I am passionate about audio and I have 3 years of experience as a sound designer. I have developed solid expertise in sound design and recording, with a particular emphasis on organization, autonomy and teamwork. I am dedicated to the realization of precise tasks and the quality of sound productions, while valuing collaborative work. My goal is to continue to evolve and invest in projects where I can use my creativity and precision.

Sébastien Laroche

I am passionate about audio and I have 3 years of experience as a sound designer. I have developed solid expertise in sound design and recording, with a particular emphasis on organization, autonomy and teamwork. I am dedicated to the realization of precise tasks and the quality of sound productions, while valuing collaborative work. My goal is to continue to evolve and invest in projects where I can use my creativity and precision.

Available to hire

I am passionate about audio and I have 3 years of experience as a sound designer. I have developed solid expertise in sound design and recording, with a particular emphasis on organization, autonomy and teamwork.
I am dedicated to the realization of precise tasks and the quality of sound productions, while valuing collaborative work. My goal is to continue to evolve and invest in projects where I can use my creativity and precision.

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Language

English
Fluent
French
Fluent
Spanish; Castilian
Advanced

Work Experience

Sound Designer / SFX at Casual Brothers – Tripwire
January 1, 2022 - October 12, 2025
SFX/Pro Tools, Wwise and Unreal Engine integration, Perforce, implementation of sounds in weapon animations, debugging of sound-related issues.
Sound Designer / SFX at GuyBuyDie
January 1, 2021 - October 12, 2025
Game: Balsack (mobile game). Creating special effects for the main character.
SFX / Pro Tools at OG Zone
January 1, 2021 - October 12, 2025
Animated series: Dragon and Weed, SFX/Pro Tools, audio mixing (8 episodes) and voice cleaning.
SFX / Pro Tools at DELUSION VR
January 1, 2020 - October 12, 2025
Game: Jumpers VR. SFX / Pro Tools. Sound integration with Wwise and Unreal Engine.
Voice Cleaning at G4F, Angoulême (Stage)
January 1, 2019 - October 12, 2025
Games: Rugby 2018 and Snack World. Voice Cleaning.
Pro Tools / Izotope RX at LA MARQUE ROSE, Paris (Stage)
January 1, 2015 - October 12, 2025
Games: Star Wars Old Republic and Elder Scrolls. Preparation of recording sessions for the actors.
Sound Designer at Casual Brothers – Tripwire
January 1, 2020 - December 31, 2022
SFX/Pro Tools, Wwise and Unreal Engine integration, Perforce, implementation of sounds in weapon animations, debugging of sound-related issues.
Sound Designer at GUYBUYDIE
January 1, 2021 - December 31, 2021
Game: Balsack (mobile game). Creating special effects for the main character.
Sound Designer at OG Zone
January 1, 2020 - December 31, 2021
Animated series: Dragon and Weed, SFX/Pro Tools, audio mixing (8 episodes) and voice cleaning.
Sound Designer at Delusion VR
January 1, 2020 - December 31, 2020
Game: Jumpers VR. SFX / Pro Tools. Sound integration with Wwise and Unreal Engine.
Sound Designer at G4F, Angoulême (Stage)
January 1, 2018 - December 31, 2019
Games: Rugby 2018 and Snack World. Voice Cleaning; SFX / Pro Tools.
Sound Designer at La Marque Rose, Paris (Stage)
January 1, 2015 - December 31, 2015
Games: Star Wars Old Republic and Elder Scrolls. Pro Tools, Izotope RX. Preparation of recording sessions for the actors.

Education

Sound Design for Video Games at Montreal
January 1, 2016 - January 1, 2017
Voice and instrument recording, audiobook, sound illustration, acoustics, recording techniques, musical culture at DESTS, ESRA GROUP
January 11, 2030 - October 12, 2025
Sound Design for Video Games at Montréal
January 1, 2016 - December 31, 2017
Voice and instrument recording, audiobook, sound illustration, acoustics, recording techniques, musical culture at DESTS, ESRA GROUP
January 11, 2030 - January 27, 2026

Qualifications

Wwise 101
October 9, 2024 - October 9, 2024
Middleware certification
Wwise 101
January 11, 2030 - October 12, 2025
Driver License
January 11, 2030 - October 12, 2025
Wwise 101
January 11, 2030 - January 27, 2026
Driver License
January 11, 2030 - January 27, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    uniE608 Killing Floor 2 Weapons
    "Created and implemented immersive sound design for the weapons in Killing Floor 2, enhancing gameplay intensity with dynamic and realistic audio effects that bring each firearm to life." Sound Sounddesign Videogames
    uniE608 Re Sound Design Prey 2022
    I redesign a small part of Prey sounddesign reel audiovisual

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