I’m an AI-focused game engineer with first-class honours experience in computer games development, and I enjoy building production-ready systems that connect design tools to Unity gameplay. From architecting multi-agent workflows to optimizing game performance in real environments, I aim to ship reliable features—fast, maintainable, and grounded in good engineering practices. I’ve worked across Unity (C#) and Unreal with strong hands-on development in automation, tooling, and data pipelines. I also have experience integrating computer vision and agentic AI components, automating parts of the game development pipeline, and improving developer productivity through CI/CD basics, documentation, and test-driven approaches.…

Tan Yue Xien

I’m an AI-focused game engineer with first-class honours experience in computer games development, and I enjoy building production-ready systems that connect design tools to Unity gameplay. From architecting multi-agent workflows to optimizing game performance in real environments, I aim to ship reliable features—fast, maintainable, and grounded in good engineering practices. I’ve worked across Unity (C#) and Unreal with strong hands-on development in automation, tooling, and data pipelines. I also have experience integrating computer vision and agentic AI components, automating parts of the game development pipeline, and improving developer productivity through CI/CD basics, documentation, and test-driven approaches.…

Available to hire

I’m an AI-focused game engineer with first-class honours experience in computer games development, and I enjoy building production-ready systems that connect design tools to Unity gameplay. From architecting multi-agent workflows to optimizing game performance in real environments, I aim to ship reliable features—fast, maintainable, and grounded in good engineering practices.

I’ve worked across Unity (C#) and Unreal with strong hands-on development in automation, tooling, and data pipelines. I also have experience integrating computer vision and agentic AI components, automating parts of the game development pipeline, and improving developer productivity through CI/CD basics, documentation, and test-driven approaches.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Chinese
Fluent
English
Fluent
Malay
Intermediate

Work Experience

IT Engineer (Game) at Reazon Holdings (Rudel, Inc.)
May 1, 2025 - Present
Led an architecture pivot from YOLO-based detection to a direct Photoshop-to-Unity data pipeline to improve UI element precision (from ~80% to ~99%) and reduce manual conversion time by 50%+. Designed and deployed multi-agent AI systems using Google ADK multi-agent architecture and Vertex AI, achieving 40–50% token reduction via parallel batching and other optimizations. Built a self-learning knowledge-graph (multi-KG) infrastructure that refines AI logic using user feedback loops and maintained a large automated test suite (750+ automated test cases). Developed automated data augmentation scripts, reducing manual labeling effort by 96% while improving model accuracy (80% to 90%).
AI Engineer (Game) at Reason Holdings (Rudel, Inc.)
May 1, 2025 - Present
Led multi-agent AI system design and deployment for game features; developed AI pipelines using Vertex AI and ADK; improved AI-driven gameplay, interaction realism, and automated testing. Coordinated with cross-functional teams to integrate AI into gameplay loops.
Unity Game Developer at Noseman Studio
January 1, 2024 - April 1, 2025
Developed and optimized Unity gameplay and in-game systems, including interactive scene props and mobile-friendly controls. Worked with Unreal Engine and C# where needed, supported performance optimization across devices, and collaborated with game designers to implement engaging game mechanics. Contributed to the bridge between design intentions and in-engine implementation while also supporting AI-driven workflows (multi-agent systems, prompt engineering, and knowledge graphs) and leveraging computer vision (YOLO) in relevant pipelines. Used tooling and automation practices to improve development productivity, including Unity-based annotation tooling and scripting support.
Game Developer at Noseman Studio
January 1, 2024 - April 1, 2025
Developed and optimized gaming experiences from conceptual sketches to robust prototypes. AI Behavior Expertise: pioneered AI behavior algorithms, enhancing game interactions and realism. Diverse Character Archetypes: engineered diverse character archetypes, each endowed with unique skills. Mobile-Friendly Controls: created mobile-friendly controls for seamless gaming experiences. Performance Optimization: improved game performance across devices.
Game Programmer at Rcade Studio
July 1, 2022 - October 1, 2022
Delivered end-to-end implementation work for game pipelines and tooling, including improving UI-related workflows and transitioning data processing to support downstream Unity integration. Built multi-agent AI pipelines using multi-core architecture patterns (rule/binding/anchor, etc.) with Google ADK and Vertex AI. Implemented optimization and automation strategies to reduce compute and token usage (40–50% token reduction through parallel batching and optimizations). Built a knowledge-graph-driven self-learning framework that refined AI logic from feedback loops and kept an extensive automated regression/testing suite (750+ automated test cases). Developed data automation and augmentation scripts that dramatically reduced manual labeling effort (2,500 to 100 labels) while improving accuracy (80% to 90%).

Education

Bachelor of Science (Honours) in Computer Games Development at Asia Pacific University of Technology and Innovation (APU/APUIT)
September 20, 2020 - October 20, 2023
High School Diploma at Fo On Yew High School
July 1, 2022 - October 1, 2022
Bachelor of Science (Honours) in Computer Games Development at Asia Pacific University of Technology and Innovation (APU)
September 20, 2020 - October 20, 2023
Bachelor of Science (Honours) in Computer Games Development at Asia Pacific University of Technology and Innovation (APU / APIIT)
September 1, 2020 - October 1, 2023
High School at Fo On Yew High School
December 1, 2014 - December 1, 2019
Bachelor of Science (Honours) in Computer Games Development at Asia Pacific University of Technology and Innovation (APU/APIIT)
September 20, 2020 - October 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics