Hi! I'm Sebastian Lopez, a passionate game designer with over 8 years of experience in creating engaging gameplay systems and user experiences. My journey in game design has taken me across various projects, including educational games and mobile experiences. I believe in the power of games to educate and entertain, and I love collaborating with talented teams to bring creative visions to life. Let's connect and explore new ways to make gaming experiences unforgettable! With a strong background in systems design and player-centric UX, I thrive on analyzing player behavior and iterating based on feedback. Whether working on narrative-driven games or educational content, I aim to create immersive experiences that resonate with players. I'm constantly learning and adapting to new tools and technologies, always looking to push the boundaries of what's possible in game design.

SEBASTIAN LOPEZ

Hi! I'm Sebastian Lopez, a passionate game designer with over 8 years of experience in creating engaging gameplay systems and user experiences. My journey in game design has taken me across various projects, including educational games and mobile experiences. I believe in the power of games to educate and entertain, and I love collaborating with talented teams to bring creative visions to life. Let's connect and explore new ways to make gaming experiences unforgettable! With a strong background in systems design and player-centric UX, I thrive on analyzing player behavior and iterating based on feedback. Whether working on narrative-driven games or educational content, I aim to create immersive experiences that resonate with players. I'm constantly learning and adapting to new tools and technologies, always looking to push the boundaries of what's possible in game design.

Available to hire

Hi! I’m Sebastian Lopez, a passionate game designer with over 8 years of experience in creating engaging gameplay systems and user experiences. My journey in game design has taken me across various projects, including educational games and mobile experiences. I believe in the power of games to educate and entertain, and I love collaborating with talented teams to bring creative visions to life. Let’s connect and explore new ways to make gaming experiences unforgettable!

With a strong background in systems design and player-centric UX, I thrive on analyzing player behavior and iterating based on feedback. Whether working on narrative-driven games or educational content, I aim to create immersive experiences that resonate with players. I’m constantly learning and adapting to new tools and technologies, always looking to push the boundaries of what’s possible in game design.

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Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Game / UX Designer at Mindtrust
September 1, 2024 - Present
Designed gameplay systems and UX for educational and branded experiences in Roblox. Proposed original game concepts, authored Game Design Documents and designed educational games like MicroChipsters and Sesame Street: Magical Beastie Quest. Participated in testing builds, performed QA, and iterated using analytics.
UX Designer / Game UX Designer at Mindtrust
September 1, 2024 - Present
Designed user-centered UX flows, UI wireframes, and interaction patterns for educational and gamified digital products. Created clear UX documentation to align designers and engineers and conducted usability testing to improve engagement.
Lead Game Designer / Studio Manager at Endless Adventures Inc.
February 1, 2022 - July 31, 2024
Led design and UX for Adventure Forge, a game-creation engine for narrative and RPG experiences. Collaborated closely with artists and engineers, translating creative vision into game systems and training non-technical users.
UX Designer / Studio Manager at Endless Adventures Inc.
February 1, 2022 - July 1, 2024
Led UX and UI design for Adventure Forge, a game-creation tool. Translated high-level product visions into UX flows and mockups, organized public game jams for research and iterative testing.
Game Designer / Producer at Life Is The Game
September 1, 2021 - August 31, 2022
Designed and implemented core gameplay mechanics and combat systems for a free-to-play tactical RPG. Developed UI wireframes, maintained documentation, and collaborated with art and programming teams.
UX Designer / Game Designer at Life Is The Game
September 1, 2021 - August 1, 2022
Main UX Designer for Manikins: Tactics & Relics, focusing on clear communication of complex systems to players through UX flows, wireframes, and tutorials while collaborating closely with teams.
Lead Designer at SignsLab.com
February 1, 2017 - February 29, 2020
Managed a team delivering graphic designs for advertising. Produced design proposals and applied UX principles, enhancing design and documentation systems while strengthening core design skills.
Lead Visual Designer at SignsLab.com
February 1, 2017 - February 1, 2020
Managed a team of visual designers, producing design proposals and applying UX principles to improve technical documentation systems.
Game Designer at BW Studios – Cartoon Network
July 1, 2015 - June 1, 2017
Main Game Designer for digital games based on narratives of popular series, focusing on player goals and fast onboarding experiences.
Founder / Game Designer at Concepto Innovador E.U.
August 1, 2007 - November 1, 2011
Founded and designed an original tabletop/digital hybrid game, raised venture funding and led development of complex game mechanics.

Education

Honours Bachelor of Design in Interactive Media at Seneca College, Toronto, ON
January 1, 2024 - November 13, 2025
Game Design Specialization at SENA, Medellín, Colombia
January 1, 2018 - December 1, 2019
Graphic Arts Technician at SENA, Medellín, Colombia
January 1, 2012 - December 1, 2014
High School Diploma at Pedro Justo Berrio Salesian High School, Medellín, Colombia
January 1, 1996 - December 31, 2003
Honours Bachelor of Design in Interactive Media at Seneca College, Toronto, ON
January 1, 2024 - November 13, 2025
Game Design Specialization at SENA
January 1, 2018 - December 31, 2019
Game Development Technologist at SENA, Medellín, CO
January 1, 2012 - December 31, 2014
Graphic Arts Technician at Pedro Justo Berrío Salesian High School, Medellín, CO
January 1, 1996 - December 31, 2003
Honours Bachelor of Design in Interactive Media at Seneca College
January 1, 2024 - January 2, 2026
Game Design Specialization at SENA
January 1, 2018 - January 1, 2019
Game Development Technologist at SENA
January 1, 2012 - January 1, 2014
Honours Bachelor of Design in Interactive Media at Seneca College
January 1, 2024 - January 2, 2026
Game Design Specialization at SENA
January 1, 2018 - January 1, 2019
Game Development Technologist at SENA
January 1, 2012 - January 1, 2014
Honours Bachelor of Design in Interactive Media at Seneca College
January 1, 2024 - December 31, 2026
Game Design Specialization at SENA
January 1, 2018 - December 31, 2019
Game Development Technologist at SENA
January 1, 2012 - December 31, 2014

Qualifications

Professional Game Design
August 1, 2020 - November 13, 2025
Character Design & Prototyping
May 1, 2020 - November 13, 2025
QA - Game Testing
August 1, 2020 - November 13, 2025
UI-UX Foundations
November 1, 2021 - November 13, 2025
UI Usability
November 1, 2021 - November 13, 2025
Adobe Sketch
November 1, 2021 - November 13, 2025
Project Management Foundations
April 1, 2020 - November 13, 2025
LinkedIn Learning - StartUp Internationalization
May 1, 2020 - November 13, 2025
Business Leadership
November 1, 2020 - November 13, 2025
Organizational Culture
November 1, 2020 - November 13, 2025
Professional Game Designer
August 1, 2020 - November 13, 2025
Character Design & Prototyping
August 1, 2020 - November 13, 2025
QA - Game Testing
August 1, 2020 - November 13, 2025
UI-UX Foundations
November 1, 2021 - November 13, 2025
UI Usability
November 1, 2021 - November 13, 2025
Figma
November 1, 2021 - November 13, 2025
Adobe Sketch
November 1, 2021 - November 13, 2025
Project Management Foundations
April 1, 2020 - November 13, 2025
LinkedIn Learning - Startup Internationalization
May 1, 2020 - November 13, 2025
Business Leadership
November 1, 2020 - November 13, 2025
Organizational Culture
November 1, 2020 - November 13, 2025
UI-UX Foundations
January 1, 2021 - January 2, 2026
UX Usability
January 1, 2021 - January 2, 2026
Figma
January 1, 2021 - January 2, 2026
Sketch
January 1, 2021 - January 2, 2026
QA & Game Testing
January 1, 2021 - January 2, 2026
Optimization for WordPress Websites
January 1, 2020 - January 2, 2026
UI-UX Foundations
January 1, 2021 - January 2, 2026
UX Usability
January 1, 2021 - January 2, 2026
Figma
January 1, 2021 - January 2, 2026
Sketch
January 1, 2021 - January 2, 2026
QA & Game Testing
January 1, 2021 - January 2, 2026
Optimization for WordPress Websites
January 1, 2020 - January 2, 2026
Professional Game Design
January 1, 2020 - March 16, 2026
Game Creation
January 1, 2020 - March 16, 2026
Character Design & Prototyping
January 1, 2020 - March 16, 2026
QA – Game Testing
January 1, 2020 - March 16, 2026
UI/UX Foundations
January 1, 2021 - March 16, 2026
UX Usability
January 1, 2021 - March 16, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services