Hey there! I’m Ben Zakharenko, I’m an Audio Experience Designer and music producer for, artists, media and the stage. After graduating from Berklee College of Music Summa Cum Laude, I’ve worked with the likes of Epic Games and FIFA on making music for large scale projects like Fortnite, musical themes for the 2026 FIFA World Cup, and more. I’ve also worked as a music producer in the indie space with artists such as Jane Bell, Jessica Woodlee and Grace Yang. My specialty is in electronic and pop music, but I work across a large variety of styles, including orchestral and hybrid as well. My work for games also includes implementation work, having implemented music in Unity and Unreal Engine games, using Unreals MetaSounds, FMOD, Wwise, and native C# coding for Unity. Whether you want a beat for your next single or a soundtrack for your RPG, I can help you with that!

Ben Zakharenko

PRO

Hey there! I’m Ben Zakharenko, I’m an Audio Experience Designer and music producer for, artists, media and the stage. After graduating from Berklee College of Music Summa Cum Laude, I’ve worked with the likes of Epic Games and FIFA on making music for large scale projects like Fortnite, musical themes for the 2026 FIFA World Cup, and more. I’ve also worked as a music producer in the indie space with artists such as Jane Bell, Jessica Woodlee and Grace Yang. My specialty is in electronic and pop music, but I work across a large variety of styles, including orchestral and hybrid as well. My work for games also includes implementation work, having implemented music in Unity and Unreal Engine games, using Unreals MetaSounds, FMOD, Wwise, and native C# coding for Unity. Whether you want a beat for your next single or a soundtrack for your RPG, I can help you with that!

Available to hire

Hey there! I’m Ben Zakharenko, I’m an Audio Experience Designer and music producer for, artists, media and the stage. After graduating from Berklee College of Music Summa Cum Laude, I’ve worked with the likes of Epic Games and FIFA on making music for large scale projects like Fortnite, musical themes for the 2026 FIFA World Cup, and more. I’ve also worked as a music producer in the indie space with artists such as Jane Bell, Jessica Woodlee and Grace Yang. My specialty is in electronic and pop music, but I work across a large variety of styles, including orchestral and hybrid as well. My work for games also includes implementation work, having implemented music in Unity and Unreal Engine games, using Unreals MetaSounds, FMOD, Wwise, and native C# coding for Unity. Whether you want a beat for your next single or a soundtrack for your RPG, I can help you with that!

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Language

English
Fluent
French
Intermediate

Work Experience

Music Producer and Mixing Engineer at Freelance
December 31, 2024 - Present
Professionally producing and mixing Pop, EDM and Electronic songs for both personal artist projects and external clients. Major clients have included FIFA (Co-producer of the FIFA 2026 World Cup Boston Sonic ID) and Epic Games (Music Designer on Fortnite). Winner of 2017 “Young Like Me” remix competition held by Tekzen (vocal engineer for Justin Bieber, Ed Sheeran, Hailee Steinfeld). Music productions for artists such as Jane Bell ("Roman Empire"), Jessica Woodlee ("Burn My Baggage") and Grace Yang ("Break Up Bitch"). Individual music releases under pseudonyms “Kariko” and “Ben House."
Music Producer at FIFA
November 1, 2024 - Present
Co-produced the FIFA 2026 World Cup Boston Sonic ID. Provided final mix and master, as well as guitar flute instrumental performance to the track as well.
Music Designer at Epic Games
January 8, 2025 - Present
Music Designer working across all Fortnite products at Epic Games. Composed music for a variety of cosmetics and in game moments, including for IPs such as Scooby Doo, South Park, and more. Work also includes providing input on musical direction, editing incoming IP-related assets for in game use, and implementation of musical assets into Fortnite via Unreal 5 and MetaSounds.
Lead Audio Designer at MassDIGI
June 28, 2024 - August 3, 2024
Worked with three separate teams simultaneously over a 12-week period to design all audio and audio systems for the mobile games Uh Oh, AI! Hamster Ball Blitz, and No Party in Paradise, now released on the iOS App Store and Google Play Store. Designed all audio systems via FMOD and personally implemented FMOD hooks via Unity C#. Overall, over 150 sound effects, 23 minutes of music, and 161 FMOD Events (with 13 parameters and 6 snapshots) were designed and implemented. Learned Unity Version Control, C# and the basics of OOP over the course of this work.
Composer at Frogmageddon
August 25, 2024 - Present
Sole Audio Developer for indie game "Frogmageddon." Composer, sound designer, and audio implementation via FMOD and C#.

Education

Bachelor of Music (B.M.) in Electronic Production and Design and Games and Interactive Media at Berklee College of Music
September 1, 2021 - May 1, 2025
Grammy Camp – Electronic Music Production Track at Grammy Camp, Boston
September 1, 2021 - December 31, 2021

Qualifications

Grammy Camp – Electronic Music Production Track
September 1, 2021 - December 31, 2021

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Fortnite Chapter 6

    Created a variety of music compositions for cosmetics and gameplay moments across Fortnite.

    paper "Roman Empire" by Jane Bell

    Created the original music production for Jane Bell’s latest track, “Roman Empire.”

    paper Fortnite Chapter 7 Season 1

    Composed original music for a variety of cosmetics and in game moments in Fortnite’s season 39, including:

    • Wonkeeland Ferris Wheel

    • Stick of Truth

    paper FIFA 2026 World Cup Boston Sonic ID

    Co-produced, mixed and mastered the FIFA 2026 World Cup Boston Sonic ID. Additionally provided guitar and flute performances for the track.