Who I Am I'm a 3D Animator with a strong foundation in performance-driven storytelling and a deep appreciation for visual language. My work is grounded in the VFX industry, where I've contributed to high-end productions by bringing characters and creatures to life through nuanced, believable animation. I combine an artistic sensibility with technical fluency to deliver compelling work under tight deadlines and high standards. What I’ve Done My career has been rooted in the world of visual effects, where I’ve worked closely with supervisors, riggers, and TDs to ensure that every shot meets both artistic and technical benchmarks. I’ve crafted performances for cinematic moments and handled complex animation challenges within fast-paced production environments. Alongside my animation work, I’ve also been involved in supporting pipelines as an AssistantTechnical Director, documenting and testing tools to help streamline the animation and asset integration process. Previous Experience VFX Animation: Delivered expressive, physically accurate animations for film and cinematic sequences, always mindful of narrative and continuity. Pipeline & Tool Support: Authored tools and documentation, and provided QA for animation tools, ensuring technical consistency and artist-friendly workflows. Software Proficiency: Skilled in Maya, Blender, Houdini, Clarisse, and Unreal Engine 5, with a strong understanding of how to balance creative and technical needs. Cross-Disciplinary Experience: My background in computer science and audio engineering helps me communicate effectively across departments and anticipate technical challenges early in production. What Makes Me Stand Out What makes me stand out is my ability to bridge the gap between artistry and technology. I approach every shot with a storyteller’s mindset, but I’m equally at home diagnosing pipeline issues or documenting new tools. I care deeply about clarity, communication, and the success of the team as a whole. I’m also passionate about sharing what I learn—whether through mentorship, tutorials, or well-structured documentation. I bring curiosity, commitment, and a collaborative spirit to every project I take on.

Andres Quiroz

Who I Am I'm a 3D Animator with a strong foundation in performance-driven storytelling and a deep appreciation for visual language. My work is grounded in the VFX industry, where I've contributed to high-end productions by bringing characters and creatures to life through nuanced, believable animation. I combine an artistic sensibility with technical fluency to deliver compelling work under tight deadlines and high standards. What I’ve Done My career has been rooted in the world of visual effects, where I’ve worked closely with supervisors, riggers, and TDs to ensure that every shot meets both artistic and technical benchmarks. I’ve crafted performances for cinematic moments and handled complex animation challenges within fast-paced production environments. Alongside my animation work, I’ve also been involved in supporting pipelines as an AssistantTechnical Director, documenting and testing tools to help streamline the animation and asset integration process. Previous Experience VFX Animation: Delivered expressive, physically accurate animations for film and cinematic sequences, always mindful of narrative and continuity. Pipeline & Tool Support: Authored tools and documentation, and provided QA for animation tools, ensuring technical consistency and artist-friendly workflows. Software Proficiency: Skilled in Maya, Blender, Houdini, Clarisse, and Unreal Engine 5, with a strong understanding of how to balance creative and technical needs. Cross-Disciplinary Experience: My background in computer science and audio engineering helps me communicate effectively across departments and anticipate technical challenges early in production. What Makes Me Stand Out What makes me stand out is my ability to bridge the gap between artistry and technology. I approach every shot with a storyteller’s mindset, but I’m equally at home diagnosing pipeline issues or documenting new tools. I care deeply about clarity, communication, and the success of the team as a whole. I’m also passionate about sharing what I learn—whether through mentorship, tutorials, or well-structured documentation. I bring curiosity, commitment, and a collaborative spirit to every project I take on.

Available to hire

Who I Am

I’m a 3D Animator with a strong foundation in performance-driven storytelling and a deep appreciation for visual language. My work is grounded in the VFX industry, where I’ve contributed to high-end productions by bringing characters and creatures to life through nuanced, believable animation. I combine an artistic sensibility with technical fluency to deliver compelling work under tight deadlines and high standards.

What I’ve Done

My career has been rooted in the world of visual effects, where I’ve worked closely with supervisors, riggers, and TDs to ensure that every shot meets both artistic and technical benchmarks. I’ve crafted performances for cinematic moments and handled complex animation challenges within fast-paced production environments. Alongside my animation work, I’ve also been involved in supporting pipelines as an AssistantTechnical Director, documenting and testing tools to help streamline the animation and asset integration process.

Previous Experience

VFX Animation: Delivered expressive, physically accurate animations for film and cinematic sequences, always mindful of narrative and continuity.

Pipeline & Tool Support: Authored tools and documentation, and provided QA for animation tools, ensuring technical consistency and artist-friendly workflows.

Software Proficiency: Skilled in Maya, Blender, Houdini, Clarisse, and Unreal Engine 5, with a strong understanding of how to balance creative and technical needs.

Cross-Disciplinary Experience: My background in computer science and audio engineering helps me communicate effectively across departments and anticipate technical challenges early in production.

What Makes Me Stand Out

What makes me stand out is my ability to bridge the gap between artistry and technology. I approach every shot with a storyteller’s mindset, but I’m equally at home diagnosing pipeline issues or documenting new tools. I care deeply about clarity, communication, and the success of the team as a whole. I’m also passionate about sharing what I learn—whether through mentorship, tutorials, or well-structured documentation. I bring curiosity, commitment, and a collaborative spirit to every project I take on.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Fluent
French
Advanced
Japanese
Intermediate

Work Experience

Add your work experience history here.

Education

B.Sc at Universidad de Los Andes
January 12, 1998 - September 16, 2004
M.M at New York University
September 16, 2007 - May 14, 2010
Diploma at AnimationMentor
September 16, 2012 - September 16, 2014
Character animation and VFX Fundamentals.

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

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