Adam Ogrodnik

Available to hire

Composer and sound designer blending audio craftsmanship, active in game and media audio since 2016, bringing almost a decade of hands‑on experience across projects of all scales.

About

Composer and sound designer blending audio craftsmanship, active in game and media audio since 2016, bringing almost a decade of hands‑on experience across projects of all scales.

Composition, sound design, and interactive audio implementation, with a strong focus on narrative cohesion and player immersion. Keen intuition in establishing audio direction, mentoring emerging composers, and coordinating within multidisciplinary teams to realize cohesive sound visions.

  • 6 years' experience
  • Joined April 2024

Languages

  • PolishFluent
  • EnglishFluent
  • RussianIntermediate

Industry experience

  • Gaming
  • Media & Entertainment
  • Non-Profit Organization

Work experience· 7 roles

SOUND DESIGNER for SCI-FI DECKBUILDER ROGUELIKE (Aurora Nova) · Ex Astra StudiosOct 2024 – Feb 2025 · 5 mos

• Designed immersive, sci-fi soundscapes for cutscenes and illustrations, breathing life into static visuals. • Created responsive and tactile sound assets for user interface interactions.

COMPOSER / SOUND DESIGNER for RADIO DRAMA · Polish Radio TheatreMay 2024 – Jul 2024 · 3 mos

• Composed an emotional soundtrack and designed sound effects for dialogue-driven radio drama. • Mixed and mastered all audio elements to blend seamlessly with actors' performances. • Determined optimal placement of music and sound effects to support narrative pacing and emotional dynamics. • Collaborated closely with drama's director Tadeusz Kabicz throughout the production process.

COMPOSER / SOUND DESIGNER / TECHNICAL GAME DESIGNER · Heartstep StudiosFeb 2023 – Jul 2025 · 2 yrs 6 mos

• Defined the audio direction for Divinheim, a 3D seafaring adventure built in Unity. • Composed and produced an original soundtrack that shaped game's tonal identity. • Created and implemented all in-game audio assets using FMOD Studio, ensuring seamless integration and optimal runtime performance. • Spearheaded migration from Wwise to FMOD, streamlining the audio pipeline. • Collaborated closely with designers to shape engaging mechanics and player feedback systems through sound and UX cues. • Iterated and refined gameplay mechanics to enhance UX and emotional engagement.

COMPOSER / LUA PROGRAMMER · DON'T STARVE TOGETHER OST REMADEFeb 2022 – Present · 4 yrs 10 mos
COMPOSER / SOUND DESIGNER for 2D PUZZLE GAME · MORDAN GAMESNov 2020 – Apr 2021 · 6 mos
COMPOSER / SOUND DESIGNER / TECHNICAL AUDIO DESIGNER · Uncompromising Mode TeamOct 2020 – Present · 6 yrs 2 mos
COMPOSER / SOUND DESIGNER / GAME DESIGNER for 2D ACTION GAME · Halo GamesAug 2020 – Feb 2021 · 7 mos

Certifications and awards

DST OST Remade officially acknowledged by Klei Entertainment2024
DST OST Remade performed by a symphonic orchestra2024
Harpsichord Miniature Contest Laureate2021

Stanisław Moniuszko Academy of Music in Gdańsk

Hire Adam Ogrodnik today

Post a job and invite Adam, or contact them directly. No hidden commission.

Post a job