Vladyslav Kuznetsov
About
- 6 years' experience
- Joined January 2026
Skills· 9
Languages
- UkrainianFluent
- EnglishFluent
- PolishAdvanced
- RussianFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
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Work experience· 4 roles
Created real-time VFX systems (weapons, explosions, destruction, environmental effects) using Niagara with custom scratch modules. Achieved 30% GPU overhead reduction and 30%+ CPU improvements through optimization and custom material architecture. Developed HLSL shaders, master materials, and Blueprint-based tools, reducing manual work by 60%. Optimized large-scale environments for 100+ players using HLOD, World Partition, and performance profiling. Implemented Chaos Physics destruction systems with networked replication for multiplayer. Mentored junior artists, established technical documentation and performance standards.
Designed and optimized real-time VFX for an open-world multiplayer game. Reduced GPU particle overhead by 30% through custom Niagara module optimizations and improved CPU performance by over 30% via mesh and HLOD optimization. Developed advanced shader-based effects (parallax mapping, flow maps, dissolve effects, shooting in any type of surfaces). Created tools for different TA needs, validation. Integrated VFX systems into gameplay using Blueprints.
Optimized game assets, improving FPS by 20% on low-end devices. Implemented HLOD workflows, reducing draw calls significantly.
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