I am Theodor Mihail Holban, a Technical Leader and Unity Architect with over 13 years in the games industry. I build and mentor high-performing engineering teams and deliver large-scale mobile, PC, and multiplayer titles. My hands-on Unity/C# skills drive technical direction, architecture design, and a long-term engineering vision.
I am passionate about improving production pipelines, cross-team collaboration, and fostering an engineering culture that values innovation, scalability, and accountability. I enjoy bridging engineering and production, guiding cross-functional teams toward shared goals, identifying bottlenecks, and delivering measurable results in fast-paced environments. I stay curious through conferences and technical communities to keep ahead of industry trends.
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