Charles Victoria

Language

English
Fluent

Work Experience

Lead Animator at GameFam
July 1, 2024 - November 14, 2025
Created gameplay and cinematic animation sequences entirely through key framing; Developed a new rig system to modify the animation pipeline and share animation data across different characters; Worked closely with Art Director to develop a new camera animations style and previz work pipeline; Modeled, Textured, and Rendered characters for promotional assets; Created and set up a Network Drive to increase productivity and asset management and sharing between the team.
Game Play Animator at Retro Studios (Metroid Prime 4)
July 1, 2024 - July 1, 2024
Created gameplay and cinematic animation sequences using key framing and motion capture; Created rigs and worked with programmers to develop interactive animation sequences with the player and environment; Worked closely with leads to develop previs animations for possible new styles; Organized data for animation tasks in Shot Grid to keep track of time and deliverables.
Game Play Animator at Naughty Dog
July 1, 2023 - July 1, 2023
Created gameplay and cinematic animation sequences using key framing and motion capture; Created rigs and worked with programmers to develop interactive animation sequences with the player and environment; Worked closely with leads to make previs animations; Organized data for animation tasks in Shot Grid to keep track of time and deliverables; Worked with programmers to create script based animations for NPCs.
Animator at Transfr VR
July 1, 2022 - July 1, 2022
Created animations sequences, models, and rigs for VR gaming and education, using Motion Capture and Key framing; Researched and developed new tools and systems to improve animation and character quality.
Animation at D.M.A.I.
December 1, 2021 - December 1, 2021
Created 3D and 2D animations for educational videos and interactive games; Created Storyboards, Modeled, Rigged, and Textured assets needed for animation sequences and promotional materials.
Animation Assistant at Naughty Dog (The Last of Us 2)
July 1, 2020 - July 1, 2020
Created animations using MoCap data and key framing for gameplay and cinematic sequences; Worked with programmers to create script based animations for NPCs.
Animator at Brain Zoo Studios
October 1, 2019 - October 1, 2019
Created animations using Motion Capture and key framing data for cinematic trailer.
Lead Animator at GameFam
July 1, 2024 - November 15, 2025
Created gameplay and cinematic animation sequences entirely through keyframing; led animation workstreams and collaborated with the Art Director to develop a new cinematic animation style; designed pipelines to share animation data across characters and assets.
Gameplay Animator at Retro Studios
July 1, 2024 - July 1, 2024
Created gameplay and cinematic animation sequences using keyframing and motion capture; created rigs and worked with programmers to develop interactive animation sequences with the player and environment; organized data for animation tasks in Shot Grid and contributed to new animation styles.
Animation Sequencer at Naughty Dog
July 1, 2023 - July 1, 2023
Created gameplay and cinematic animation sequences using keyframing and mocap; organized animation data and sequences to support player interactions and environment; explored new animation styles for potential pipeline improvements.
Animation Assistant at D.M.A.I.
December 1, 2021 - December 1, 2021
Created 3D and 2D animations for educational videos and interactive games; produced storyboards, rigged, and provided texturing assets for animation sequences and promotional materials.
Animator at Brain Zoo Studios
October 31, 2019 - October 31, 2019
Created animations using MoCap data and keyframing for gameplay sequences; collaborated with programmers to develop NPC interactions and in-game animation systems.

Education

Entertainment Design and Digital Production at Gnomon
July 1, 2016 - July 1, 2019
Entertainment Design and Digital Production at Gnomon School of Visual Effects, Games, and Animation
January 11, 2030 - November 14, 2025
at Gnomon - School of Visual Effects, Games, and Animation
January 11, 2030 - November 15, 2025

Qualifications

Gameplay Animator
July 1, 2023 - June 17, 2024
Gameplay Animator
July 1, 2022 - July 1, 2023
Animator
April 1, 2022 - July 1, 2022
Lead Animator
August 1, 2020 - December 1, 2021

Industry Experience

Gaming, Education, Media & Entertainment
    uniE608 Gameplay Animation Reel
    I'm the Lead Gameplay Animator, completing a contract on the My Hero Academia Ultimate game on Roblox, and I’m now seeking new animation opportunities. I’ve worked for Naughty Dog on The Last of Us 2, and Nintendo on Metroid Prime 4. As a Gameplay Animator, I specialize in character and camera animation, working with motion capture data, and rigging. I work daily with programmers to successfully implement assets into engines like Unity, Unreal, and Roblox Studio. I’m also skilled in Modeling, Texturing, and Rendering. I look forward to hearing from you!
    uniE608 Animation Demo Reel
    Hello , I'm a 3D Character and Gameplay Animator. I've worked in the industry for about 8 years and have shipped AAA titles like The Last of Us 2, for Naughty Dog and Metroid Prime 4, for the Nintendo Switch. Here are a few pieces showcasing some of my work. For more, please take a look at - https://www.twine.net/signin Thank you! demoreel 3danimator characteranimator gameplay animator videoeditor naughtydog thelastofus2
    paper Charlie Victoria - Animation Demo Reel

    Hello , I’m a 3D Character and Gameplay Animator. I’ve worked in the industry for about 8 years and have shipped AAA titles like The Last of Us 2, for Naughty Dog and Metroid Prime 4, for the Nintendo Switch.

    Here are a few pieces showcasing some of my work. For more, please take a look at - https://www.twine.net/signin
    Thank you!