I have worked on game projects featuring story telling. On the side I work on short films as a background artist or bfc artist. I have done commission work of paintings of characters as well as designing 3D assets for personal use. My skills range from medium to medium but my main focus is to tell stories through my art.

Meghan Auer

I have worked on game projects featuring story telling. On the side I work on short films as a background artist or bfc artist. I have done commission work of paintings of characters as well as designing 3D assets for personal use. My skills range from medium to medium but my main focus is to tell stories through my art.

Available to hire

I have worked on game projects featuring story telling. On the side I work on short films as a background artist or bfc artist. I have done commission work of paintings of characters as well as designing 3D assets for personal use. My skills range from medium to medium but my main focus is to tell stories through my art.

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Language

English
Fluent

Work Experience

SR. 3D Environment Artist at Pocketwatch Games
April 30, 2025 - July 21, 2025
Owned environment design of prop assets and populated levels of the game Monaco 2. Worked on cinematics within Blender pipeline, concept and painting for final product. Collaborated in a small team of 8 using a proprietary engine.
Lead 3D Artist at Funomena
March 31, 2022 - July 21, 2025
Worked on multiple projects and pitches as a 3D and Concept artist. For Ralph Lauren: The Winter Escape, owned and executed the overall creative and visual direction for assets, led and mentored a team of 4 junior modelers. For other projects, contributed concept, modeling, rigging, texturing, world building in Unreal, lighting, client marketing and branding, asset integration in Unity for AR, illustrations, and character design.
3D VR Artist at Matterport Inc.
November 30, 2016 - July 21, 2025
Cleaned up geometry from 3D scans using Maya and converted meshes using Unity packaging for VR assimilations.
Senior 3D Environment Artist at Pocketwatch Games
June 1, 2022 - April 1, 2025
Remote senior role responsible for environment design of props and populated game levels; contributed to cinematics within Blender pipeline; performed concept and painting work for final product; worked in proprietary engine with a small team of 8.
Lead 3D Artist at Funomena
January 1, 2017 - March 1, 2022
Led 3D art creation on projects and pitches as a 3D and Concept artist; directed 3D workflow.
Lead Artist at Ralph Lauren
October 1, 2021 - December 1, 2021
Owned and executed the overall creative and visual direction for assets.
3D Artist / Co-Art Director at N.D.A Project
April 1, 2019 - May 1, 2021
Concept, model, rig, and texture assets for world-building in Unreal; implemented environments and lighting in Unreal.
3D Artist / Co-Art Director at DoMo
April 1, 2019 - May 1, 2021
Concepted and created rigged, textured 3D content; worked with client for marketing and branding.
3D Artist / Co-Art Director at Luna: Moondust Garden
April 1, 2018 - October 1, 2018
3D modeled assets and integrated them into Unity for AR Magic Leap; contributed to illustrations and concepts for game and marketing.
3D Artist at Wattam
January 1, 2017 - March 1, 2018
Designed characters and color palettes; modeled and textured characters; worked on character prefabs/integration in Unity.
3D VR Artist at Matterport Inc., Remote
April 1, 2016 - November 1, 2016
Cleaned up geometry from 3D scans with Maya and converted meshes for VR assimilation in Unity packaging.

Education

B.F.A Animation and Illustration at San Jose State of California
September 1, 2008 - April 24, 2025
B.F.A at San Jose State University
January 1, 2010 - May 31, 2014
B.F.A. in Animation / Illustration at San Jose State University
January 11, 2030 - May 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet