I am a sound designer and musician with a solid background in electronic arts and engineering, trained at a technical electronics school. I craft immersive audio for games, cinema, television, and commercials, blending recording techniques, Foley, and music composition with advanced mixing and 3D sound design. I’m proficient with Reaper, Nuendo, Pro Tools, and I integrate audio middleware like Wwise and FMOD and engines like Unreal and Unity to deliver interactive sound.
Outside the studio I enjoy discovering audio in everyday objects to create unique textures, and I’m a hands-on hobbyist who also works as a watchmaker fixing things with my own hands. I’m continually expanding my skills through Unity development courses and exploring new tools to push creative boundaries.
Skills
Experience Level
Language
Work Experience
Education
Qualifications
Industry Experience
Hire Nicolás Mangione today
To get started post up your job and then invite Nicolás Mangione to your job.