Hi, I’m Darwin Nisttahuz, a 3D character artist who specializes in delivering expressive, technically robust assets for cinematic and game pipelines. With over 5 years in 3D and 11 years in digital compositing and design, I oversee the full character pipeline from sculpting and retopology to PBR texturing, look development, and performance optimization. My work has contributed to major international productions, including Disney+. I hold a MFA in Computer Animation and Visual Effects from the Rome University of Fine Arts and continually refine my tools and workflows to elevate storytelling, visual identity, and production value. My goal is to craft visually compelling, reliable 3D characters that strengthen narrative impact and production pipelines. I’m passionate about staying at the forefront of technology and workflows. Showreel: _Website not available. Sign in: https://www.twine.net/signup_

Darwin Nisttahuz

Hi, I’m Darwin Nisttahuz, a 3D character artist who specializes in delivering expressive, technically robust assets for cinematic and game pipelines. With over 5 years in 3D and 11 years in digital compositing and design, I oversee the full character pipeline from sculpting and retopology to PBR texturing, look development, and performance optimization. My work has contributed to major international productions, including Disney+. I hold a MFA in Computer Animation and Visual Effects from the Rome University of Fine Arts and continually refine my tools and workflows to elevate storytelling, visual identity, and production value. My goal is to craft visually compelling, reliable 3D characters that strengthen narrative impact and production pipelines. I’m passionate about staying at the forefront of technology and workflows. Showreel: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Hi, I’m Darwin Nisttahuz, a 3D character artist who specializes in delivering expressive, technically robust assets for cinematic and game pipelines. With over 5 years in 3D and 11 years in digital compositing and design, I oversee the full character pipeline from sculpting and retopology to PBR texturing, look development, and performance optimization. My work has contributed to major international productions, including Disney+. I hold a MFA in Computer Animation and Visual Effects from the Rome University of Fine Arts and continually refine my tools and workflows to elevate storytelling, visual identity, and production value.

My goal is to craft visually compelling, reliable 3D characters that strengthen narrative impact and production pipelines. I’m passionate about staying at the forefront of technology and workflows.

Showreel: Website not available. Sign in: https://www.twine.net/signup

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Language

Spanish; Castilian
Fluent
English
Advanced
Italian
Advanced
French
Advanced
Portuguese
Beginner

Work Experience

3D Character Artist - Spatial Designer at Freelancer
June 1, 2023 - Present
Managing the full 3D pipeline for 3D Characters. Sculpted high- and low-resolution characters, creatures, and assets. Executed digital compositing, motion graphics, and XR content for Apple Vision Pro. Performed compositing, keying, camera tracking, match-moving, rotoscoping, and CG integration. Color-matched and graded elements to achieve seamless blending across shots.
Digital Compositor at Digimax
September 1, 2022 - May 31, 2023
Contributed to digital compositing, keying, camera tracking, CG pass integration, and overall shot integration within VFX workflows.
3D/VFX Artist at Freelancer
March 1, 2022 - September 30, 2022
Managed 3D/VFX workflows for multiple clients, delivering high-quality outputs across productions.
Videographer at Nicobis Productions
February 1, 2014 - May 31, 2014
Video post-production and animation for news and broadcast content; produced animated elements for on-air use.
UX/UI Designer at Mojix
August 1, 2014 - May 31, 2017
Planned and executed user experience and user interface designs for digital products; designed visual components aligned with brand identity and created corporate identity assets.
Principal Designer at Alliance Française
February 1, 2018 - August 31, 2018
Developed the institution’s visual style guide and artistic direction; designed all marketing and communication materials; led design reviews.
Motion & Product Designer at CreatixBox
July 1, 2017 - February 28, 2022
Managed the full design and motion pipeline; produced 2D/3D animations, motion graphics, and product videos; developed concept sketches and visual identities; led UX/UI design work for digital products.
Motion & UX/UI Designer at CreatixBox
June 30, 2012 - July 30, 2014
Created 2D/3D animations, motion graphics, and product videos; designed logos and corporate identity; delivered visual assets for websites and applications.
Graphic Designer at International Conference of Catholic Scouting
June 3, 2019 - December 27, 2013
- Designed all the bulletin and webpage of the institution.

Education

Master of Fine Arts (MFA) in Computer Animation & Visual Effects at RUFA - Rome University of Fine Arts
November 1, 2019 - August 31, 2022
Advanced Skill-up Course, LookDev MFA, Computer Animation & Visual Effects at Génèalogic-FX Academy
October 1, 2021 - September 30, 2022
BA, Science of Social Communication at Universidad Católica Boliviana (UCB)
February 1, 2010 - June 30, 2015
BFA, Cinematography & Cameraman at Universidad Real
July 1, 2007 - March 31, 2008
PGDip, Teacher Training for Higher Education at Universidad Católica Boliviana (UCB)
January 1, 2016 - December 31, 2016

Qualifications

Advanced Skill-up Course, LookDev MFA, Computer Animation & Visual Effects
October 1, 2021 - September 30, 2022
Master’s degree in Computer Animation & Visual Effects
November 4, 2019 - August 31, 2022
PGDip, Teacher Training for Higher Education
January 1, 2016 - December 31, 2016
BA, Science of Social Communication
February 1, 2010 - November 27, 2015
BFA, Cinematography & Cameraman
July 2, 2007 - March 31, 2009

Industry Experience

Media & Entertainment, Education, Gaming