I’m Sébastien Laroche, a sound designer with a strong passion for audio and two years of professional experience in video games. I have developed solid expertise in sound design and recording, with a focus on organization, autonomy and teamwork. I am dedicated to delivering precise tasks and high-quality sound productions, while valuing collaborative work. I aim to evolve and contribute to projects where I can apply creativity and precision.

Sébastien Laroche

I’m Sébastien Laroche, a sound designer with a strong passion for audio and two years of professional experience in video games. I have developed solid expertise in sound design and recording, with a focus on organization, autonomy and teamwork. I am dedicated to delivering precise tasks and high-quality sound productions, while valuing collaborative work. I aim to evolve and contribute to projects where I can apply creativity and precision.

Available to hire

I’m Sébastien Laroche, a sound designer with a strong passion for audio and two years of professional experience in video games. I have developed solid expertise in sound design and recording, with a focus on organization, autonomy and teamwork. I am dedicated to delivering precise tasks and high-quality sound productions, while valuing collaborative work. I aim to evolve and contribute to projects where I can apply creativity and precision.

See more

Language

English
Fluent
French
Fluent
Spanish; Castilian
Intermediate

Work Experience

Sound Designer / SFX at Casual Brothers – Tripwire
January 1, 2022 - October 12, 2025
SFX/Pro Tools, Wwise and Unreal Engine integration, Perforce, implementation of sounds in weapon animations, debugging of sound-related issues.
Sound Designer / SFX at GuyBuyDie
January 1, 2021 - October 12, 2025
Game: Balsack (mobile game). Creating special effects for the main character.
SFX / Pro Tools at OG Zone
January 1, 2021 - October 12, 2025
Animated series: Dragon and Weed, SFX/Pro Tools, audio mixing (8 episodes) and voice cleaning.
SFX / Pro Tools at DELUSION VR
January 1, 2020 - October 12, 2025
Game: Jumpers VR. SFX / Pro Tools. Sound integration with Wwise and Unreal Engine.
Voice Cleaning at G4F, Angoulême (Stage)
January 1, 2019 - October 12, 2025
Games: Rugby 2018 and Snack World. Voice Cleaning.
Pro Tools / Izotope RX at LA MARQUE ROSE, Paris (Stage)
January 1, 2015 - October 12, 2025
Games: Star Wars Old Republic and Elder Scrolls. Preparation of recording sessions for the actors.

Education

Sound Design for Video Games at Montreal
January 1, 2016 - January 1, 2017
Voice and instrument recording, audiobook, sound illustration, acoustics, recording techniques, musical culture at DESTS, ESRA GROUP
January 11, 2030 - October 12, 2025

Qualifications

Wwise 101
October 9, 2024 - October 9, 2024
Middleware certification
Wwise 101
January 11, 2030 - October 12, 2025
Driver License
January 11, 2030 - October 12, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    uniE608 Killing Floor 2 Weapons
    "Created and implemented immersive sound design for the weapons in Killing Floor 2, enhancing gameplay intensity with dynamic and realistic audio effects that bring each firearm to life." Sound Sounddesign Videogames
    uniE608 Re Sound Design Prey 2022
    I redesign a small part of Prey sounddesign reel audiovisual