I’m a backend software engineer with 7+ years of experience building scalable web applications and APIs using PHP, JavaScript, and database design. I have a proven track record in research environments and a strong foundation in system architecture, API development, and full software lifecycle management.
I’m passionate about turning complex requirements into robust, secure solutions, collaborating with stakeholders, and improving development workflows, including server management and CI/CD practices.
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Custom inventory plugin for Unreal Engine 5 built with C++ and Blueprints. Features drag-and-drop UI, stackable items, weight management, and data table integration for loot generation. Designed as a reusable component for RPG and survival games. Includes save/load persistence and customizable inventory slots. Built to showcase understanding of UE5’s gameplay framework and UI systems
Custom inventory plugin for Unreal Engine 5 built with C++ and Blueprints. Features drag-and-drop UI, stackable items, weight management, and data table integration for loot generation. Designed as a reusable component for RPG and survival games. Includes save/load persistence and customizable inventory slots. Built to showcase understanding of UE5’s gameplay framework and UI systems.
Recreation of Fortnite’s shooting and movement mechanics in UE5. Implemented aim-down-sights, recoil patterns, projectile physics, and hit registration. Features character movement with sprint, crouch, and jump mechanics. Built with C++ for core systems and Blueprint-exposed parameters for designer tweaking. Demonstrates ability to analyze and recreate AAA game mechanics.
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