Hi! I am Bruna Leitão, I am a Designer and Software Engineer with a Master’s degree in Design and Multimedia and a Bachelor’s degree in Computer Science and Engineering. My work combines technical development skills with user-centered design to create intuitive, accessible, and visually engaging digital experiences.
I have experience designing and developing web interfaces, interactive applications, and data-driven platforms using technologies such as HTML, CSS, JavaScript, React, Angular, and Figma. I am particularly interested in creating responsive and accessible interfaces, and I follow usability and accessibility guidelines such as WCAG to ensure inclusive user experiences.
Throughout my projects, I have worked on UI/UX design, frontend development, interactive data visualizations, and 3D interactive systems. My master’s dissertation involved developing a 3D digital twin simulation of port operations, combining software development, interface design, and interactive environments.
I enjoy collaborating with clients to transform ideas into well-designed digital solutions. I am detail-oriented, creative, and committed to delivering high-quality work that balances technical performance with thoughtful user experience.
Skills
Experience Level
Language
Work Experience
Education
Qualifications
Industry Experience
- evaluating player connection to the story,
- checking if visual and auditory stimuli create an immersive environment, and
- determining the effectiveness of the poem in guiding players through the maze.
The game places the player in the role of a character with no memory who must
uncover their identity by exploring a natural environment and finding diary
fragments. It emphasizes the importance of memories and emotional connections in shaping
our identities. The game combines puzzle challenges with an engaging narrative.
Game Design
Participation Canvas: It values visual and auditory stimuli, individual exploration, and immersion in the environment, focusing on Sensoriality, Sensemaking, and Challenge.
Sound Design: types of sounds used to enhance the game’s environment, including consequential sound, foley, sound effects, noise, narrative, acoustic ecology, aesthetics, music, footsteps, contextual music, entrainment, ambience, and silence.
Goals of testing:
Design Challenge Approach and Solution
To enable people with cerebral palsy to achieve muscle relaxation independently through music therapy, it was developed a high-fidelity prototype, complemented by a physical device. The prototype is an application called “MusiHeal”, which allows people with CP to independently practice music therapy sessions using a tablet, without depending on a therapist. In order to maximize adaptability and effectiveness during sessions, we also developed an object that produces sounds from instruments customized to different types of music when touched.
∙ The dissertation project that involved creating a 3D digital twin of the Port of Sines using a simulation game approach for training and decision support.
∙ It involved researching, designing and developing the 3D environment, the simulator logic and programming, and the data monitoring interface.
∙ Final project of the Computer Engineering course. It involved creating an entertaining multiplayer mobile game using Augmented Reality (AR) technology in Unity 3D.
∙ The project resulted in a final classification of 18 points, out of 20, and led to the publication of an international conference paper: Defend Your Castle | 2023 ICGI
∙ An interactive D3.js data visualization webpage with coordinated views (choropleth map and line chart) driven by an animated timeline slider to enable dynamic analysis of changes in life expectancy and mortality across countries over time (2000–2015).
∙ Creation of a magazine and a website based on Coimbra’s Alta and Baixa, implementing grid-based layouts with interactive animations and multi-page navigation.
∙ Sections of the map of Coimbra have been delineated in order to create the grid.
Creation of a physical mobility support kit consisting of:
∙ a cane that emits a sound when it detects an obstacle ahead;
∙ a wristband that helps when falling or searching for the cane;
∙ an app for authorized people to receive notifications.
∙ It critically reflects on and reformulates one of Vivian Motti’s Persona Cards, with the purpose of improving accessibility. Designed following WCAG guidelines.
∙ Uses autism-friendly and color-blind–safe color palettes, customizable typography and spacing. Tested with accessMonitor accessibility testing tool.
Hire a Designer
We have the best designer experts on Twine. Hire a designer in Leiria today.