Hi, I'm Syed Zain Shah, a 3D Artist & Designer specializing in VFX and compositing for films, games, and advertising, with 7 years of hands-on experience. I excel at modeling, texturing, lighting, and visual effects, delivering story-driven visuals with a strong eye for detail. I work with Maya, Blender, Substance Painter, Cinema 4D, After Effects, Nuke, and Unreal Engine to bring ideas to life across films, games, and advertising. I’m a collaborative team player who loves pushing visual boundaries to support storytelling. I thrive in fast-paced environments and enjoy refining assets for real-time engines (Unreal/Unity) and immersive metaverse experiences, always aiming for photorealistic rendering and seamless composites.

Syed Zain Shah

Hi, I'm Syed Zain Shah, a 3D Artist & Designer specializing in VFX and compositing for films, games, and advertising, with 7 years of hands-on experience. I excel at modeling, texturing, lighting, and visual effects, delivering story-driven visuals with a strong eye for detail. I work with Maya, Blender, Substance Painter, Cinema 4D, After Effects, Nuke, and Unreal Engine to bring ideas to life across films, games, and advertising. I’m a collaborative team player who loves pushing visual boundaries to support storytelling. I thrive in fast-paced environments and enjoy refining assets for real-time engines (Unreal/Unity) and immersive metaverse experiences, always aiming for photorealistic rendering and seamless composites.

Available to hire

Hi, I’m Syed Zain Shah, a 3D Artist & Designer specializing in VFX and compositing for films, games, and advertising, with 7 years of hands-on experience. I excel at modeling, texturing, lighting, and visual effects, delivering story-driven visuals with a strong eye for detail. I work with Maya, Blender, Substance Painter, Cinema 4D, After Effects, Nuke, and Unreal Engine to bring ideas to life across films, games, and advertising.

I’m a collaborative team player who loves pushing visual boundaries to support storytelling. I thrive in fast-paced environments and enjoy refining assets for real-time engines (Unreal/Unity) and immersive metaverse experiences, always aiming for photorealistic rendering and seamless composites.

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Language

English
Fluent
Urdu
Fluent

Work Experience

3D Designer at MetaRuffy
January 1, 2023 - September 28, 2025
Created 3D assets, avatars, and environments for metaverse platforms using Blender, Substance Painter, Unity. Developed optimized, NFT-ready models with clean topology and PBR textures. Collaborated with developers to ensure assets met technical requirements for VR/AR and blockchain integration.
Metaverse 3D Designer at Eventcombo
January 1, 2022 - September 28, 2025
Designed and optimized 3D assets for immersive metaverse environments, including virtual spaces, avatars, wearables, and interactive elements using Blender/Maya + Unity. Collaborated with blockchain developers and UX designers to create NFT-compatible 3D models with optimized topology and PBR textures.
3D Modeler at ASA Ventures
January 1, 2020 - September 28, 2025
Designed and optimized high-quality 3D models and Props. Assisted in asset pipeline optimization for real-time engines (Unreal/Unity), reducing poly counts while preserving visual fidelity.
VFX & Compositor at Five Shades Production
January 1, 2017 - September 28, 2025
Collaborated with the VFX team to seamlessly integrate CGI elements, green screen footage, and digital environments into live-action plates using Nuke, After Effects, and Mocha Pro.
3D Designer at MetaRuffy
December 31, 2023 - September 28, 2025
Created 3D assets, avatars, and environments for metaverse platforms using Blender, Substance Painter, Unity. Developed optimized, NFT-ready models with clean topology and PBR textures. Collaborated with developers to ensure assets met technical requirements for VR/AR and blockchain integration.
Metaverse 3D Designer at Eventcombo
December 31, 2022 - September 28, 2025
Designed and optimized 3D assets for immersive metaverse environments, including virtual spaces, avatars, wearables, and interactive elements using Blender/Maya + Unity. Collaborated with blockchain developers and UX designers to create NFT-compatible 3D models with optimized topology and PBR textures.
3D Modeler at ASA Ventures
December 31, 2020 - September 28, 2025
Designed and optimized high-quality 3D models and props. Assisted in asset pipeline optimization for real-time engines (Unreal/Unity), reducing poly counts while preserving visual fidelity.
VFX & Compositor at Five Shades Production
December 31, 2017 - September 28, 2025
Collaborated with the VFX team to seamlessly integrate CGI elements, green screen footage, and digital environments into live-action plates using Nuke, After Effects, and Mocha Pro.
3D Designer at MetaRuffy
January 1, 2023 - September 28, 2025
Created 3D assets, avatars, and environments for metaverse platforms using Blender, Substance Painter, and Unity. Developed NFT-ready models with clean topology and PBR textures. Collaborated with developers to ensure assets met technical requirements for VR/AR and blockchain integration.
Metaverse 3D Designer at Eventcombo
January 1, 2022 - September 28, 2025
Designed and optimized 3D assets for immersive metaverse environments, including virtual spaces, avatars, wearables, and interactive elements using Blender/Maya + Unity. Collaborated with blockchain developers and UX designers to create NFT-compatible models with optimized topology and PBR textures.
3D Modeler at ASA Ventures
January 1, 2020 - September 28, 2025
Designed and optimized high-quality 3D models and props. Assisted in asset pipeline optimization for real-time engines (Unreal/Unity), reducing poly counts while preserving visual fidelity.
VFX & Compositor at Five Shades Production
January 1, 2017 - September 28, 2025
Collaborated with the VFX team to seamlessly integrate CGI elements, green screen footage, and digital environments into live-action plates using Nuke, After Effects, and Mocha Pro.

Education

Bachelor's of Media science Animation at Iqra University
August 3, 2016 - August 11, 2020
Bachelor's in Media Science (Animation) at IQRA University
January 11, 2030 - September 28, 2025
Bachelor's in Media Science (Animation) at IQRA University
January 11, 2030 - September 28, 2025
Bachelor's in Media Science (Animation) at IQRA University
January 11, 2030 - September 28, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Professional Services, Software & Internet
    uniE621 Interior Scene
    Design this Interior scene in 3dsmax. Render in Corona 9. 3dsmax corona interiordesign design 3d render 3dvisualizer
    uniE621 Product 3D Mockup rendering
    Created this 3d product mockup in blender and render in blender Cycles. Texture in Photoshop. product 3d 3dmodel blender render mockup
    uniE621 3d old Sofa model for Game
    I made this sofa model in blender both low and high poly then baking and PBR texturing in substance painter. render in Marmoset Toolbag. 3dmodel blender marmosettoolbag texture pbr render baking
    uniE621 Perfume Product Rendering
    Created this Product in Blender and Render in blender Cycles. blender 3dProduct 3dmodel cycles render
    uniE621 3D Realistic Character
    I created this Hyper realistic character in Maya and Zbrush. Texturing in Multiple Softwares like Mari and Substance Painter. Grooming in Xgen Maya. Render in V-ray. maya Mari substancepainter v-ray xgen charactermodeling rendering 3dmodel
    uniE621 Metaverse Environment
    Created this Metaverse Environment in Autodesk maya then Render this in Lumion. autodeskmaya 3dmodel 3dvisualizer lumion render
    uniE621 3D Model of Laptop
    Created this laptop model in Blender then Texturing in Substance Painter render in Marmoset Toolbag. blender substancepainter marmosettoolbag 3dmodel texturing
    uniE621 3D Sword Game Model
    Modeling this Sword in Blender Both low and High Poly and then Baking and Texturing in Substance Painter. blender SubstancePainter 3dmodel 3drendering