Available to hire
Software Engineer with 4+ years of experience building and shipping production-grade systems across backend services, client-facing interfaces, and automated delivery pipelines. Proven ability to design reliable stateful systems, optimize performance, and own features end-to-end from implementation to deployment.
Experienced with JavaScript (React, Node.js), cloud infrastructure (GCP), containerization, and CI/CD workflows, with a strong foundation in system design and scalable software development.
Experience Level
Expert
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Work Experience
Game Developer at Game Designer Collective
October 1, 2024 - PresentDesigned and shipped end-to-end gameplay and system features using Unreal Engine (C++), owning architecture, implementation, testing, and iteration in a production environment. Built server-authoritative replication and persistence systems (save/load, session state), improving data consistency and reducing gameplay desynchronization issues. Profiled and optimized CPU, memory, and load-time bottlenecks using Unreal Insights, improving runtime stability and performance under real user conditions. Collaborated with designers and engineers through code reviews, RFCs, and sprint planning, contributing to milestone definition and technical risk mitigation.
Duty Manager at Cards Direct Retail Ltd.
January 1, 2024 - December 1, 2025Applied data-driven analysis to optimize staffing workflows and store layout, reducing customer queue times and improving conversion rates. Managed day-to-day operations under high-throughput conditions, ensuring process reliability, task prioritization, and operational continuity. Coordinated with headquarters on inventory planning and supply-chain execution to meet sales targets and reduce stock inefficiencies.
AR & VR Intern at Danalitic India Pvt. Ltd.
June 1, 2021 - August 1, 2021Developed production-ready 3D assets and real-time interaction features for a medical AR application, balancing performance constraints with visual accuracy. Built an ARCore-based measurement application using plane detection, stabilized anchors, and real-time smoothing to improve measurement reliability. Assisted in optimizing rendering and interaction pipelines to support consistent performance on mobile hardware.
Education
MSc in Computer Games at Queen Mary University of London
January 1, 2022 - January 1, 2023B.Tech in Computer Science (GameTech, AR & VR) at The NorthCap University
January 1, 2018 - January 1, 2022Qualifications
Databases and SQL for Data Science with Python – IBM (Coursera)
January 11, 2030 - March 24, 2026Preparing for Google Cloud Certification: Cloud DevOps Engineer – Google Cloud
January 11, 2030 - March 24, 2026Reliable Google Cloud Infrastructure: Design and Process – Google Cloud
January 11, 2030 - March 24, 2026Logging and Monitoring in Google Cloud – Google Cloud
January 11, 2030 - March 24, 2026Getting Started with Google Kubernetes Engine – Google Cloud
January 11, 2030 - March 24, 2026Fundamentals of Ansible – Red Hat (Coursera)
January 11, 2030 - March 24, 2026Continuous Integration and Continuous Delivery (CI/CD) – IBM (Coursera)
January 11, 2030 - March 24, 2026Programming Foundations with JavaScript, HTML & CSS – Duke University (Coursera)
January 11, 2030 - March 24, 2026C++ for C Programmers, Part A – University of California (Coursera)
January 11, 2030 - March 24, 2026Unreal Engine 5 C++ Developer: Learn C++ & Make Video Games – Udemy
January 11, 2030 - March 24, 2026Complete C# Unity Game Developer 3D – Udemy
January 11, 2030 - March 24, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment
Experience Level
Expert
Expert
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Expert
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Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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