I’m a sound designer and audio engineer with over ten years of experience working across games, film, music, and live events. My work focuses on building immersive, emotionally grounded sound worlds, from concept through final mix. I’ve contributed sound design to high profile music projects, including multiple releases for Twenty One Pilots, and I’ve collaborated closely with artists, directors, and creative teams to translate ideas into detailed, intentional audio. I’m comfortable moving between linear and interactive formats, with experience in recording, editing, sound design, mixing, and implementation. My approach is practical and collaborative, with a focus on pushing ideas as far as they can go and exploring what sound can become.

Andy Sanchez

I’m a sound designer and audio engineer with over ten years of experience working across games, film, music, and live events. My work focuses on building immersive, emotionally grounded sound worlds, from concept through final mix. I’ve contributed sound design to high profile music projects, including multiple releases for Twenty One Pilots, and I’ve collaborated closely with artists, directors, and creative teams to translate ideas into detailed, intentional audio. I’m comfortable moving between linear and interactive formats, with experience in recording, editing, sound design, mixing, and implementation. My approach is practical and collaborative, with a focus on pushing ideas as far as they can go and exploring what sound can become.

Available to hire

I’m a sound designer and audio engineer with over ten years of experience working across games, film, music, and live events. My work focuses on building immersive, emotionally grounded sound worlds, from concept through final mix. I’ve contributed sound design to high profile music projects, including multiple releases for Twenty One Pilots, and I’ve collaborated closely with artists, directors, and creative teams to translate ideas into detailed, intentional audio.

I’m comfortable moving between linear and interactive formats, with experience in recording, editing, sound design, mixing, and implementation. My approach is practical and collaborative, with a focus on pushing ideas as far as they can go and exploring what sound can become.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Sound Designer at Mood Media
October 1, 2018 - November 26, 2025
Recorded and edited VO, produced sonic logos, designed sound effects, and mixed over 19,000 files annually, contributing to our 500,000 customer locations and 165 million+ customers reached. Led several text-to-speech projects, increasing asset production and delivery. Managed the intake, organization, and delivery of audio assets and documentation for the team, ensuring accurate and on-time delivery. Created plug-in chains and templates in Adobe Audition, streamlining workflows and enhancing team output quality. Collaborated with voice talent to capture captivating performances, ensuring quality for clients.
Sound Designer at Freelance
September 1, 2014 - November 26, 2025
Utilized sound design expertise to lead post-production and game design projects. Collaborated with directors and creative teams to create immersive audio experiences, resulting in cohesive and emotionally impactful soundscapes.
Audio Technician
October 1, 2018 - October 1, 2018
A1 and A2 for events. Mix in large scale conferences, talks, and breakout rooms. Created and managed event documentation, ensuring clear communication and efficient execution of event plans. Organized, edited, and archived event recordings for clients and future events.

Education

BS in Recording Arts at Full Sail University
October 1, 2012 - August 1, 2014
Certificate in Web Development at The University of Texas
March 1, 2020 - September 1, 2020

Qualifications

NAMM TEC Award Nomination - Outstanding Creative Achievement Projects
January 11, 2030 - November 26, 2025

Industry Experience

Media & Entertainment, Professional Services, Software & Internet
    uniE608 Warsaken
    I did sound design for Warsaken, creating distinct sonic identities that matched each card’s theme and intent. The work focused on translating visual and narrative elements into readable combat sounds, so each card action felt specific and expressive. The sound design supports clarity and impact while reinforcing the game’s tone and strategic weight.
    paper Twenty One Pilots - I Am Torchbearer

    I worked on sound design for the I Am Torchbearer video by Twenty One Pilots, continuing the same sonic language established across the project. My focus was on creating a focused, restrained sound palette that reinforces the narrative and visual tone through subtle textures, impacts, and movement. The sound design supports tension and continuity, shaping the emotional flow while staying tightly integrated with the band’s world and identity.

    paper Twenty One Pilots - I Am Clancy

    I worked on sound design and mixing for the I Am Clancy video by Twenty One Pilots, focusing on building a tense, controlled sonic world that supports the visual language and narrative. My role involved shaping detailed textures, impacts, and transitions to heighten atmosphere and pacing, while staying closely aligned with the band’s established aesthetic. The goal was to let sound quietly guide emotion and meaning without pulling attention away from the imagery.