Available to hire
I’m Vitaliy Talyh, a technical leader with 20+ years of software engineering experience and 10+ years specializing in Unreal Engine 4/5 and C++. I architect and ship complex real-time systems across gaming, robotics, interior design SaaS, maritime and underwater simulation, and AI-assisted 3D content generation.
I’ve built and led teams of up to 10 engineers, owned product architecture end-to-end, and delivered measurable business impact — including 30% reduction in time-to-market and 40% cost savings on a flagship robotics simulator.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Russian
Fluent
Spanish; Castilian
Beginner
Work Experience
Lead Developer at Lunas Inc
March 1, 2025 - PresentDevelopment of an interior system; Development team management; System architecture development and implementation; Product release coordination.
Instructor at OTUS
May 1, 2023 - PresentEvaluated and developed lesson plans and course content to achieve student-centered learning; Tracked student progress, mentoring; Identified and minimized learning gaps, coaching and motivating students; Facilitating learning by creating assignments; Conducted open lessons demonstrating the creation of individual game systems and mechanics as well as entire games.
Lead Developer at Rabbit Game
September 1, 2024 - March 1, 2025Development of game systems and mechanics; Integration of platform authorization systems.
Principal Unreal Engine R&D Engineer at Temporal Games
February 1, 2023 - January 1, 2025Development of plugins integrating external AI systems into Unreal Engine 5; Development of functionality for generating 3D content using AI; Creating utilities for AI training; Development of a system for real-time visualization of static and dynamic 3D content based on Gaussian splatting; Integrated third-party tools and components into applications.
Unreal Engine Developer at OGYR OÜ
April 1, 2024 - December 1, 2024Worked closely with stakeholders to understand business requirements and help translate into technical requirements for the development team; Created extensions for the Unreal Engine 5 editor; Created a network synchronization system between objects in Unreal Engine 5 and third-party game engine; Integrated Bullet 3 into the company's game engine; Created a protocol and implemented its support in Unreal Engine 5 for exporting objects to the company's game engine.
Principal Unreal Engine Engineer at Alice Games FZE
April 1, 2024 - September 1, 2024Development of a simulator for automated underwater vehicles on Unreal Engine 5; Optimizing game performance by identifying and resolving bottlenecks in code, assets, and rendering processes to ensure smooth gameplay experiences across different hardware configurations; Packaging and deploying the final application to various platforms such as PC and virtual reality (VR) platforms.
Lead Software Developer at Arrival
July 1, 2021 - February 1, 2023Developed and released the Robotic Simulator Editor product on Unreal Engine 5 to solve internal company objectives; Performed the roles of Product Manager and Product Owner; Worked with stakeholders to develop lists of product features; Defined parameters for API and data retrieval; Managed development and integration teams; Evaluated project milestones and team performance to keep employees on track; Developed support structure needed to ensure application scalability; Developed product line architecture and design; Provided expertise and mentoring to junior team members.
Lead Software Developer at Arrival, Saint Petersburg
November 1, 2019 - July 1, 2021Expanded the functionality of Robotic Simulator, the company's internal product, which became ahead of NVidia Isaac Simulator; Product integration with external industrial quality control systems; Product migration from Unreal Engine 4 to Unreal Engine 5.
Lead Software Developer at TRA Robotics
August 1, 2013 - December 1, 2015Developed Robotic Simulator - software for robotic manufacturing from scratch; Created a development team; Integrated the product into the company's internal processes; Built a process for receiving requirements from production and robotics teams; Created API for data exchange between production components; Added the ability to automatically deploy and run Robotic Simulator in the cloud.
Software Developer at eVRest
October 1, 2012 - August 1, 2013Developed VR game 'Pray' for PC from scratch; Developed the VR simulation game 'Arduino' for PC from scratch; Worked on the script for the game with a game designer; Worked on evaluation of graphics for games.
Head of Software Development Department at Graph -IT Technology
April 1, 2011 - September 1, 2012Used critical thinking to break down problems, evaluate solutions and make decisions; Delivered services to customer locations within specified timeframes; Managed team of employees, overseeing hiring, training and professional growth; Launched 4 company projects.
Senior Software Developer at SDL
July 1, 2009 - April 1, 2011Monitored ongoing operation of assigned programs and responded to problems by diagnosing and correcting logic and coding errors; Trained new developers and programmers on company standards for design and review; Updated old code bases to modern development standards; Translated customer requirements into written use cases; Met with stakeholders to provide detailed project reports and milestone updates; Coordinated efficient large-scale software deployments.
Senior Software Developer at Zodiac Interactive
August 1, 2013 - December 1, 2015Monitored ongoing operation of assigned programs and responded to problems by diagnosing and correcting logic and coding errors; Trained new developers and programmers on company standards for design and review; Created and produced games and services for cable television; Released more than 12 games.
Game Developer at Sandlot Games Corporation
October 1, 2012 - August 1, 2013Created prototypes; Mentored junior developers; Communicated with art and production teams; Crafted core game storylines, role-play mechanics and character biographies for new video games franchise; Released multiple games.
Lead Software Engineer at FORCE Technology
January 1, 2013 - January 1, 2015Maritime simulator for the Danish Maritime Institute; contributed to a physical ship-simulator installation; shipped UE4 museum application “Aurora”.
Software Developer at Sperasoft
January 1, 2012 - January 1, 2013Console gameplay developer on NHL 14 and Popcap Battleship.
Game Developer at Sandlot Games
January 1, 2009 - January 1, 2011Shipped 4 games in C++ and Lua; core gameplay systems and mentoring junior engineers.
Senior Software Developer at SDL
January 1, 2004 - January 1, 2009Enterprise software and database systems; contributed to a paper-to-digital migration centre; two product launches.
Lead Developer at Lunas Inc. / EleganzaAI
March 1, 2025 - PresentOwn end-to-end architecture for EleganzaAI (UE5 + Pixel Streaming) dual-delivery product; built multiplayer session layer and a PostgreSQL-backed asset pipeline; shipped to production with 2 enterprise clients; coordinated product release cadence and technical roadmap.
Unreal Engine Instructor at OTUS
May 1, 2023 - PresentAuthor and deliver flagship courses: Unreal Engine Basic (Blueprints) and Unreal Engine Pro (Multiplayer C++), plus a custom corporate Multiplayer C++ track; delivered 12 cohorts with 10–15 students on average per cohort; designed live-demo curricula for Russian-speaking senior developers.
Technical Lead at Arrival
July 1, 2021 - February 1, 2023Owned end-to-end delivery of the Robotic Simulator Editor on Unreal Engine 5; built and led a team of 8 engineers; scaled simulator to 100 concurrent robots and 300 scenarios across 2 factories; achieved 30% reduction in time-to-market and 40% cost savings through simulation adoption; defined product-line architecture and API contracts.
Lead Software Developer at Arrival
November 1, 2019 - July 1, 2021Migrated the Robotic Simulator from Unreal Engine 4 to Unreal Engine 5; expanded functionality to outperform NVIDIA Isaac Simulator in throughput and concurrency; integrated simulator with external QC systems; provided tooling to multiple internal engineering teams.
Lead Software Developer at TRA Robotics
April 1, 2018 - November 1, 2019Built the Robotic Simulator from scratch on Unreal Engine 4; assembled founding engineering team and established requirements with robotics stakeholders; designed APIs for data exchange; implemented automated cloud deployment and orchestration.
Lead Software Developer at eVRest
June 1, 2017 - April 1, 2018Built two VR titles for PC from scratch; collaborated on scripting with designers; ensured asset acceptance and quality; contributed to VR interaction and gameplay systems.
Head of Software Development Department at Graph-IT Technology
December 1, 2015 - June 1, 2017Managed software development department; launched 4 company projects on schedule; led hiring, training, and team growth.
Software Engineer at FORCE Technology
January 1, 2013 - January 1, 2015Maritime simulator work for the Danish Maritime Institute; contributed to UE4 museum/interactive projects and international deployment.
Software Developer at Zodiac Interactive
January 1, 2011 - January 1, 2012Shipped 12+ games and interactive services for cable-TV platforms; mentored junior developers on company standards.
Software Developer at Sandlot Games
January 1, 2009 - January 1, 2011Shipped 4 games in C++ and Lua; developed core gameplay systems and mentored juniors.
Senior Software Engineer at FORCE Technology
January 1, 2013 - January 1, 2015Shipped maritime simulator for the Danish Maritime Institute; contributed to UE4 museum applications and Unity-based museum projects.
Senior Software Developer at Zodiac Interactive
January 1, 2011 - January 1, 2012Shipped 12+ games and interactive services for cable-TV platforms; mentored junior developers.
Education
Bachelor of Science: Engineer Mathematician, Space Ballistician at Space University, Saint Petersburg
July 1, 1997 - June 1, 2001B.Sc. Engineering Mathematics (Space Ballistics) at Military Space Engineering University – Saint Petersburg, Russia
January 1, 1997 - January 1, 2001B.Sc. Engineering Mathematics at Military Space Engineering University — Saint Petersburg, Russia
January 1, 1997 - January 1, 2001Qualifications
Patent GB2584608 - Robot motion optimization system and method
January 11, 2030 - April 17, 2026GB2584608 — Robot motion optimization system and method
January 11, 2030 - May 8, 2026GB2584608 — Robot motion optimization system and method
January 11, 2030 - May 8, 2026Industry Experience
Gaming, Software & Internet, Computers & Electronics, Media & Entertainment, Education, Manufacturing, Professional Services, Transportation & Logistics
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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