Hello, my name is Bobby Steele and I'm a Producer/Designer/Programmer who specializes in Video Games, but can also do a bit of Web Development as well. I have been in the video game industry for over 10 years. Most of that time was as a Producer, but I spent part of that time as a designer, teacher, and a programmer as well. I have worked with a Jira-like project management tool called Assembla, and for programming, I know C++, C#, PHP, and LUA. I have a working knowledge of both the Unity and Unreal engines, so it wouldn't take me too long to get ramped up to either of those. Most recently I've been working on porting my card game over to Unreal so I can learn it more. --- **Employment and project experience** **Founder, Programmer, Producer** Rocket Fuel Technologies _Feburary 2012 - current_ **Instructor of Game Design and Programming** Rasmussen College _January 2014 - January 2017_ **Web Programmer** Bows and Clothes _January 2012 - June 2015_ **Lecturer** California State University-Fresno _January 2012 - May 2012_ **Instructor of Game Design** ITT Tech _November 2009 - February 2011_ **Producer, Designer** Collision Studios _April 2008 - October 2008_ **Producer, Co-Founder** Evolve Game Studios _April 2007 - April 2008_ **Producer** Artificial Studios _November 2006 - April 2007_ **Producer** SDI/KidDesigns _November 2005 - April 2006_ **Producer, Designer** TKO Software _August 2004 - August 2005_ **Associate Producer** Atari/Paradigm Entertainment _August 2003 - August 2004_ **Contract Tester, Lead Tester, Designer/Scripter, Associate Producer** The 3DO Company _June 2000 - July 2003_ **Contract Teester** Sierra/Yosemite Entertainment _October 1998 - January 2000_

Hello, my name is Bobby Steele and I'm a Producer/Designer/Programmer who specializes in Video Games, but can also do a bit of Web Development as well. I have been in the video game industry for over 10 years. Most of that time was as a Producer, but I spent part of that time as a designer, teacher, and a programmer as well. I have worked with a Jira-like project management tool called Assembla, and for programming, I know C++, C#, PHP, and LUA. I have a working knowledge of both the Unity and Unreal engines, so it wouldn't take me too long to get ramped up to either of those. Most recently I've been working on porting my card game over to Unreal so I can learn it more. --- **Employment and project experience** **Founder, Programmer, Producer** Rocket Fuel Technologies _Feburary 2012 - current_ **Instructor of Game Design and Programming** Rasmussen College _January 2014 - January 2017_ **Web Programmer** Bows and Clothes _January 2012 - June 2015_ **Lecturer** California State University-Fresno _January 2012 - May 2012_ **Instructor of Game Design** ITT Tech _November 2009 - February 2011_ **Producer, Designer** Collision Studios _April 2008 - October 2008_ **Producer, Co-Founder** Evolve Game Studios _April 2007 - April 2008_ **Producer** Artificial Studios _November 2006 - April 2007_ **Producer** SDI/KidDesigns _November 2005 - April 2006_ **Producer, Designer** TKO Software _August 2004 - August 2005_ **Associate Producer** Atari/Paradigm Entertainment _August 2003 - August 2004_ **Contract Tester, Lead Tester, Designer/Scripter, Associate Producer** The 3DO Company _June 2000 - July 2003_ **Contract Teester** Sierra/Yosemite Entertainment _October 1998 - January 2000_

Available to hire

Hello, my name is Bobby Steele and I’m a Producer/Designer/Programmer who specializes in Video Games, but can also do a bit of Web Development as well.

I have been in the video game industry for over 10 years. Most of that time was as a Producer, but I spent part of that time as a designer, teacher, and a programmer as well. I have worked with a Jira-like project management tool called Assembla, and for programming, I know C++, C#, PHP, and LUA. I have a working knowledge of both the Unity and Unreal engines, so it wouldn’t take me too long to get ramped up to either of those. Most recently I’ve been working on porting my card game over to Unreal so I can learn it more.


Employment and project experience

Founder, Programmer, Producer Rocket Fuel Technologies
Feburary 2012 - current

Instructor of Game Design and Programming Rasmussen College
January 2014 - January 2017

Web Programmer Bows and Clothes
January 2012 - June 2015

Lecturer California State University-Fresno
January 2012 - May 2012

Instructor of Game Design ITT Tech
November 2009 - February 2011

Producer, Designer Collision Studios
April 2008 - October 2008

Producer, Co-Founder Evolve Game Studios
April 2007 - April 2008

Producer Artificial Studios
November 2006 - April 2007

Producer SDI/KidDesigns
November 2005 - April 2006

Producer, Designer TKO Software
August 2004 - August 2005

Associate Producer Atari/Paradigm Entertainment
August 2003 - August 2004

Contract Tester, Lead Tester, Designer/Scripter, Associate Producer The 3DO Company
June 2000 - July 2003

Contract Teester Sierra/Yosemite Entertainment
October 1998 - January 2000

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Experience Level

Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner
Beginner
Beginner
Beginner
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Language

English
Fluent

Work Experience

Add your work experience history here.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet
    uniE621 System Infector
    This unreleased title for iOS was a project I worked on as a Programmer and a Producer. It was eventually scrapped as we could not find enough level designers to continue the project--which was unfortunate, because I think the art is fantastic!
    uniE621 Slash Chord
    This was an edutainment title for iOS. I was the programmer on it.
    uniE621 Monster Madness: Battle for Suburbia
    I was technically titled as "Executive Producer", but I was really just a Producer. This title was for Xbox and was later ported over to PS@
    uniE621 Leisure Suit Larry: Pocket Party
    I was a Designer and a Producer for this unreleased project for N-Gage. The project was on time and on budget, but due to content issues, was rejected by the publisher
    uniE621 Bows and Clothes Website
    I started the website as a PHP/MySQL site with some 3rd party support for the e-commerce portion. We eventually switched over to WordPress
    uniE621 Double Pinochle
    I was the programmer and producer in this self-published title for iOS. It was the number 1 pinochle game at the time
    paper City Builder
    Designer for this title for Wii and later ported to mobile
    uniE621 Combine Design
    Embroidery Software I developed using C-sharp and .NET Takes multiple design files and combines them into one design file
    uniE621 GoDai: Elemental Force
    Worked as a Designer for this PS2 game
    uniE621 Terminator 3: The Redemption
    Worked as an AssociateProducer in the creation of this title based on the movie
    uniE621 Brave: A Warrior's Tale
    Worked as a Producer in porting this title from PS2 to Xbox and Wii
    uniE621 High Heat Major League Baseball
    Worked as an AssociateProducer for High Heat MLB 2003 and 2004 for Xbox PS2 and @GameCube