Skills
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Work Experience
CEO/Studio Director at SynaptixGames
September 1, 2010 - PresentHands-on coding in C#, preproduction and production, senior/high-level design, and studio/project management. Led development of games and simulations for Windows, iPhone, Android, Xbox, and Web across multiple platforms. Managed other coders and collaborated on VR/AR, IoT, and geospatial visualization projects including Day of Destruction, Clazer, PointMan, Transparent Earth, and Earth 4d.
Game Programmer at Other Ocean Interactive
August 1, 2010 - October 15, 2025Designed and developed games for iPhone, iPad, DS, DSi, Xbox, Xbox 360, PS3 and PC. Developed multi-platform titles for iPhone, Android, PC, DS, Macintosh, and Leapfrog. Assisted in tool creation and enhanced the proprietary game engine using C++, Objective-C, OpenGL, and DirectX.
Lead Programmer at MumboJumbo
March 1, 2009 - October 15, 2025Led a programming team of up to seven programmers for PC-based games. Worked on titles for the Wii and Xbox. Used a proprietary engine based on C++ and DirectX. Also responsible for engine and tool improvements.
CEO/Studio Director at SynaptixGames
September 1, 2010 - PresentLed development of games and simulations for Windows, iPhone, Android, Xbox, and Web platforms; oversaw multiple projects (Day of Destruction, Clazer, PointMan, Transparent Earth, Earth 4d, MarsCorp, etc.); performed hands-on coding in C#, and managed preproduction and production, senior design, and coordination of cross-disciplinary teams.
Game Programmer at Other Ocean Interactive
August 31, 2010 - October 15, 2025Designed and developed games for iPhone, Android, PC, DS, Macintosh, and Leapfrog; assisted in creating tools and enhancements to the proprietary engine using C++, Objective-C, OpenGL, and DirectX.
Game Programmer at MumboJumbo
March 31, 2009 - October 15, 2025Led a programming team of up to seven programmers for PC-based games; contributed to Luxor 3 (Wii), Luxor: Quest for the Afterlife (PC/Xbox), and Samantha Swift and the Hidden Roses of Athena (PC); performed engine and tool improvements on a proprietary C++/DirectX engine.
CEO/Studio Director at SynaptixGames
September 1, 2010 - PresentCEO/Studio Director responsible for day-to-day coding, project management, and client relations across Windows, iPhone, Android, Xbox and Web platforms. Led VR/AR and geospatial visualization projects including Day of Destruction, Clazer, PointMan, Transparent Earth, Earth 4D, and MarsCorp; oversaw cross-disciplinary teams of developers and designers.
Game Programmer at Other Ocean Interactive
August 31, 2010 - October 15, 2025Designed and implemented features for iPhone, Android, PC, DS, Macintosh; contributed to Dark Void Zero and Globe: Earth Adventures; helped enhance proprietary engine using C++, Objective C, OpenGL, and DirectX.
Game Programmer at MumboJumbo
March 31, 2009 - October 15, 2025Led programming team of up to seven for PC and console titles; worked on Luxor 3 (Wii) and Luxor: Quest for the Afterlife (PC, Xbox); contributed to Samantha Swift and the Hidden Roses of Athena (PC). Implemented engine/tools improvements.
CEO/Studio Director at SynaptixGames
September 1, 2010 - PresentLed development of multi-platform titles and VR simulations, overseeing concepting, design, production, and delivery for Windows, iPhone, Android, Xbox, and Web. Managed preproduction/production, high-level design, and a team of programmers; contributed to C# coding and architecture of a proprietary engine; coordinated client projects and cross-functional teams across projects such as Day of Destruction, Clazer, PointMan, Transparent Earth, Earth 4D, and related Bluetooth/IoT/AR/VR initiatives.
Game Programmer at Other Ocean Interactive
August 1, 2010 - October 15, 2025Designed and developed games for iPhone, Android, PC, DS, Macintosh, and Leapfrog; assisted in tool and engine enhancements using C++, Objective-C, OpenGL, and DirectX. Contributed to projects including Dark Void Zero and Globe: Earth Adventures, and collaborated on gameplay implementation and optimization.
Lead Programmer at MumboJumbo
March 1, 2009 - October 15, 2025Led a programming team of up to seven for PC-based games; worked on Luxor 3 (Wii) and Luxor: Quest for the Afterlife (PC/Xbox) and Samantha Swift and the Hidden Roses of Athena (PC). Used a proprietary engine based on C++ and DirectX; contributed to engine and tool improvements and game features.
Education
BSCS at California State College, Bakersfield, CA
January 11, 2030 - January 1, 1998BSCS at California State College, Bakersfield
January 11, 2030 - January 1, 1998BSCS at California State College, Bakersfield
January 11, 2030 - January 1, 1998BSCS at California State College, Bakersfield
January 11, 2030 - January 1, 1998Qualifications
Microsoft Certified Professional
January 11, 2030 - October 15, 2025Microsoft Technology Associate
January 11, 2030 - October 15, 2025Subject Matter Expert (SME) for Microsoft to develop certification exams and materials for software development and technology related certifications
January 1, 2011 - October 15, 2025Microsoft Certified Professional
January 11, 2030 - October 15, 2025Microsoft Technology Associate
January 11, 2030 - October 15, 2025Subject Matter Expert (SME) for Microsoft
January 1, 2011 - October 15, 2025Microsoft Certified Professional
January 11, 2030 - October 15, 2025Microsoft Technology Associate
January 11, 2030 - October 15, 2025Subject Matter Expert (SME) for Microsoft to develop certification exams and materials for software development and technology related certifications
January 11, 2030 - October 15, 2025Microsoft Certified Professional
January 11, 2030 - October 15, 2025Microsoft Technology Associate
January 11, 2030 - October 15, 2025Subject Matter Expert (SME) for Microsoft certification exams
January 11, 2030 - October 15, 2025Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services, Other
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