I’m a Developer and Technical Artist specialized in immersive experiences and real-time 3D environments. I also have experience in Virtual Production, creating tools to improve pipelines and automate workflows. Passionate about integrating technologies to build scalable and innovative XR systems, I combine technical problem-solving with a creative mindset. I adapt quickly to different production needs, bring a proactive attitude, and enjoy finding efficient, scalable solutions that support both creativity and technical performance. I’m particularly interested in projects that use immersive technologies beyond entertainment, especially in healthcare, education, and cultural projects where XR experiences can create meaningful real-world impact.…

Clara Llòria

I’m a Developer and Technical Artist specialized in immersive experiences and real-time 3D environments. I also have experience in Virtual Production, creating tools to improve pipelines and automate workflows. Passionate about integrating technologies to build scalable and innovative XR systems, I combine technical problem-solving with a creative mindset. I adapt quickly to different production needs, bring a proactive attitude, and enjoy finding efficient, scalable solutions that support both creativity and technical performance. I’m particularly interested in projects that use immersive technologies beyond entertainment, especially in healthcare, education, and cultural projects where XR experiences can create meaningful real-world impact.…

Available to hire

I’m a Developer and Technical Artist specialized in immersive experiences and real-time 3D environments. I also have experience in Virtual Production, creating tools to improve pipelines and automate workflows.

Passionate about integrating technologies to build scalable and innovative XR systems, I combine technical problem-solving with a creative mindset. I adapt quickly to different production needs, bring a proactive attitude, and enjoy finding efficient, scalable solutions that support both creativity and technical performance.

I’m particularly interested in projects that use immersive technologies beyond entertainment, especially in healthcare, education, and cultural projects where XR experiences can create meaningful real-world impact.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner
Beginner
Beginner
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Language

Catalan; Valencian
Fluent
Spanish; Castilian
Fluent
English
Advanced
French
Beginner

Work Experience

Freelance XR Developer | Technical Artist at Freelance
July 1, 2026 - Present
• Immersive experience development with Unity and Unreal Engine, including 3D environment and VFX optimization. • Integration and synchronization of systems for immersive experiences.
Junior Technical Artist (UE5) at MRF Factory Tres Cantos
September 2, 2024 - May 4, 2026
• Testing and implementation of new technologies and tools to help improve the current workflows. • Development of UE5 automations using Blueprints and Python, reducing on-set production time. • Virtual Reality development with Unity. • Support in network architecture tasks. • Configuration and maintenance of Windows and Linux systems, and technical support.
Multimedia Developer at DigaliX Solutions
July 11, 2022 - September 1, 2024
• Development of immersive and interactive experiences and rooms based in Unity, mostly focused on education, cultural exhibitions, or leisure. • Development of PHP and JavaScript web applications for the centralized control of immersive and interactive rooms.
Audiovisual Technical Intern at Highvideo
January 17, 2022 - June 30, 2022
• Development of a Python graphics automation tool for vMix allowing to operate graphics in a more fluent and efficient way during production. • Support in postproduction tasks and configuration of streaming signals. • Graphics operator at eFootball Championship Pro 2022 & 2023 using vMix software.

Education

Advanced Master in Technical VFX Artist at Voxel School
October 9, 2023 - March 29, 2024
• Houdini (Procedural modeling, particles, pyro, fluids, vellum). • Unreal (Blueprints and Niagara systems). • Tools development (Python, Houdini, Unreal).
Audiovisual Systems Engineering at Universitat Pompeu Fabra
September 24, 2018 - July 6, 2023
• Real-time 3D and computer graphics (C++, OpenGL, GLSL). • Image and video processing, Computer Vision, 3D scene reconstruction (Python, Matlab). • Game development (C++, Unity). Audio processing (Python, Reaper). • Network architecture, network design, IP addressing, network security, and network protocols. • Honours in: Real Time Graphics. • Bachelor Thesis: Development of a Virtual Reality tool to support the pre-production process of a film.

Qualifications

English (EOI B2 certificate)
January 1, 2018 - September 28, 2026
Cybersecurity defense
June 3, 2026 - August 5, 2026
Dataton Watchout Software
July 20, 2026 - July 21, 2026

Industry Experience

Media & Entertainment, Education, Gaming, Software & Internet
    Virtual Reality tool to support the pre-production process of a film (TFG)
    Development of a Virtual Reality tool to support the pre-production process of a film, based in Unity, aimed to simplify the pre-production process, specifically targeted to work with Virtual Production techniques. This involved the synchronization between the computer and a VR headset as well as the development of all the features in Unity. The tool allows to explore the set possibilities by positioning props, characters, cameras and lighting in a virtual environment, as well as defining their movements to observe a pre-visualization of the scene.…
    Interactive and immersive rooms for innovation, training and collaborative work
    Development of several features based in Unity for immersive and interactive rooms. The development involved ensuring proper communication and synchronisation between the different devices that comprised the room, as well as the implementation of a centralized web-based control system for turning equipment on and off, managing audio, and switching between different modes including user interaction, multimedia content creation, 360° video playback, and the viewing of 3D models and scenes.…
    Mixed reality experience for an energy industry trade show
    Mixed reality interactive experience developed for an energy industry trade show, focused on visualizing lubricant products used in a wind turbine. The experience allows users to explore technical information about different lubricants in an intuitive and  simple way. Development of the full experience in Unity, including animations, custom Unity shaders, optimization of a high-poly 3D model for VR, and profiling to improve performance and ensure smooth real-time execution.…

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