Hi, I'm Simon Mackmurdie, a concept artist focused on worldbuilding, character design, and immersive environments. I love creating concepts that are both imaginative and practical, helping teams bring ideas to life with clear visuals and thoughtful design. I'm passionate about visual storytelling and working in collaborative pipelines, turning concepts into assets that 3D modelers and environment artists can build from. You can see some of my latest work here _Website not available. Sign in: https://www.twine.net/signup_/simonmackmurdie

Simon Mackmurdie

Hi, I'm Simon Mackmurdie, a concept artist focused on worldbuilding, character design, and immersive environments. I love creating concepts that are both imaginative and practical, helping teams bring ideas to life with clear visuals and thoughtful design. I'm passionate about visual storytelling and working in collaborative pipelines, turning concepts into assets that 3D modelers and environment artists can build from. You can see some of my latest work here _Website not available. Sign in: https://www.twine.net/signup_/simonmackmurdie

Available to hire

Hi, I’m Simon Mackmurdie, a concept artist focused on worldbuilding, character design, and immersive environments. I love creating concepts that are both imaginative and practical, helping teams bring ideas to life with clear visuals and thoughtful design.
I’m passionate about visual storytelling and working in collaborative pipelines, turning concepts into assets that 3D modelers and environment artists can build from.
You can see some of my latest work here Website not available. Sign in: https://www.twine.net/signup/simonmackmurdie

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Language

English
Fluent

Work Experience

Concept Artist at Big Fist Project
September 1, 2024 - Present
Contributed to the visual development of multiple game projects by designing weapons, environment concepts, and a boss creature for a fantasy-action title. Participated in world building sessions with game designers to ensure visual coherence across assets. Created moodboards, rough sketches, and polished concept pieces that helped guide 3D modelers and environment artists. Adapted to various art styles and pipelines across teams using tools such as Photoshop and Procreate.
Concept Artist at Self-Employed / Freelance
January 1, 2021 - December 31, 2023
Collaborated with a startup to design a series of original character concepts tailored to their brand aesthetic and target audience. Delivered high-quality concept art under tight deadlines, balancing creative input with client feedback. Produced clean turnaround sheets and visual references for use in marketing and production materials.
Concept Artist at Self-Employed
January 1, 2021 - December 31, 2023
Collaborated with a startup to design a series of original character concepts tailored to their brand aesthetic and target audience. Delivered high-quality concept art under tight deadlines, balancing creative input with client feedback. Produced clean turnaround sheets and visual references for use in marketing and production materials.

Education

Bachelor’s Degree at University of Otago
January 11, 2030 - January 1, 2017
Concept Art Program at CG Spectrum – College of Digital Art & Animation
January 11, 2030 - January 1, 2025
Bachelor's Degree at University of Otago
January 11, 2030 - January 1, 2017
Concept Art Program at CG Spectrum - College of Digital Art & Animation
January 1, 2025 - December 28, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment