Hi there! I’m Sebastian Lopez, a dynamic UX Designer and Game Designer with over 8 years of experience creating engaging game experiences in Unity and Roblox. I’ve led design teams and helped shape the product vision for Adventure Forge, working with brands such as Intel, Cartoon Network, and Sesame Street. I’ve contributed to UX, user interfaces, and demo content for multi-platform game tools while maintaining a strong focus on documentation, playtesting, and delivering a solid MVP. I’m passionate about crafting intuitive interfaces, designing compelling game systems, and mentoring teams to ship quality experiences. I enjoy turning ideas into playable prototypes, iterating from data and user feedback, and communicating design direction clearly to artists and engineers alike.

Sebastian Lopez

Hi there! I’m Sebastian Lopez, a dynamic UX Designer and Game Designer with over 8 years of experience creating engaging game experiences in Unity and Roblox. I’ve led design teams and helped shape the product vision for Adventure Forge, working with brands such as Intel, Cartoon Network, and Sesame Street. I’ve contributed to UX, user interfaces, and demo content for multi-platform game tools while maintaining a strong focus on documentation, playtesting, and delivering a solid MVP. I’m passionate about crafting intuitive interfaces, designing compelling game systems, and mentoring teams to ship quality experiences. I enjoy turning ideas into playable prototypes, iterating from data and user feedback, and communicating design direction clearly to artists and engineers alike.

Available to hire

Hi there! I’m Sebastian Lopez, a dynamic UX Designer and Game Designer with over 8 years of experience creating engaging game experiences in Unity and Roblox. I’ve led design teams and helped shape the product vision for Adventure Forge, working with brands such as Intel, Cartoon Network, and Sesame Street. I’ve contributed to UX, user interfaces, and demo content for multi-platform game tools while maintaining a strong focus on documentation, playtesting, and delivering a solid MVP.

I’m passionate about crafting intuitive interfaces, designing compelling game systems, and mentoring teams to ship quality experiences. I enjoy turning ideas into playable prototypes, iterating from data and user feedback, and communicating design direction clearly to artists and engineers alike.

See more

Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

CEO & Game Designer at Concepto Innovador E.U.
November 1, 2011 - November 1, 2011
Founded and led a game company; defined game mechanics and world-building; raised venture capital of 21,500 USD to fund the venture; oversaw art direction, game design and business operations.
Game Designer at BW Studios - Cartoon Network
June 1, 2017 - June 1, 2017
Main game designer for Cartoon Network projects; defined mechanics, created art assets, storyboarding, level design; produced game design documentation.
Team Lead / Graphic Designer at SignsLab.com
February 1, 2020 - February 1, 2020
Led a team of visual designers and architects to provide design proposals, graphic material & support to an advertising company in New Jersey; served as the communication bridge between US clients and non-English-speaking designers; produced design proposals & mockups for signage, banners, car wraps, menus, window adhesives, social media posts, etc.; delivered production sheets with instructions for New Jersey staff and city permit authorities; redesigned technical sheets based on UI/UX principles; recruited and mentored staff; built asset repositories.
Medical Panels Coordinator at Solvo Global - Vendor Services
February 1, 2022 - February 1, 2022
Create, edit, and send posters with medical information to large US-based companies using email marketing tools.
Game Designer at Life Is The Game
August 1, 2022 - August 1, 2022
Contributed as a game designer for a multi-platform/AA development of a free-to-play tactical RPG; specialized in proposing game mechanics, sprint cycle planning, and ensuring engaging gameplay; produced related design documentation and assets.
Studio Manager & Game Designer at Endless Adventures Inc.
July 1, 2024 - July 1, 2024
Managed the Colombia studio team, growing staff from 5 to 35; supported and inspired the team's game ideas; led the Content Team (Art + Game Design) responsible for art assets and playable demos for the RPG engine Advent Forge; project management of the art team using ClickUp; defined asset requirements; created UI wireframes, UX flows, and level design; recruited, onboarded, mentored, and built the team; conducted music and sound research and implementation; monitored game analytics on the Roblox Studio platform.
Game / UX Designer at Mindtrust
September 1, 2024 - November 13, 2025
Developed and proposed original game concepts, detailed features, and documentation (GDD) to communicate design vision to artists and engineers. Designed educational experiences such as the tycoon game Micro Chips for Intel, the Domain Rangers for Project Lead the Way, and the phonics learning game for Sesame Street. Iterated builds, provided QA feedback, and monitored Roblox Studio analytics to improve game mechanics and player engagement.
Studio Manager & Game Designer at Endless Adventures Inc.
July 31, 2024 - July 31, 2024
Led the Colombia studio, growing the team from 5 to 35 members. Oversaw the Content Team (Art + Game Design) responsible for art assets and playable demos for the RPG engine Adventure Forge. Recruited, on-boarded, and managed payroll and permissions; created and refined art assets, UX/UI prototypes, and level design pipelines; ensured a Minimum Viable Product and high-quality outputs; maintained production discipline and quality assurance.
Game Designer Producer at Life Is The Game
August 31, 2022 - August 31, 2022
Contributed to Manikins: Tactics & Relics, a multi-platform/AA development of a free-to-play tactical RPG. Defined game mechanics, system prototypes, sprint planning, and overall gameplay feel to ensure FUN. Created and updated Game Design Documentation, UI wireframes, and onboarding for the engine. Led open-world design, scripting, and storyboarding for opening motion graphics, and contributed to educational interfaces.
Game Designer at BW Studios - Cartoon Network
June 30, 2017 - June 30, 2017
Main game designer for Cartoon Network projects; specialized in instant web games, 30-second games, free-to-play, and gamified mobile apps. Proposed innovative, engaging game mechanics, created design proposals, and produced player goals, characters, items, obstacles, enemies, and power-ups. Created and updated easy-to-read game design documentation; performed level design, blocking, and implementation in HTML5/Unity; crafted puzzle designs.
Design Lead at SignsLab.com
February 29, 2020 - February 29, 2020
Led a team of 5 visual designers and architects providing design proposals, graphic material, and support for a New Jersey advertising agency. Served as a communications bridge between American clients and non-English-speaking designers & architects. Produced design proposals and mockups for signage, banners, car wraps, menus, window decals, social media posts, etc. Delivered technical sheets for production and installation for New Jersey staff and city authorities. Led UI/UX redesigns and onboarding.
Medical Panels Coordinator at Solvo Global - Venture Employer Services
February 28, 2022 - February 28, 2022
Create, edit, and send over posters with medical information to massive companies in the U.S., using email marketing tools. Managed communications and documentation flow for medical panels.
CEO & Game Designer at Concepto Innovador, E.U.
November 30, 2011 - November 30, 2011
Founded and ran a game development company; raised capital (USD) to fund the first trading card game using a 20-sided die, developed game mechanics, card attributes, and a rich fantasy world with over 200 card illustrations; produced product components and marketing materials.

Education

Honours Bachelor of Design in Interactive Media at Seneca College, Toronto, ON
January 1, 2024 - November 13, 2025
Game Design Specialization at SENA, Medellín, Colombia
January 1, 2018 - December 1, 2019
Graphic Arts Technician at SENA, Medellín, Colombia
January 1, 2012 - December 1, 2014
High School Diploma at Pedro Justo Berrio Salesian High School, Medellín, Colombia
January 1, 1996 - December 31, 2003
Honours Bachelor of Design in Interactive Media at Seneca College, Toronto, ON
January 1, 2024 - November 13, 2025
Game Design Specialization at SENA
January 1, 2018 - December 31, 2019
Game Development Technologist at SENA, Medellín, CO
January 1, 2012 - December 31, 2014
Graphic Arts Technician at Pedro Justo Berrío Salesian High School, Medellín, CO
January 1, 1996 - December 31, 2003

Qualifications

Professional Game Design
August 1, 2020 - November 13, 2025
Character Design & Prototyping
May 1, 2020 - November 13, 2025
QA - Game Testing
August 1, 2020 - November 13, 2025
UI-UX Foundations
November 1, 2021 - November 13, 2025
UI Usability
November 1, 2021 - November 13, 2025
Adobe Sketch
November 1, 2021 - November 13, 2025
Project Management Foundations
April 1, 2020 - November 13, 2025
LinkedIn Learning - StartUp Internationalization
May 1, 2020 - November 13, 2025
Business Leadership
November 1, 2020 - November 13, 2025
Organizational Culture
November 1, 2020 - November 13, 2025
Professional Game Designer
August 1, 2020 - November 13, 2025
Character Design & Prototyping
August 1, 2020 - November 13, 2025
QA - Game Testing
August 1, 2020 - November 13, 2025
UI-UX Foundations
November 1, 2021 - November 13, 2025
UI Usability
November 1, 2021 - November 13, 2025
Figma
November 1, 2021 - November 13, 2025
Adobe Sketch
November 1, 2021 - November 13, 2025
Project Management Foundations
April 1, 2020 - November 13, 2025
LinkedIn Learning - Startup Internationalization
May 1, 2020 - November 13, 2025
Business Leadership
November 1, 2020 - November 13, 2025
Organizational Culture
November 1, 2020 - November 13, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services