I am Theodor Mihail Holban, a Technical Leader and Unity Architect with over 13 years in the games industry. I build and mentor high-performing engineering teams and deliver large-scale mobile, PC, and multiplayer titles. My hands-on Unity/C# skills drive technical direction, architecture design, and a long-term engineering vision. I am passionate about improving production pipelines, cross-team collaboration, and fostering an engineering culture that values innovation, scalability, and accountability. I enjoy bridging engineering and production, guiding cross-functional teams toward shared goals, identifying bottlenecks, and delivering measurable results in fast-paced environments. I stay curious through conferences and technical communities to keep ahead of industry trends.

Theodor Holban

I am Theodor Mihail Holban, a Technical Leader and Unity Architect with over 13 years in the games industry. I build and mentor high-performing engineering teams and deliver large-scale mobile, PC, and multiplayer titles. My hands-on Unity/C# skills drive technical direction, architecture design, and a long-term engineering vision. I am passionate about improving production pipelines, cross-team collaboration, and fostering an engineering culture that values innovation, scalability, and accountability. I enjoy bridging engineering and production, guiding cross-functional teams toward shared goals, identifying bottlenecks, and delivering measurable results in fast-paced environments. I stay curious through conferences and technical communities to keep ahead of industry trends.

Available to hire

I am Theodor Mihail Holban, a Technical Leader and Unity Architect with over 13 years in the games industry. I build and mentor high-performing engineering teams and deliver large-scale mobile, PC, and multiplayer titles. My hands-on Unity/C# skills drive technical direction, architecture design, and a long-term engineering vision.

I am passionate about improving production pipelines, cross-team collaboration, and fostering an engineering culture that values innovation, scalability, and accountability. I enjoy bridging engineering and production, guiding cross-functional teams toward shared goals, identifying bottlenecks, and delivering measurable results in fast-paced environments. I stay curious through conferences and technical communities to keep ahead of industry trends.

See more

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

Founder & Tech Director at MKTH Studio SRL
April 1, 2016 - Present
Founded and led technical direction across multiple Unity-based projects, providing hands-on solutions and mentoring teams. Resolved architectural and performance bottlenecks, optimized pipelines, and unblocked development to ensure on-time delivery. Promoted cleaner, scalable practices and facilitated knowledge sharing across studios.
Unity Lead at Illuvium
March 1, 2023 - February 28, 2025
Directed end-to-end development of Illuvium: Zero, a multiplayer strategy game built from scratch under tight release timelines. Architected a scalable, modular client-server model with server-authoritative logic, and implemented developer tooling and CI/CD pipelines to accelerate iteration while enforcing standards.
Senior Unity Architect at Immersed
February 1, 2022 - March 31, 2023
Redesigned VR collaboration platform architecture and collaborated with computer vision and production teams to enhance performance and scalability. Overhauled base networking to reduce latency and improve session stability; built gesture-driven animation workflows and extended MRTK for improved tracking accuracy.
Unity Architect at Empire Games LTD
July 1, 2021 - February 28, 2022
Planned, architected, and led the development of a real-money casino platform built from scratch. Designed a scalable codebase using SOLID principles, MVC, Zenject, and state-machine patterns. Built internal tooling to support fast content iteration and ensured security and performance standards.
Senior Unity Engineer at Kolibri Games
September 1, 2020 - July 31, 2021
Contributed to Idle Miner Tycoon, a large-scale mobile title with 100M+ downloads, collaborating with 50+ engineers and multiple cross-discipline teams in a live-ops environment. Designed and implemented core systems for Idle Mail Tycoon, delivering results that exceeded expectations.
Senior Unity Engineer at Road Grand Tours
January 1, 2019 - June 30, 2020
Rewrote the network module to support stable online races; optimized UI and core gameplay across 5 platforms; modernized legacy systems and aligned with roadmap through close stakeholder collaboration.

Education

BSc Management and Computer Science at Romanian-American University, Bucharest
January 1, 2011 - December 31, 2014
High School Diploma Mathematics and Computer Science at Ioan Slavici Highschool, Panciu
January 1, 2007 - December 31, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services