GAME TECH / AI ENGINEER | Bridging the gap between game design and AI automation. I am a technical specialist with First Class Honours in Computer Games Development, focused on revolutionizing game production through Agentic AI. I don't just build games; I build the intelligent systems that make development faster, smarter, and more scalable. CORE COMPETENCIES โšก๏ธ Hybrid Technical Foundation I combine deep Unity (C# Specialist) and Unreal Engine expertise with advanced AI implementation, including Multi-Agent Systems (ADK), Vertex AI, and Knowledge Graphs. ๐Ÿ› ๏ธ Workflow Revolution I specialize in identifying production bottlenecks and solving them through AI-driven automation. My goal is to maximize developer efficiency by bridging the gap between design tools and game engines. ๐Ÿš€ AI-Driven Productivity As an expert in Claude & Cursor, I leverage AI to achieve 2x productivity in rapid prototyping, complex systems refactoring, and automated debugging. ๐ŸŽฏ Gamer at Heart I build tools from the perspective of a lifelong gamer. This passion ensures that the technology I develop always serves the ultimate goal: creating more immersive and engaging player experiences. TECHNICAL KEYWORDS: Unity (C#), Multi-Agent Systems, Vertex AI, MCP, Prompt Engineering, Game Design Patterns, Python (FastAPI).โ€ฆ

Tan Yue Xien

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GAME TECH / AI ENGINEER | Bridging the gap between game design and AI automation. I am a technical specialist with First Class Honours in Computer Games Development, focused on revolutionizing game production through Agentic AI. I don't just build games; I build the intelligent systems that make development faster, smarter, and more scalable. CORE COMPETENCIES โšก๏ธ Hybrid Technical Foundation I combine deep Unity (C# Specialist) and Unreal Engine expertise with advanced AI implementation, including Multi-Agent Systems (ADK), Vertex AI, and Knowledge Graphs. ๐Ÿ› ๏ธ Workflow Revolution I specialize in identifying production bottlenecks and solving them through AI-driven automation. My goal is to maximize developer efficiency by bridging the gap between design tools and game engines. ๐Ÿš€ AI-Driven Productivity As an expert in Claude & Cursor, I leverage AI to achieve 2x productivity in rapid prototyping, complex systems refactoring, and automated debugging. ๐ŸŽฏ Gamer at Heart I build tools from the perspective of a lifelong gamer. This passion ensures that the technology I develop always serves the ultimate goal: creating more immersive and engaging player experiences. TECHNICAL KEYWORDS: Unity (C#), Multi-Agent Systems, Vertex AI, MCP, Prompt Engineering, Game Design Patterns, Python (FastAPI).โ€ฆ

Available to hire

GAME TECH / AI ENGINEER | Bridging the gap between game design and AI automation.

I am a technical specialist with First Class Honours in Computer Games Development, focused on revolutionizing game production through Agentic AI. I donโ€™t just build games; I build the intelligent systems that make development faster, smarter, and more scalable.

CORE COMPETENCIES

โšก๏ธ Hybrid Technical Foundation I combine deep Unity (C# Specialist) and Unreal Engine expertise with advanced AI implementation, including Multi-Agent Systems (ADK), Vertex AI, and Knowledge Graphs.

๐Ÿ› ๏ธ Workflow Revolution I specialize in identifying production bottlenecks and solving them through AI-driven automation. My goal is to maximize developer efficiency by bridging the gap between design tools and game engines.

๐Ÿš€ AI-Driven Productivity As an expert in Claude & Cursor, I leverage AI to achieve 2x productivity in rapid prototyping, complex systems refactoring, and automated debugging.

๐ŸŽฏ Gamer at Heart I build tools from the perspective of a lifelong gamer. This passion ensures that the technology I develop always serves the ultimate goal: creating more immersive and engaging player experiences.

TECHNICAL KEYWORDS: Unity (C#), Multi-Agent Systems, Vertex AI, MCP, Prompt Engineering, Game Design Patterns, Python (FastAPI).

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Chinese
Fluent
English
Fluent
Malay
Intermediate

Work Experience

Game Developer at Noseman Studio
January 1, 2024 - April 1, 2025
Developed and optimized gaming experiences from conceptual sketches to robust prototypes. AI Behavior Expertise: pioneered AI behavior algorithms, enhancing game interactions and realism. Diverse Character Archetypes: engineered diverse character archetypes, each endowed with unique skills. Mobile-Friendly Controls: created mobile-friendly controls for seamless gaming experiences. Performance Optimization: improved game performance across devices.
AI Engineer (Game) at Reason Holdings (Rudel, Inc.)
May 1, 2025 - Present
Led multi-agent AI system design and deployment for game features; developed AI pipelines using Vertex AI and ADK; improved AI-driven gameplay, interaction realism, and automated testing. Coordinated with cross-functional teams to integrate AI into gameplay loops.

Education

Bachelor of Science (Honours) in Computer Games Development at Asia Pacific University of Technology and Innovation (APU/APUIT)
September 20, 2020 - October 20, 2023
High School Diploma at Fo On Yew High School
July 1, 2022 - October 1, 2022
Bachelor of Science (Honours) in Computer Games Development at Asia Pacific University of Technology and Innovation (APU)
September 20, 2020 - October 20, 2023
Bachelor of Science (Honours) in Computer Games Development at Asia Pacific University of Technology and Innovation (APU / APIIT)
September 1, 2020 - October 1, 2023
High School at Fo On Yew High School
December 1, 2014 - December 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment