thetonyporter.com I'm Tony Porter, a senior game audio lead with 15+ years owning complete audio pipelines for shipped console, PC, mobile, and VR titles. I specialize in composer-driven music, sound design, VO direction, and implementation, and I thrive on turning creative direction into polished, dynamically adaptive audio systems. I excel at leading cross-disciplinary teams, defining sonic identity, and delivering emotionally resonant, high-impact audio. From tempo-accurate combat cues to immersive environment textures and VO pipelines, I focus on clarity, readability, and performance across platforms.

Tony Porter

PRO

thetonyporter.com I'm Tony Porter, a senior game audio lead with 15+ years owning complete audio pipelines for shipped console, PC, mobile, and VR titles. I specialize in composer-driven music, sound design, VO direction, and implementation, and I thrive on turning creative direction into polished, dynamically adaptive audio systems. I excel at leading cross-disciplinary teams, defining sonic identity, and delivering emotionally resonant, high-impact audio. From tempo-accurate combat cues to immersive environment textures and VO pipelines, I focus on clarity, readability, and performance across platforms.

Available to hire

thetonyporter.com

I’m Tony Porter, a senior game audio lead with 15+ years owning complete audio pipelines for shipped console, PC, mobile, and VR titles. I specialize in composer-driven music, sound design, VO direction, and implementation, and I thrive on turning creative direction into polished, dynamically adaptive audio systems.

I excel at leading cross-disciplinary teams, defining sonic identity, and delivering emotionally resonant, high-impact audio. From tempo-accurate combat cues to immersive environment textures and VO pipelines, I focus on clarity, readability, and performance across platforms.

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Language

English
Fluent

Work Experience

Audio Lead at Playgig
October 1, 2022 - March 1, 2025
Owned full-stack audio for a competitive multiplayer action title with strong ARPG and MOBA elements. Cross platform Mobile/PC/Console
Audio Lead at Playgig
October 1, 2022 - March 1, 2025
Owned full-stack audio for a competitive multiplayer action title with strong ARPG and MOBA elements. Cross platform Mobile/PC/Console
Audio Specialist at Universal Creative
March 1, 2023 - July 1, 2023
Design SFX for Minions Blast, Wwise Integration, On-site mixing
Audio Artist at Electronic Arts
December 1, 2016 - June 1, 2016
Sound design on NBA Live and Madden franchises
Audio Engineer at n-Space
June 1, 2008 - June 1, 2016
Full stack audio dev for all n-Space titles across all platforms, mobile and console.
Senior Sound Designer / Composer / VO Director at nWay Games
January 1, 2017 - Present
Lead audio for multiple live-service titles, owning the full pipeline from concept to implementation. Designed and implemented combat, creature, and systemic audio for Power Rangers: Battle for the Grid and Power Rangers: Legacy Wars. Rebuilt Battle for the Grid’s soundtrack, delivering a fan-celebrated new main theme and high-energy combat score. Implemented SFX and music in Wwise + Unity, including RTPC-driven mix systems, character-specific layers, and dynamic stingers. Directed VO sessions, cast actors, edited dialogue, and maintained a scalable VO pipeline. Delivered rapid live-ops audio updates across dozens of characters, modes, and seasonal events. Collaborated with design and animation to ensure combat timing, hit reactions, and telegraphs felt readable.
Senior Sound Designer (Unreal + Wwise) at Playgig
January 1, 2021 - January 1, 2023
Owned full-stack audio for a competitive multiplayer action title with strong ARPG and MOBA elements. Built Wwise systems for abilities, impacts, movement, ambience, and dynamic mix states. Collaborated closely with design, animation, and engineering to ensure combat readability, timing clarity, and responsive feel. Participated in near-daily internal playtests, rapidly iterating on combat audio, mix balance, and player feedback loops. Developed adaptive music prototypes and environmental audio systems to support evolving gameplay tone. Owned the full audio pipeline: SFX creation, implementation, profiling, optimization, and cross-discipline communication.
Senior Sound Designer / Composer at n-Space
January 1, 2010 - January 1, 2016
Owned audio for multiple console and handheld titles, including major licensed IPs. Designed and implemented combat, spell, ambience, and systemic audio for Sword Coast Legends (Dungeons & Dragons). Collaborated with composer Inon Zur on the game’s acclaimed score, shaping thematic direction and in-game implementation. Delivered expressive creature and enemy audio across multiple factions and biomes. Built Wwise systems for abilities, weapons, traversal, and environmental feedback. Shipped multiple Skylanders 3DS titles with tight memory budgets, delivering high-readability combat and character audio within strict platform constraints. Created adaptive music and systemic ambience for handheld and console titles.
Freelance Composer & Sound Designer at Freelance
January 1, 2008 - Present
Combat, creature, and systemic audio for indie and AA titles; music composition for trailers, cinematics, and in-game adaptive systems; VO direction, editing, and pipeline setup for multiple studios.

Education

Associates of Science: Recording Arts at Full Sail University
October 1, 2004 - September 1, 2005
Certificate of Extended Studies: Game Development at Full Sail University
December 1, 2005 - March 1, 2006
Associate of Science – Audio Engineering at Full Sail University
January 11, 2030 - June 18, 2026
Extended Studies in Game Development at Full Sail University
January 11, 2030 - June 18, 2026

Qualifications

Dante Level 1 (3rd Edition) - English
February 1, 2026 - January 1, 2029
Credential ID b114-79c3-ad0f-e22f

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    Tony Porter Audio Reel
    Compilaton of notable game titles and contributions Power Rangers Battle For the Grid - SFX, Music, VO Sword Coast Legends - SFX, VO Power Rangers Legacy Wars - SFX, Music, VO WarPips - SFX, VO Metamorphosis VR - VO Wreck League - SFX, Music Minions Blast (Universal Theme Park) SFX, Onsite Mixing