AS

Aneesh Sawant

Available to hire

I’m Aneesh Sawant, a seasoned programmer specializing in game development and UI systems for PC and next-gen consoles.

About

I’m Aneesh Sawant, a seasoned programmer specializing in game development and UI systems for PC and next-gen consoles. With over four years of professional experience, I own features end-to-end, collaborating with designers, engineers, and QA to ship stable UI frameworks and high-performance gameplay tooling.

I have a strong technical foundation in C/C++, C#, Java, and web technologies, with hands-on experience using Unreal Engine, Unity, and cross-platform consoles (PS5, Xbox Series X/S). I’m known for clear communication, practical problem-solving, and delivering quality results on time while continuously optimizing performance and localization support.

  • 9 years' experience
  • Joined March 2025

Languages

  • EnglishFluent
  • HindiAdvanced
  • Marathi (Marāṭhī)Advanced
  • GujaratiAdvanced

Industry experience

  • Gaming
  • Software & Internet
  • Education
  • Retail
  • Media & Entertainment
  • Professional Services

Work experience· 4 roles

Mid-Level Programmer · Wicked WorkshopJun 2020 – Feb 2025 · 4 yrs 9 mos

Developed engaging game content for the Age of Empires Franchise, Multiversus, and various other titles. Specialized in Front End development using WPF, C++, and WidgetUI. Leveraged Unreal Engine to implement innovative gameplay features. Continuously refactored and optimized systems to improve development cycle efficiency and quality. Identified and resolved gameplay bugs to ensure smooth user experience. Gained expertise working on Xbox and PS consoles, including next-gen platforms. Engineered and maintained a comprehensive diagnostic and telemetry framework. Optimized UI performance to elevate user experience. Delivered back-end support for user interfaces. Managed localization support for user interfaces.

Programmer · Wicked WorkshopJun 2020 – Feb 2025 · 4 yrs 9 mos

Work on live and shipped titles, including Age of Empires and MultiVersus, for PC and console platforms. Develop and maintain front-end UI systems using C++, WidgetUI, and related tooling. Collaborate with Unreal Engine and Unity to support UI implementation and gameplay-related tasks. Refactor and optimize systems to improve performance, stability, and development efficiency. Fix UI and gameplay issues across development and post-release phases. Build and maintain diagnostics and telemetry frameworks. Optimize UI performance to ensure responsive user interaction. Provide back-end and localization support for UI systems. Develop and test features on Xbox and PlayStation, including next-generation consoles.

Programmer - III · Wicked Witch SoftwareJun 2020 – Present · 6 yrs 6 mos

Working as a Game Developer on the Age of Empires Franchise, primarily on Age of Empires II Definitive Edition. Responsible for front-end development using WPF, C++, and WidgetUI (Json). Experienced with Unreal Engine 5.0 and source control tools such as Perforce and Git. Duties include refactoring and optimizing system efficiency, fixing gameplay bugs, supporting Xbox console deployment, developing diagnostics and telemetry framework, optimizing UI performance, back-end support for UI, and localization support.

Store Manager · Domino’s PizzaMay 2017 – Present · 9 yrs 7 mos

Education· 10

Master of Information Technology · University of Melbourne2018 – 2019
B.E. (Computer Engineering) · Shah & Anchor Kutchhi Engineering College2013 – 2016
Diploma (Computer Technology) · Vivekanand Education Society’s Polytechnic2011 – 2013
10th · Dominic Savio Vidyalaya2010

Certifications and awards· 7

Hexapod Robot in Robotics Summer School Certification2018
Ethical Hacking Workshop2012
Hexapod Robot in Robotics2018 – 2025
Summer School Certification2018 – 2025

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