I am a sound designer and musician with a solid background in electronic arts and engineering, trained at a technical electronics school. I craft immersive audio for games, cinema, television, and commercials, blending recording techniques, Foley, and music composition with advanced mixing and 3D sound design. I’m proficient with Reaper, Nuendo, Pro Tools, and I integrate audio middleware like Wwise and FMOD and engines like Unreal and Unity to deliver interactive sound. Outside the studio I enjoy discovering audio in everyday objects to create unique textures, and I’m a hands-on hobbyist who also works as a watchmaker fixing things with my own hands. I’m continually expanding my skills through Unity development courses and exploring new tools to push creative boundaries.

Nicolás Mangione

I am a sound designer and musician with a solid background in electronic arts and engineering, trained at a technical electronics school. I craft immersive audio for games, cinema, television, and commercials, blending recording techniques, Foley, and music composition with advanced mixing and 3D sound design. I’m proficient with Reaper, Nuendo, Pro Tools, and I integrate audio middleware like Wwise and FMOD and engines like Unreal and Unity to deliver interactive sound. Outside the studio I enjoy discovering audio in everyday objects to create unique textures, and I’m a hands-on hobbyist who also works as a watchmaker fixing things with my own hands. I’m continually expanding my skills through Unity development courses and exploring new tools to push creative boundaries.

Available to hire

I am a sound designer and musician with a solid background in electronic arts and engineering, trained at a technical electronics school. I craft immersive audio for games, cinema, television, and commercials, blending recording techniques, Foley, and music composition with advanced mixing and 3D sound design. I’m proficient with Reaper, Nuendo, Pro Tools, and I integrate audio middleware like Wwise and FMOD and engines like Unreal and Unity to deliver interactive sound.

Outside the studio I enjoy discovering audio in everyday objects to create unique textures, and I’m a hands-on hobbyist who also works as a watchmaker fixing things with my own hands. I’m continually expanding my skills through Unity development courses and exploring new tools to push creative boundaries.

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Language

English
Advanced
Portuguese
Advanced

Work Experience

Sound Designer / Audio Engineer (Freelance) at Self-employed / Freelance
September 1, 2002 - Present
Recording techniques, Foley, music composition and design, mixing, sound design for games, cinema, TV, and commercials. Audio restoration, mastering of complete pieces, sound effect design, 3D sound; proficient with Reaper, Nuendo, and Pro Tools (including the latest plugins and classic old ones); experience with Wwise/FMoD and UE4/Unity integration. Currently taking Unity development courses.
Sound Designer at The Merry Beggars
September 1, 2022 - Present
Podcast design and sound for the show; remote mode from the US (Chicago, IL). 2022–Current projects include On the Night Train (2022) and The Saints (2023–present).
Audio Post-producer at ARTEAR Canal 13
March 1, 2008 - October 15, 2025
Operate an audio mixing console, manage sound quality, record multi-track sound, convert formats, hire background musicians, promote audiovisual products, edit recorded sound, and manage musical notation.
Broadcast Supervisor at Encompass Digital Media
January 1, 2016 - October 15, 2025
Manage sound quality, calibrate instruments, set up portable field transmission equipment, operate broadcast equipment, coordinate activities in audio recording studio; supervise staff; multimedia systems; create playlists; monitor live broadcasts; knowledge of media law and electronic measuring instruments; audiovisual product management.
Broadcast Engineering Lead at Encompass Digital Media
August 1, 2023 - October 15, 2025
Analyze network bandwidth requirements, install electronic communication equipment, lean project management, ICT security awareness, provide system training, define technical requirements, implement diagnostic tools, capacity planning, and network design; procurement of ICT equipment; project management.
Electronic Technician at CAVADEVICES.com
January 1, 2004 - October 15, 2025
Clean components during assembly, resolve equipment malfunctions, read circuit diagrams, repair wiring, test electronic units, install software, assemble printed circuit boards, power electronics, mechatronics, replace defective components; maintain electronic systems.
Sound Designer / Audio Engineer at Freelance (Self-employed)
September 1, 2002 - November 4, 2025
Recording techniques, Foley, music composition and design, mixing, sound design for games, cinema, TV, and commercials. Audio restoration, mastering of complete pieces, sound effects design, 3D sound; proficient with Reaper, Nuendo, and Pro Tools; experience with Wwise and FMOD and Unreal/Unity integration. Ongoing Unity development courses.
Sound Designer at The Merry Beggars
September 20, 2022 - November 4, 2025
Podcast sound design for remote production; shows include On the Night Train (2022) and The Saints (2023–present).
Audio Post-producer at ARTEAR Canal 13
March 1, 2008 - March 1, 2008
Operate audio mixing console; manage sound quality; record multi-track sound; convert audiovisual formats; audiovisual equipment; hire background musicians; promote music; edit recorded sound; musical notation; audio editing software.
Broadcast Supervisor at Encompass Digital Media
January 1, 2016 - January 1, 2016
Manage sound quality; organize staff assessment; calibrate electronic instruments; Set up portable field transmission equipment; Operate broadcast equipment; watch video and motion picture production products; coordinate activities in audio recording studio; supervise staff; analyze staff capacity; multimedia systems; Compose playlist; operate audio equipment; report live online; broadcast equipment; promote broadcasts; media law; interpret languages in live broadcasting shows; monitor quality of broadcasts; develop programming schedule.
Lead Broadcast Engineer at Encompass Digital Media
August 1, 2023 - August 1, 2023
Analyze network bandwidth requirements; use different communication channels; signal processing; interact with users to gather requirements; provide user documentation; install electronic communication equipment; Lean project management; ICT network security risks; provide ICT system training; apply technical communication skills; support ICT system users; ICT network routing; Cisco; Design computer network; Procurem ent of ICT network equipment; estimate costs of installing telecommunication devices; telecommunication industry; ICT system user requirements; ICT project management methodologies; ICT communications protocols; Implement ICT network diagnostic tools; adjust ICT system capacity; define technical requirements.
Electronic Technician at CAVADEVICES.com
January 1, 2004 - January 1, 2004
Clean components during assembly; resolve equipment malfunctions; circuit diagrams; repair wiring; interpret technical information for electronic repair work; use diagnostic tools for electronic repairs; test electronic units; maintain electronic systems; perform test run; install software; assemble printed circuit boards; power electronics; crimping; inspect quality of products; program firmware; mechatronics; replace defect components; electromechanics.

Education

Sr. Electronics Arts (Audio) at Universidad Nacional de Tres de Febrero
January 1, 2001 - October 1, 2005
Electronic Technician at Escuela Técnica N18 República Francesa
March 1, 1993 - December 10, 1999
Electronic Engineer at Universidad Tecnológica Nacional
January 1, 1999 - January 1, 2002
Sr. Electronics Arts (Audio) at Universidad Nacional de Tres de Febrero
January 1, 2001 - October 1, 2005
Electronic Technician at Escuela Técnica N18 República Francesa
March 1, 1993 - December 10, 1999
Electronic Engineer at Universidad Tecnológica Nacional
January 1, 1999 - January 1, 2002

Qualifications

Electronic Technician
March 1, 1993 - December 10, 1999

Industry Experience

Media & Entertainment, Software & Internet, Computers & Electronics, Telecommunications, Professional Services
    uniE608 SciFi Flying robot
    I do sound design entirely from scratch, using Massive for the accelerators, and recordings from a MacBook's built-in microphone, as well as recordings from old film cameras. I use around 30 plugins, including Fab Filter, Sound Toys, Izotope, and so on. gameaudio sounddesign Scifi