Composer and sound designer blending audio craftsmanship, active in game and media audio since 2016, bringing almost a decade of hands‑on experience across projects of all scales. Composition, sound design, and interactive audio implementation, with a strong focus on narrative cohesion and player immersion. Keen intuition in establishing audio direction, mentoring emerging composers, and coordinating within multidisciplinary teams to realize cohesive sound visions.

Adam Ogrodnik

Composer and sound designer blending audio craftsmanship, active in game and media audio since 2016, bringing almost a decade of hands‑on experience across projects of all scales. Composition, sound design, and interactive audio implementation, with a strong focus on narrative cohesion and player immersion. Keen intuition in establishing audio direction, mentoring emerging composers, and coordinating within multidisciplinary teams to realize cohesive sound visions.

Available to hire

Composer and sound designer blending audio craftsmanship, active in game and media audio since 2016, bringing almost a decade of hands‑on experience across projects of all scales.

Composition, sound design, and interactive audio implementation, with a strong focus on narrative cohesion and player immersion. Keen intuition in establishing audio direction, mentoring emerging composers, and coordinating within multidisciplinary teams to realize cohesive sound visions.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner
Beginner

Language

Polish
Fluent
English
Fluent
Russian
Intermediate

Work Experience

COMPOSER / SOUND DESIGNER / TECHNICAL GAME DESIGNER at Heartstep Studios
February 1, 2023 - July 1, 2025
• Defined the audio direction for Divinheim, a 3D seafaring adventure built in Unity. • Composed and produced an original soundtrack that shaped game's tonal identity. • Created and implemented all in-game audio assets using FMOD Studio, ensuring seamless integration and optimal runtime performance. • Spearheaded migration from Wwise to FMOD, streamlining the audio pipeline. • Collaborated closely with designers to shape engaging mechanics and player feedback systems through sound and UX cues. • Iterated and refined gameplay mechanics to enhance UX and emotional engagement.
COMPOSER / LUA PROGRAMMER at DON'T STARVE TOGETHER OST REMADE
February 7, 2022 - Present
• Created a full-scale expansion of Don’t Starve Together’s soundtrack, adding over one hour of original, lore-consistent music for biomes, phases, and combat encounters. • Implemented adaptive audio logic using Lua scripting and FMOD Designer, including contextual vs continuous playback modes with dynamic configuration options. • Maintains and expands the project with new features, bug fixes, and full compatibility with major community mods. • Supervised a small QA team to test audio performance, balance, and compatibility. • Achieved Overwhelmingly Positive community reception (99% rating on Steam).
COMPOSER / SOUND DESIGNER / TECHNICAL AUDIO DESIGNER at Uncompromising Mode Team
October 13, 2020 - Present
• Collaborated with a multidisciplinary team of 15+ developers, artists, and programmers on one of the largest Don’t Starve Together community expansions. • Designed and implemented original music, sound effects, and adaptive audio systems supporting new biomes, creatures, and gameplay mechanics. • Integrated and optimized custom audio logic within the project’s Lua framework. • Coordinated with development leads through GitHub workflows / shared pipelines. • Maintained a consistent artistic and technical standard throughout long-term development. • Actively engaged with a vibrant player community, gathering feedback, sharing insights, co-creating through ongoing collaboration
SOUND DESIGNER for SCI-FI DECKBUILDER ROGUELIKE (Aurora Nova) at Ex Astra Studios
October 1, 2024 - February 1, 2025
• Designed immersive, sci-fi soundscapes for cutscenes and illustrations, breathing life into static visuals. • Created responsive and tactile sound assets for user interface interactions.
COMPOSER / SOUND DESIGNER for RADIO DRAMA at Polish Radio Theatre
May 1, 2024 - July 1, 2024
• Composed an emotional soundtrack and designed sound effects for dialogue-driven radio drama. • Mixed and mastered all audio elements to blend seamlessly with actors' performances. • Determined optimal placement of music and sound effects to support narrative pacing and emotional dynamics. • Collaborated closely with drama's director Tadeusz Kabicz throughout the production process.
COMPOSER / SOUND DESIGNER for 2D PUZZLE GAME at MORDAN GAMES
November 1, 2020 - April 1, 2021
• Composed and produced an energetic retro-style soundtrack and tactile 8-bit audio effects for a published Nintendo Switch puzzle game. • Mixed and mastered all audio assets, optimizing them to meet platform requirements.
COMPOSER / SOUND DESIGNER / GAME DESIGNER for 2D ACTION GAME at Halo Games
August 1, 2020 - February 1, 2021
• Composed whimsical, orchestral soundtrack for Cranville, 2D action platformer built on Unity. • Designed sound assets for environments and characters and implemented them using FMOD.

Education

Add your educational history here.

Qualifications

DST OST Remade officially acknowledged by Klei Entertainment
September 18, 2024 - September 18, 2024
DST OST Remade performed by a symphonic orchestra
March 1, 2024 - March 1, 2024
Harpsichord Miniature Contest Laureate
November 11, 2021 - November 11, 2021
Stanisław Moniuszko Academy of Music in Gdańsk

Industry Experience

Gaming, Media & Entertainment, Non-Profit Organization

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner
Beginner