I am a sound designer and musician with a solid background in electronic arts and engineering, trained at a technical electronics school. I craft immersive audio for games, cinema, television, and commercials, blending recording techniques, Foley, and music composition with advanced mixing and 3D sound design. I’m proficient with Reaper, Nuendo, Pro Tools, and I integrate audio middleware like Wwise and FMOD and engines like Unreal and Unity to deliver interactive sound.
Outside the studio I enjoy discovering audio in everyday objects to create unique textures, and I’m a hands-on hobbyist who also works as a watchmaker fixing things with my own hands. I’m continually expanding my skills through Unity development courses and exploring new tools to push creative boundaries.
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