial phases, demonstrating the IP’s potential and market value.
Production Coordinator, “Justified: City Primeval” at Sony Pictures Entertainment
March 1, 2022 - September 1, 2022
Created, maintained, and streamlined script breakdowns, continuity tracking, and production budgets. Coordinated staff schedules, account payments, and production milestones to ensure smooth operations.
Production Coordinator, “The Shining Girls” at Apple TV+
March 31, 2021 - October 31, 2021
• Managed logistics and schedules of 15+ production assistants from pre-production through post-production. • Designed onboarding workflows, scheduled meetings, and disseminated production information.
Product Designer at Snap Inc
August 30, 2014 - August 30, 2018
• Tracked design iterations throughout a 3-year build cycle, ensuring accuracy and refinement, contributing to a successful product launch and continued development. • Supported the product launch and marketing development of Spectacles, successfully distributing over 150K units globally, showcasing strong project management and coordination skills.
Commercial Producer at GRC Development
April 13, 2025 - July 16, 2025
• Managed localization and versioning pipelines for high-volume audio content, ensuring seamless adaptation for local markets. • Directed and produced three TV commercials for advertising and marketing campaigns, distributed across broadcast TV and digital platforms. • Collaborated with the CEO and COO to establish a long-term marketing strategy and priorities. • Redesigned the brand guide documentation to reflect the singular style, language, and objectives.

Education

Bachelor of Arts at University of California, Los Angeles
September 13, 2010 - June 20, 2014
Chinese Language
Bachelor of Arts at University of California, Los Angeles
January 1, 2010 - January 1, 2014

Qualifications

Google UX Design Specialization
November 7, 2022 - December 4, 2024
Business of Games and Entrepreneurship
July 13, 2020 - December 4, 2020
Writers Guild Foundation Fellowship (Veterans’ Writing Project)
January 1, 2020 - January 1, 2021
Google UX Design Professional Specialization
November 1, 2022 - December 12, 2025

Industry Experience

Computers & Electronics, Media & Entertainment, Government, Software & Internet, Gaming, Professional Services