Available to hire
Hi, I’m Vitaliy Talyh, a technology leader with a passion for building robust game systems, robotics simulators, and AI-enabled tooling. I enjoy turning complex market problems into practical, scalable solutions and leading cross-functional teams to ship high-quality products.
Over the years I’ve led distributed engineering groups, designed system architectures, and delivered AAA-style experiences on Unreal Engine and related platforms. I thrive in evolving environments, love mentoring teammates, and pursue technical excellence with a friendly, collaborative approach.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
English
Advanced
Russian
Fluent
Spanish; Castilian
Beginner
Work Experience
Lead Developer at Lunas Inc
March 1, 2025 - PresentDevelopment of an interior system; Development team management; System architecture development and implementation; Product release coordination.
Instructor at OTUS
May 1, 2023 - PresentEvaluated and developed lesson plans and course content to achieve student-centered learning; Tracked student progress, mentoring; Identified and minimized learning gaps, coaching and motivating students; Facilitating learning by creating assignments; Conducted open lessons demonstrating the creation of individual game systems and mechanics as well as entire games.
Lead Developer at Rabbit Game
September 1, 2024 - March 1, 2025Development of game systems and mechanics; Integration of platform authorization systems.
Principal Unreal Engine R&D Engineer at Temporal Games
February 1, 2023 - January 1, 2025Development of plugins integrating external AI systems into Unreal Engine 5; Development of functionality for generating 3D content using AI; Creating utilities for AI training; Development of a system for real-time visualization of static and dynamic 3D content based on Gaussian splatting; Integrated third-party tools and components into applications.
Unreal Engine Developer at OGYR OÜ
April 1, 2024 - December 1, 2024Worked closely with stakeholders to understand business requirements and help translate into technical requirements for the development team; Created extensions for the Unreal Engine 5 editor; Created a network synchronization system between objects in Unreal Engine 5 and third-party game engine; Integrated Bullet 3 into the company's game engine; Created a protocol and implemented its support in Unreal Engine 5 for exporting objects to the company's game engine.
Principal Unreal Engine Engineer at Alice Games FZE
April 1, 2024 - September 1, 2024Development of a simulator for automated underwater vehicles on Unreal Engine 5; Optimizing game performance by identifying and resolving bottlenecks in code, assets, and rendering processes to ensure smooth gameplay experiences across different hardware configurations; Packaging and deploying the final application to various platforms such as PC and virtual reality (VR) platforms.
Lead Software Developer at Arrival
July 1, 2021 - February 1, 2023Developed and released the Robotic Simulator Editor product on Unreal Engine 5 to solve internal company objectives; Performed the roles of Product Manager and Product Owner; Worked with stakeholders to develop lists of product features; Defined parameters for API and data retrieval; Managed development and integration teams; Evaluated project milestones and team performance to keep employees on track; Developed support structure needed to ensure application scalability; Developed product line architecture and design; Provided expertise and mentoring to junior team members.
Lead Software Developer at Arrival, Saint Petersburg
November 1, 2019 - July 1, 2021Expanded the functionality of Robotic Simulator, the company's internal product, which became ahead of NVidia Isaac Simulator; Product integration with external industrial quality control systems; Product migration from Unreal Engine 4 to Unreal Engine 5.
Lead Software Developer at TRA Robotics
August 1, 2013 - December 1, 2015Developed Robotic Simulator - software for robotic manufacturing from scratch; Created a development team; Integrated the product into the company's internal processes; Built a process for receiving requirements from production and robotics teams; Created API for data exchange between production components; Added the ability to automatically deploy and run Robotic Simulator in the cloud.
Software Developer at eVRest
October 1, 2012 - August 1, 2013Developed VR game 'Pray' for PC from scratch; Developed the VR simulation game 'Arduino' for PC from scratch; Worked on the script for the game with a game designer; Worked on evaluation of graphics for games.
Head of Software Development Department at Graph -IT Technology
April 1, 2011 - September 1, 2012Used critical thinking to break down problems, evaluate solutions and make decisions; Delivered services to customer locations within specified timeframes; Managed team of employees, overseeing hiring, training and professional growth; Launched 4 company projects.
Senior Software Developer at SDL
July 1, 2009 - April 1, 2011Monitored ongoing operation of assigned programs and responded to problems by diagnosing and correcting logic and coding errors; Trained new developers and programmers on company standards for design and review; Updated old code bases to modern development standards; Translated customer requirements into written use cases; Met with stakeholders to provide detailed project reports and milestone updates; Coordinated efficient large-scale software deployments.
Senior Software Developer at Zodiac Interactive
August 1, 2013 - December 1, 2015Monitored ongoing operation of assigned programs and responded to problems by diagnosing and correcting logic and coding errors; Trained new developers and programmers on company standards for design and review; Created and produced games and services for cable television; Released more than 12 games.
Game Developer at Sandlot Games Corporation
October 1, 2012 - August 1, 2013Created prototypes; Mentored junior developers; Communicated with art and production teams; Crafted core game storylines, role-play mechanics and character biographies for new video games franchise; Released multiple games.
Lead Developer at Lunas Inc
May 1, 2023 - PresentDevelopment of an interior system; development team management; system architecture development and implementation; product release coordination.
Technical Lead at Arrival
July 1, 2021 - February 1, 2023Developed and released the Robotic Simulator Editor product on Unreal Engine 5 to solve internal company objectives; performed the roles of Product Manager and Product Owner; worked with stakeholders to develop lists of product features; defined parameters for API and data retrieval; managed development and integration teams; evaluated project milestones and team performance to keep employees on track; developed support structure to ensure scalability; developed product line architecture and design; provided mentoring to junior team members.
Education
Bachelor of Science: Engineer Mathematician, Space Ballistician at Space University, Saint Petersburg
July 1, 1997 - June 1, 2001Bachelor of Science at Space Ballistician Military Engineering Space University
July 1, 1997 - June 1, 2001Qualifications
Patent GB2584608 - Robot motion optimization system and method
January 11, 2030 - April 17, 2026Robot motion optimization system and method
January 11, 2030 - April 17, 2026Patent GB2584608
January 11, 2030 - April 17, 2026Industry Experience
Gaming, Software & Internet, Computers & Electronics, Media & Entertainment, Education, Manufacturing
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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