I’m an AI-focused game engineer with first-class honours experience in computer games development, and I enjoy building production-ready systems that connect design tools to Unity gameplay. From architecting multi-agent workflows to optimizing game performance in real environments, I aim to ship reliable features—fast, maintainable, and grounded in good engineering practices.
I’ve worked across Unity (C#) and Unreal with strong hands-on development in automation, tooling, and data pipelines. I also have experience integrating computer vision and agentic AI components, automating parts of the game development pipeline, and improving developer productivity through CI/CD basics, documentation, and test-driven approaches.
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