Hi, I’m Osher Ari Frank, a Toronto-based architect-turned-creative technologist who works at the intersection of architectural design, game worlds, and XR. I design immersive environments and interactive narratives, blending real-world spatial storytelling with digital worlds to create engaging, scalable experiences. I lead AI-assisted asset creation, world-building, and cross-disciplinary collaboration to deliver visually compelling projects across VR/AR, games, and smart-city visualization. With 25 years in storytelling and 16+ years in 3D modeling, I’ve built immersive environments, guided by a strong architectural background and a hands-on approach to tech—Unreal Engine, Unity, 3D pipelines, UI/UX, and VFX. I enjoy partnering with engineers and designers to push the boundaries of XR and interactive experiences for diverse audiences.

Osher Ari Frank

Hi, I’m Osher Ari Frank, a Toronto-based architect-turned-creative technologist who works at the intersection of architectural design, game worlds, and XR. I design immersive environments and interactive narratives, blending real-world spatial storytelling with digital worlds to create engaging, scalable experiences. I lead AI-assisted asset creation, world-building, and cross-disciplinary collaboration to deliver visually compelling projects across VR/AR, games, and smart-city visualization. With 25 years in storytelling and 16+ years in 3D modeling, I’ve built immersive environments, guided by a strong architectural background and a hands-on approach to tech—Unreal Engine, Unity, 3D pipelines, UI/UX, and VFX. I enjoy partnering with engineers and designers to push the boundaries of XR and interactive experiences for diverse audiences.

Available to hire

Hi, I’m Osher Ari Frank, a Toronto-based architect-turned-creative technologist who works at the intersection of architectural design, game worlds, and XR. I design immersive environments and interactive narratives, blending real-world spatial storytelling with digital worlds to create engaging, scalable experiences. I lead AI-assisted asset creation, world-building, and cross-disciplinary collaboration to deliver visually compelling projects across VR/AR, games, and smart-city visualization.

With 25 years in storytelling and 16+ years in 3D modeling, I’ve built immersive environments, guided by a strong architectural background and a hands-on approach to tech—Unreal Engine, Unity, 3D pipelines, UI/UX, and VFX. I enjoy partnering with engineers and designers to push the boundaries of XR and interactive experiences for diverse audiences.

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Language

English
Fluent
Hebrew (modern)
Advanced

Work Experience

Meta Architect & Senior Level Designer at Freelance / Contract
July 1, 2021 - June 21, 2024
Designed and developed three full games including The Bending Universe (in development), Babylon 5 Fan Game (in development), and a Metaverse TCG Game. Led level design and environmental storytelling across open-world and mission-based levels. Built high-fidelity Metahumans using Unreal Engine, improving realism by 60%. Optimized UX/UI flows in XR projects, increasing user retention by 35%. Created VFX and 3D assets for gameplay elements and cinematic sequences. Directed digital twin experiences for smart cities, improving stakeholder engagement by 40%. Produced VR-based live concerts and sports arenas with 1,000+ concurrent users. Adopted AI tools to optimize graphic design and UX/UI of users on Web 2 & Web 3 platforms.
Project Lead at Mind Vision Wellness
January 1, 2024 - December 31, 2025
Led the development of a cross-platform mental health and meditation app leveraging AR and VR technologies. Directed user experience design across smartphone, web browser, and Oculus Quest immersive environments. Created original visual identity, 3D environments, and guided meditation interfaces, combining spatial audio, mood-responsive graphics, and biometrics-inspired interaction. Composed and produced meditative soundscapes and ambient music for emotional regulation. Implemented adaptive content using Unity and Unreal Engine, integrating mindfulness journeys with accessibility in mind.
Architectural Designer at BLK Architects
January 1, 2019 - December 31, 2021
Led architectural design of multi-unit buildings using BIM 360 and Revit. Produced full 3D visualizations and walkthroughs. Collaborated with engineers and planners for compliance and execution.
Architectural Intern at Winter Architects
January 1, 2018 - December 31, 2019
Assisted with design documentation and transitioned workflows to Revit. Supported façade and interior development.
Lighting & Interior Design Specialist at Winter Architects
January 1, 2017 - December 31, 2019
Gained foundational experience in architectural modeling, design development, and construction assembly processes. Facilitated coordination between the design team, consultants, and municipal authorities. Transitioned office workflows from AutoCAD to BIM with Autodesk Revit. Managed client communications and adapted design solutions based on planning requirements and regulatory constraints. Oversaw integration of building systems, aligning architectural intent with engineering and construction deliverables.
Lighting and Interior Design Specialist at YehudaLight
January 1, 2007 - December 31, 2017
Designed and manufactured custom lighting fixtures using CNC and 3D printing. Managed interior layouts and collaborated with private clients. Responsible for design and modeling using SolidWorks and Rhino, fabrication oversight including CNC cutting, 3D printing, welding, and assembly of metallic and electrical components. Developed full interior and lighting concepts with detailed 3D visualizations. Oversaw on-site installation to ensure design integrity and functionality.
Meta Architect & Senior Level Designer at Freelance / Contract
July 1, 2021 - Present
Designed and developed three full games including The Bending Universe (lead level designer), Babylon 5 Fan Game (world builder & level layout), and Meta TCG Game (prop designer, level artist). Led level design and environmental storytelling across open-world and mission-based levels. Built high-fidelity Meta humans using Unreal Engine, improving realism by 60%. Optimized UX/UI flows in XR projects increasing user retention by 35%. Created VFX and 3D assets for gameplay and cinematic sequences. Directed digital twin experiences for smart cities, enhancing stakeholder engagement by 40%. Produced VR-based live concerts and sports arenas supporting 1,000+ concurrent users. Integrated AI tools to optimize workflows across Web 2 & Web 3 platforms. Collaborated cross-functionally to blend motion concepts into UX/UI, boosting clarity and emotional resonance with a 35% increase in retention. Delivered animated visualizations for digital twin and smart city projects.
Architectural Designer at BLK Architects
January 1, 2021 - August 17, 2025
Led architectural design of multi-unit buildings using BIM 360 and Revit. Produced full 3D visualizations and walkthroughs. Collaborated with engineers and planners ensuring compliance and execution.
Architectural Intern at Winter Architects
January 1, 2019 - August 17, 2025
Assisted with design documentation and transitioned workflows to Revit. Supported façade and interior development.
Lighting & Interior Design Specialist at Winter Architects
January 1, 2019 - August 17, 2025
Gained foundational experience in architectural modeling, design development, and construction assembly processes. Coordinated between design team, consultants, and municipal authorities ensuring compliance with regulations and project execution. Transitioned office workflows from AutoCAD to BIM using Autodesk Revit. Managed client communications and adapted design solutions based on evolving planning and regulatory constraints. Oversaw integration of building systems across disciplines aligning architectural intent with engineering and construction deliverables.
Lighting and Interior Design Specialist at YehudaLight
January 1, 2017 - August 17, 2025
Designed and manufactured custom lighting fixtures using CNC and 3D printing. Managed interior layouts and collaborated with private clients. Combined hands-on craftsmanship with digital design including SolidWorks and Rhino for bespoke lighting fixtures and interior layouts. Oversaw fabrication processes including CNC cutting, 3D printing, welding, and assembly of metallic and electrical components.
Meta Architect & Senior Level Designer at Freelance / Contract
July 1, 2021 - Present
Designed and developed three full games, including two under development (The Bending Universe and Babylon 5 Fan Game) and a Meta TCG game. Led level design and environmental storytelling across open-world and mission-based levels. Built high-fidelity Meta humans with Unreal Engine to improve realism, optimized UX/UI flows in XR projects to increase user retention by 35%, and created VFX and 3D assets for gameplay elements and cinematic sequences. Directed digital twin experiences for smart cities, improving stakeholder engagement by 40%. Produced VR-based live concerts and sports arenas supporting 1,000+ concurrent users. Integrated AI tools to optimize graphic design and UX/UI on Web 2 and Web 3 platforms. Collaborated cross-functionally to integrate motion into UX/UI and deliver animated visualizations for digital twin and smart city projects.
Product Designer at Mind Vision Wellness
January 1, 2024 - Present
Led product development for a cross-platform mental health and meditation app leveraging AR and VR technologies. Directed user experience design across smartphone, web browser, and Oculus Quest immersive environments. Created original visual identity, 3D environments, and guided meditation interfaces combining spatial audio and mood-responsive graphics. Produced meditative soundscapes and ambient music supporting focus and relaxation. Implemented adaptive content integrating mindfulness journeys with accessibility in mind. Led integration of AI models to improve clarity and emotional resonance, increasing user retention by 35%. Produced high-fidelity Meta humans and dynamic environments to elevate storytelling through performance, pacing, and animation.
Architectural Designer at BLK Architects, Tel Aviv, Israel
December 31, 2021 - August 27, 2025
Led architectural design of multi-unit buildings using BIM 360 and Revit. Produced full 3D visualizations and walkthroughs while collaborating with engineers and planners to ensure compliance and execution.
Architectural Intern at Winter Architects
December 31, 2019 - August 27, 2025
Assisted with design documentation and transitioned workflows to Revit. Supported facade and interior development.
Lighting & Interior Design Specialist at Winter Architects
December 31, 2019 - August 27, 2025
Gained foundational experience in architectural modeling, design development, and construction assembly processes. Coordinated between design team, consultants, and municipal authorities to ensure compliance with town regulations. Transitioned workflows from AutoCAD to Autodesk Revit, enhancing modeling precision. Managed client communications and adapted design solutions based on evolving planning and regulatory requirements. Oversaw integration of building systems across disciplines aligning architectural intent with engineering and construction deliverables.
Lighting and Interior Design Specialist at YehudaLight, Tel Aviv
December 31, 2017 - August 27, 2025
Designed and manufactured custom lighting fixtures using CNC and 3D printing. Managed interior layouts and collaborated with private clients. Combined hands-on craftsmanship with digital design including SolidWorks and Rhino. Oversaw fabrication, CNC cutting, welding, and assembly of metallic and electrical components. Developed full interior and lighting concepts with detailed 3D visualizations. Managed on-site installation.
Senior Level Designer / Meta Architect at Freelance / Self-Employed
July 1, 2021 - Present
Designed and developed three full games: The Bending Universe (under development), Babylon 5 Fan Game (world-building & level layout), and MetaVerse TCG Game (prop design and level art). Built high-fidelity MetaHumans using Unreal Engine and improved realism, while optimizing UX/UI workflows for XR projects and enhancing stakeholder engagement.
Product Designer at Mind Vision Wellness
January 1, 2024 - Present
Led the development of Mind Vision Wellness, a cross-platform mental health and meditation app leveraging AR/VR technologies. Created original visuals, 3D environments, and guided meditation interfaces; integrated adaptive content and collaborated with engineers across Web2/Web3 platforms.
Architectural Designer at BLK Architects
December 31, 2021 - September 6, 2025
Led architectural design of multi-unit buildings using BIM360 and Revit; produced full 3D visualizations and walkthroughs; collaborated with engineers and planners to ensure compliance and successful execution.
Lighting & Interior Design Specialist at Winter Architects
December 31, 2019 - September 6, 2025
Gained foundational experience in architectural modeling, design development, and construction workflows; coordinated with design teams, consultants, and municipal authorities to ensure compliance with regulations and successful project execution; transitioned office workflows from AutoCAD to BIM (Revit).
Lighting & Interior Design Specialist at Yehuda Light
December 31, 2017 - September 6, 2025
Designed and manufactured custom lighting fixtures using CNC and 3D printing; managed interior layouts and collaborated with private clients; produced detailed 3D visualizations and interior concepts.
Meta Architect & Senior Level Designer at Freelance / Contract
July 1, 2021 - Present
Led the development of three XR/VR projects: The Bending Universe (under development), Babylon 5 Fan Game (under development), and MetaVerse TCG Game. Led level design and environmental storytelling across open-world and mission-based levels. Built high-fidelity Metahumans using Unreal Engine; improved realism by 60%. Optimized UX/UI flows in XR projects, increasing user retention by 35%. Created VFX and 3D assets for gameplay elements and cinematic sequences. Directed digital twin experiences for smart cities, and implemented AI-assisted tools to streamline design workflows and asset pipelines.
Lead Architectural Designer at BLK Architects
December 31, 2021 - September 6, 2025
Lead architectural design of multi-unit buildings using BIM 360 and Revit; produced full 3D visualizations and walkthroughs; collaborated with engineers and planners for compliance and execution.
Architectural Intern at Winter Architects
December 31, 2019 - September 6, 2025
Assisted with design documentation and transition workflows to Revit; supported façade and interior development.
Lighting & Interior Design Specialist at Yehuda Licht
December 31, 2017 - September 6, 2025
Designed and manufactured custom lighting fixtures, interior layouts, and lighting concepts; produced 3D visualizations and coordinated fabrication.
Meta Architect & Senior Level Designer at Meta
July 1, 2021 - Present
Freelance/Contract: Led immersive XR/VR level design across three projects (The Bending Universe, Babylon 5 Fan Game, Meta Verse TCG Game). Built high-fidelity MetaHumans with Unreal Engine, improving realism by ~60%. Optimized UX/UI flows for XR projects, boosting user retention by 35%. Created VFX and 3D assets for gameplay and cinematic sequences. Directed digital twin experiences for smart cities, increasing stakeholder engagement by 40%. Served as Product Designer & Product Owner for VR-based live concerts and sports arenas with 1,000+ concurrent users. Integrated AI tools into design workflows for Web 2 & Web3 platforms. Led cinematic VFX, transitions, and micro-interactions; implemented AI-assisted tools to streamline motion asset production and storyboard pipelines. Delivered animated visualizations for digital twins and smart-city use cases.
Lead Architectural Designer at BLK Architects
January 1, 2021 - September 6, 2025
Led architectural design of multi-unit buildings using BIM360 and Revit; produced full 3D visualizations and walkthroughs; collaborated with engineers and planners for compliance and execution.
Lighting & Interior Design Specialist at Winter Architects
January 1, 2019 - September 6, 2025
Gained foundational experience in architectural modeling, design development, and construction assembly. Coordinated with design teams, consultants, and municipal authorities to ensure compliance with regulations; transitioned office workflows from AutoCAD to BIM; produced interior visualizations and full lighting concepts.
Architectural Intern at Winter Architects
January 1, 2019 - September 6, 2025
Assisted with design documentation and transitioned workflows to Revit; supported facade and interior development.
Lighting & Interior Design Specialist at Yehuda Licht
January 1, 2017 - September 6, 2025
Designed and manufactured custom lighting fixtures; managed CNC cutting, 3D printing, welding, and assembly of metallic and electrical components; developed full interior and lighting concepts with detailed 3D visualizations; on-site installation.
Senior Level Designer at Meta Architecture
July 1, 2021 - Present
Led level design and environmental storytelling across open-world and mission-based levels. Built high-fidelity MetaHumans using Unreal Engine, improving realism by 60%. Optimized UX/UI flows in XR projects, increasing user retention by 35%. Created VFX and 3D assets for gameplay elements and cinematic sequences. Directed digital twin experiences for smart cities, increasing stakeholder engagement by 40%. Produced VR-based live concerts and sports arenas with 1,000+ concurrent users. Adopted AI tools to optimize the graphic design and UX/UI pipelines for Web 2 & Web 3 platforms.
Product Designer at Mind Vision Wellness
January 1, 2024 - Present
Led cross-platform product development for a mental health and meditation app, leveraging AR and VR technologies to enhance user wellbeing.
Architectural Designer / Lead Architect at BLK Architects
December 31, 2021 - September 6, 2025
Led architectural design of multi-unit buildings using BIM 360 and Revit; produced full 3D visualizations and walkthroughs; coordinated with engineers and planners; transitioned from AutoCAD to BIM; managed client communications and regulatory compliance.
Architectural Intern at Yehuda Licht
January 1, 2019 - September 6, 2025
Supported design documentation, façade and interior development, and transitional workflows for Revit.
Lighting & Interior Design Specialist at Yehuda Licht
January 1, 2017 - September 6, 2025
Led end-to-end custom lighting design projects, including CNC cutting, 3D printing, welding, and assembly; developed interior lighting concepts and visualizations.
Senior Level Designer / Architect at Freelance / Contract
July 1, 2021 - Present
Designed and developed three full games: The Bending Universe (under development), Babylon 5 Fan Game (under development), and MetaVerse TCG Game. Led level design and environmental storytelling across open-world and mission-based levels. Built high-fidelity Metahumans using Unreal Engine, improving realism by 60%. Optimized UX/UI flows in XR projects, increasing user retention by 35%. Created VFX and 3D assets for gameplay elements and cinematic sequences. Directed digital twin experiences for smart cities, improving stakeholder engagement by 40%. Produced VR-based live concerts and sports arenas with 1,000+ concurrent users; adopted AI tools to optimize the workflow and UX/UI for Web 2 & Web 3 platforms.
Architect & Senior Designer at LK Architects
December 31, 2021 - September 6, 2025
Led architectural design of multi-unit buildings using BIM 360 and Revit. Produced full 3D visualizations and walkthroughs. Collaborated with engineers and planners for compliance and execution.
Architectural Intern at Winter Architects
December 31, 2019 - September 6, 2025
Assisted with design documentation and transitioned workflows to Revit. Supported façade and interior development.
Lighting & Interior Design Specialist at Yehuda Licht
December 31, 2017 - September 6, 2025
Designed bespoke lighting fixtures and interior layouts using SolidWorks and Rhino. Oversaw CNC cutting, 3D printing, welding, and assembly of metallic and electrical components. Developed full interior and lighting concepts tailored to client needs, often producing detailed 3D visualizations. On-site installation.
Meta Architect & Senior Level Designer at Freelance / Contract
July 1, 2021 - Present
Designed and developed three full games: The Bending Universe, Mind Vision wellness VR App, VR XR TCG Game. Led level design and environmental storytelling across open-world and mission-based levels. Built high-fidelity Metahumans using Unreal Engine, improving realism by 60%. Optimized UX/UI flows in XR projects, increasing user retention by 35%. Created VFX and 3D assets for gameplay elements and cinematic sequences. Directed digital twin experiences for smart cities, improving stakeholder engagement by 40%. Produced VR-based live concerts and sports arenas with 1,000+ concurrent users. Adopted AI tools to streamline graphic design and UX/UI workflows for Web 2 & Web 3 platforms.
Architect at BLK Architects, IL
December 31, 2021 - September 19, 2025
Led architectural design of multi-unit buildings using BIM 360 and Revit. Produced full 3D visualizations and walkthroughs. Collaborated with engineers and planners for compliance and execution.
Architect at Winter Architects, IL
January 1, 2019 - September 19, 2025
Gained foundational experience in architectural modelling, design development, and construction assembly processes. Facilitated coordination between the design team, consultants, and municipal authorities, ensuring compliance with town regulations and successful project execution. Transitioned office workflows from AutoCAD to BIM, implementing Autodesk Revit to enhance modelling precision and team collaboration. Managed client communications and adapted design solutions based on evolving planning requirements and regulatory constraints. Oversaw the integration of building systems across disciplines, aligning architectural intent with engineering and construction deliverables.
Designer at YehudaLicht, IL
January 1, 2017 - September 19, 2025
Designed and manufactured custom lighting fixtures using CNC, 3D printing. Managed interior layouts and collaborated with private clients. Lighting and Interior Design Specialist. Designed bespoke lighting fixtures and interior layouts, with end-to-end involvement from concept to on-site installation.
Architect at BLK Architects
December 31, 2021 - October 11, 2025
Led architectural design of multi-unit buildings using BIM 360 and Revit; produced full 3D visualizations and walkthroughs; collaborated with engineers and planners for compliance and execution; transitioned office workflows from AutoCAD to Revit to enhance modelling precision and teamwork.
Architect at Winter Architects
December 31, 2019 - October 11, 2025
Gained foundational experience in architectural modelling, design development, and construction assembly; facilitated coordination between design teams, consultants, and municipal authorities to ensure compliance and successful project execution; implemented BIM workflows to improve collaboration.
Lighting and Interior Design Specialist at YehudaLight
December 31, 2017 - October 11, 2025
Designed bespoke lighting fixtures and interior layouts; managed fabrication including CNC cutting, 3D printing, welding, and assembly; produced detailed 3D visualizations and oversaw on-site installation to ensure design integrity.
Senior Level Designer at The Meta Architect
July 1, 2021 - Present
Freelance/contract work focusing on immersive world design, XR development, level design, game prototyping, and AI-assisted asset creation. Led design and development of interactive 3D environments, built high-fidelity prototyped gameplay, and integrated narrative storytelling for XR experiences. Also contributed to digital twin projects and Mind Vision Wellness product initiatives.
Product Designer at Mind Vision Wellness
December 31, 2025 - October 22, 2025
AR/VR mental health app: defined cross-platform visual identity, 3D environments, guided meditation interfaces, spatial audio, mood-responsive graphics, and adaptive content using Unity/Unreal; contributed to motion design, visual effects, and AI-assisted workflows.
Architect & Senior Designer at BLK Architects
December 31, 2021 - October 22, 2025
Architectural design of multi-unit buildings; BIM 360 and Revit-based visualizations; 3D environments; coordination with engineers and planners to ensure compliance and successful project execution.
Architect & Architectural Designer at Winter Architects
December 31, 2019 - October 22, 2025
Architectural modeling, design development, and construction processes; facilitated coordination between design teams, consultants, and municipal authorities to ensure compliance and successful project delivery.

Education

B.Arch at Ariel University: Center of Judea & Samarya, Israel. School of Architecture
January 1, 2011 - December 31, 2015
B.Arch at Ariel University: Center of Judea & Samaria, Israel
January 11, 2030 - January 1, 2015
XR Dev Certificate at MIT
August 1, 2024 - August 17, 2025
B.Arch at Ariel University - Center of Judea & Samaria, Israel. School of Architecture
January 11, 2030 - January 1, 2015
XR Dev Certificate at MIT
August 1, 2024 - August 1, 2024
Bachelor of Architecture at Ariel University, School of Architecture, Center of Judea & Samaria, Israel
January 11, 2030 - January 1, 2015
XR Development Certificate at MIT
January 11, 2030 - August 1, 2024
Bachelor of Architecture (B.Arch) at Ariel University, Center of Judea & Samaria, Israel - School of Architecture
January 11, 2030 - January 1, 2015
XR Development Certificate at MIT
January 11, 2030 - August 1, 2024
Bachelor of Architecture (B.Arch) at Ariel University, Center of Judea & Samaria, Israel
January 11, 2030 - January 1, 2015
XR Development Certificate at Massachusetts Institute of Technology (MIT)
January 11, 2030 - August 1, 2024
B.Arch (Bachelor of Architecture) at Ariel University, Center of Judea & Samaria, Israel
January 11, 2030 - January 1, 2015
XR Development Certificate at MIT
January 11, 2030 - August 1, 2024
Bachelor of Architecture at Ariel University
January 11, 2030 - January 1, 2015
XR Development Certificate at MIT
January 11, 2030 - August 1, 2024
XR Development Certificate at Name of Training Institution
January 1, 2024 - September 19, 2025
Bachelor of Architecture at Ariel University, School of Architecture, IL
January 11, 2030 - January 1, 2015
Bachelor of Architecture at Ariel University School of Architecture
January 11, 2030 - December 1, 2015
B.Arch at Ariel University
January 11, 2030 - October 22, 2025
XR Dev Certificate at MIT
January 11, 2030 - August 1, 2024

Qualifications

XR Dev Certificate
August 1, 2024 - August 31, 2024
XR Dev Certificate MIT
August 1, 2024 - August 17, 2025
Licensed Architect
January 1, 2015 - August 27, 2025
XR Dev Certificate
August 1, 2024 - August 27, 2025
XR Development Certificate
January 11, 2030 - August 1, 2024
Bachelor of Architecture (B.Arch)
January 11, 2030 - January 1, 2015
XR Development Certificate
January 11, 2030 - August 1, 2024
XR Development Certificate (MIT)
January 11, 2030 - September 6, 2025
XR Development Certificate
January 11, 2030 - August 1, 2024
XR Development Certificate
January 11, 2030 - August 1, 2024
Bachelor of Architecture
January 11, 2030 - January 1, 2015
XR Development Certificate
January 1, 2024 - September 19, 2025
XR Development Certificate
December 1, 2024 - October 11, 2025
B.Arch
January 11, 2030 - October 22, 2025
XR Dev Certificate
January 11, 2030 - August 1, 2024

Industry Experience

Gaming, Media & Entertainment, Real Estate & Construction, Software & Internet, Professional Services, Healthcare, Education
    paper osher Frank 3d artist + illustrator

    Dear team,
    My name is Osher Ari Frank, and I am an architect-turned-visual storyteller with a passion for building cinematic environments that evoke emotion, narrative depth, and visual impact. I am writing to express my enthusiastic interest in the Illustration
    With a career spanning over two decades—from physical architecture to immersive digital worldbuilding, I bring a hybrid expertise that fuses spatial sensibility with artistic imagination. My work is driven by a deep love for environments that don’t just look compelling, but feel alive and narratively charged.

    In recent years, I’ve specialized in developing real-time 3D environments, XR experiences, and cinematic key art using tools like Blender, Unreal Engine, and Adobe Creative Suite. I’ve collaborated closely with directors, lighting artists, and VFX teams to create visually coherent worlds across projects ranging from sci-fi games to digital twin cities. My practice combines concept design, 3D modeling, and photo-real rendering, often leveraging reference photography, photogrammetry, and AI workflows to enhance realism and speed up iteration.

    What I bring to this role:

    🎨 World-Class Visual Development: A portfolio spanning stylized to hyperreal environments, emphasizing mood, storytelling, and visual clarity.

    🏗 Architectural Precision: Years of real-world spatial design experience lend my concepts a strong foundation in realism and environmental logic.

    🌌 Cinematic Worldbuilding: Designed immersive settings for game cinematics, VR installations, and virtual concerts with narrative continuity and atmosphere.

    🧠 Creative Collaboration: Strong experience working cross-functionally with VFX, lighting, and production teams to align visual targets under tight timelines.

    🔧 Toolset Mastery: Proficient in Blender, Unreal, ZBrush, Adobe Suite, World Creator, Rhino, and more, ready to contribute from sketch to final render.

    I thrive in fast-paced, creative environments where visual storytelling is at the heart of the work. The opportunity to shape the visual language of a film through key art and concept design speaks directly to my strengths and aspirations. I am especially excited by the chance to collaborate with a visionary VFX Art Director and contribute meaningfully to a shared cinematic world.

    Thank you for considering my application. I would love the opportunity to bring my hybrid design background, cinematic sensibility, and deep passion for storytelling to your production team.

    Warm regards,
    Osher Ari Frank

    https://www.behance.net/osherfrank
    [Portfolio: https://www.artstation.com/osherfrank]
    [Email: https://www.twine.net/signin | LinkedIn: https://www.linkedin.com/in/osherfrank/]