Available to hire
Hi, I’m Gustavo do Espírito Santo, a 3D Modeler and Texture Artist who brings dedication, discipline, and a fresh perspective to every project. I blend technical precision with creativity to craft engaging and visually striking assets for games and immersive experiences.
With training in industry-standard tools and current experience developing assets for The Dave School’s “Dwellings” project, I design and optimize 3D models for props and environments, apply PBR workflows for realism, and collaborate with teams to integrate assets into Unreal Engine while maintaining gameplay flow and storytelling.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Portuguese
Fluent
Italian
Beginner
Work Experience
Delivery Driver at ASL Distribution
January 1, 2025 - September 27, 2025Delivered safely and on time, while providing excellent customer service. Managed routes efficiently and kept accurate delivery records.
3D Artist at The Dave School - Dwellings
January 1, 2025 - September 27, 2025Designed and built immersive game level for 'Dwellings', focusing on player flow, environmental storytelling, and gameplay balance; created and optimized 3D models for props and environment; produced high-quality textures and materials using PBR techniques; collaborated with a team to integrate assets into Unreal Engine, ensuring functionality and visual accuracy.
Delivery Driver at ASL Distribution
January 1, 2024 - September 27, 2025Delivered goods to customers; Completed deliveries safely and timely, while providing excellent customer service. Managed routes efficiently and kept accurate delivery records.
3D Artist at The DAVE School
January 1, 2025 - September 27, 2025Designed and built an immersive game level, focusing on player flow, environment storytelling and gameplay balance. Created, optimized 3D models for props and environment using industry-standard workflows. Produced high-quality textures and materials, implementing PBR techniques to achieve realism and consistency across assets. Collaborated with a team to integrate assets into Unreal Engine, ensuring functionality and visual accuracy.
3D Artist / Immersive Game Level Designer at The Dave School - Dwellings (Project)
December 31, 2025 - December 31, 2025Created and optimized 3D models for props and environments using industry-standard workflows. Implemented PBR techniques to achieve realism and consistency across assets. Collaborated with a team to integrate assets into Unreal Engine, ensuring functionality and visual accuracy; focused on player flow, environment storytelling, and gameplay balance.
Delivery Driver at ASL Distribution
December 31, 2025 - December 31, 2025Delivered packages on assigned routes with a focus on timely deliveries and customer service. Maintained accurate records and coordinated with dispatch to optimize routes.
Education
Game Production at The Digital Animation & Visual Effects School
January 1, 2018 - January 1, 2024Game Production at The Digital Animation & Visual Effects School
January 1, 2024 - January 1, 2025Certificate in 3D Art & Game Production at The Dave School
January 1, 2024 - December 31, 2025Qualifications
Education Profile
January 1, 2018 - January 1, 2024Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Transportation & Logistics, Professional Services
2025 Demo Reel created for final submission at The DAVE School.
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