Available to hire
I am passionate about audio and I have 3 years of experience as a sound designer. I have developed solid expertise in sound design and recording, with a particular emphasis on organization, autonomy and teamwork.
I am dedicated to the realization of precise tasks and the quality of sound productions, while valuing collaborative work. My goal is to continue to evolve and invest in projects where I can use my creativity and precision.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Fluent
French
Fluent
Spanish; Castilian
Advanced
Work Experience
Sound Designer / SFX at Casual Brothers – Tripwire
January 1, 2022 - October 12, 2025SFX/Pro Tools, Wwise and Unreal Engine integration, Perforce, implementation of sounds in weapon animations, debugging of sound-related issues.
Sound Designer / SFX at GuyBuyDie
January 1, 2021 - October 12, 2025Game: Balsack (mobile game). Creating special effects for the main character.
SFX / Pro Tools at OG Zone
January 1, 2021 - October 12, 2025Animated series: Dragon and Weed, SFX/Pro Tools, audio mixing (8 episodes) and voice cleaning.
SFX / Pro Tools at DELUSION VR
January 1, 2020 - October 12, 2025Game: Jumpers VR. SFX / Pro Tools. Sound integration with Wwise and Unreal Engine.
Voice Cleaning at G4F, Angoulême (Stage)
January 1, 2019 - October 12, 2025Games: Rugby 2018 and Snack World. Voice Cleaning.
Pro Tools / Izotope RX at LA MARQUE ROSE, Paris (Stage)
January 1, 2015 - October 12, 2025Games: Star Wars Old Republic and Elder Scrolls. Preparation of recording sessions for the actors.
Sound Designer at Casual Brothers – Tripwire
January 1, 2020 - December 31, 2022SFX/Pro Tools, Wwise and Unreal Engine integration, Perforce, implementation of sounds in weapon animations, debugging of sound-related issues.
Sound Designer at GUYBUYDIE
January 1, 2021 - December 31, 2021Game: Balsack (mobile game). Creating special effects for the main character.
Sound Designer at OG Zone
January 1, 2020 - December 31, 2021Animated series: Dragon and Weed, SFX/Pro Tools, audio mixing (8 episodes) and voice cleaning.
Sound Designer at Delusion VR
January 1, 2020 - December 31, 2020Game: Jumpers VR. SFX / Pro Tools. Sound integration with Wwise and Unreal Engine.
Sound Designer at G4F, Angoulême (Stage)
January 1, 2018 - December 31, 2019Games: Rugby 2018 and Snack World. Voice Cleaning; SFX / Pro Tools.
Sound Designer at La Marque Rose, Paris (Stage)
January 1, 2015 - December 31, 2015Games: Star Wars Old Republic and Elder Scrolls. Pro Tools, Izotope RX. Preparation of recording sessions for the actors.
Education
Sound Design for Video Games at Montreal
January 1, 2016 - January 1, 2017Voice and instrument recording, audiobook, sound illustration, acoustics, recording techniques, musical culture at DESTS, ESRA GROUP
January 11, 2030 - October 12, 2025Sound Design for Video Games at Montréal
January 1, 2016 - December 31, 2017Voice and instrument recording, audiobook, sound illustration, acoustics, recording techniques, musical culture at DESTS, ESRA GROUP
January 11, 2030 - January 27, 2026Qualifications
Wwise 101
October 9, 2024 - October 9, 2024Middleware certification
Wwise 101
January 11, 2030 - October 12, 2025Driver License
January 11, 2030 - October 12, 2025Wwise 101
January 11, 2030 - January 27, 2026Driver License
January 11, 2030 - January 27, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet
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