Available to hire
Hi, I’m Vladyslav Kuznetsov, a VFX & Technical Artist with over 5 years in game development. I specialize in Niagara VFX, material creation, and performance optimization, with a focus on cross‑platform optimization, gameplay VFX integration, and shader development.
I love crafting high‑quality real‑time effects and improving technical pipelines to empower teams to ship faster.
Experience Level
Expert
Expert
Expert
Beginner
Beginner
Language
Ukrainian
Fluent
English
Intermediate
Polish
Intermediate
Russian
Fluent
Work Experience
VFX/Technical Artist at Fracture Labs
July 1, 2023 - PresentDesigned and optimized real-time VFX for an open-world multiplayer game. Reduced GPU particle overhead by 30% through custom Niagara module optimizations and improved CPU performance by over 30% via mesh and HLOD optimization. Developed advanced shader-based effects (parallax mapping, flow maps, dissolve effects, shooting in any type of surfaces). Created tools for different TA needs, validation. Integrated VFX systems into gameplay using Blueprints.
Technical Artist at Pushka Studios
December 1, 2021 - June 1, 2023Optimized game assets, improving FPS by 20% on low-end devices. Implemented HLOD workflows, reducing draw calls significantly.
VFX Artist at Freelance
June 1, 2020 - November 1, 2021Delivered custom VFX solutions for indie and AAA projects. Created high-quality stylized and realistic visual effects for multiple game genres.
Education
Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Beginner
Beginner
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