I’m a sound designer and audio engineer with over ten years of experience working across games, film, music, and live events. My work focuses on building immersive, emotionally grounded sound worlds, from concept through final mix. I’ve contributed sound design to high profile music projects, including multiple releases for Twenty One Pilots, and I’ve collaborated closely with artists, directors, and creative teams to translate ideas into detailed, intentional audio.
I’m comfortable moving between linear and interactive formats, with experience in recording, editing, sound design, mixing, and implementation. My approach is practical and collaborative, with a focus on pushing ideas as far as they can go and exploring what sound can become.
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I worked on sound design for the I Am Torchbearer video by Twenty One Pilots, continuing the same sonic language established across the project. My focus was on creating a focused, restrained sound palette that reinforces the narrative and visual tone through subtle textures, impacts, and movement. The sound design supports tension and continuity, shaping the emotional flow while staying tightly integrated with the band’s world and identity.
I worked on sound design and mixing for the I Am Clancy video by Twenty One Pilots, focusing on building a tense, controlled sonic world that supports the visual language and narrative. My role involved shaping detailed textures, impacts, and transitions to heighten atmosphere and pacing, while staying closely aligned with the band’s established aesthetic. The goal was to let sound quietly guide emotion and meaning without pulling attention away from the imagery.
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