Lead Programmer for a hectic up-to-4-player local and online multiplayer party-game made in UE4. Was also the Game Designer of this videogame and the Software Architect.
- Architect
- Game Designer
- Game Developer
- +1
Highly skilled full-stack software developer with a passion for creating immersive and engaging experiences.
Highly skilled full-stack software developer with a passion for creating immersive and engaging experiences. With over 16 years in the software industry, I’ve honed my expertise in Unreal Engine projects (for over 9 years), working on both PC and console games (including PS5, PS4, Switch, and Xbox One). Additionally, I bring extensive experience with Unity, particularly in the mobile industry. My technical prowess includes proficiency in UE4/UE5 C++ Framework and Blueprints, allowing me to tackle complex mechanics, online systems (RCPs), AI, UI, physics and advanced animations systems.
Whether it’s crafting intricate mechanics or overcoming technical hurdles, I bring creativity, technical acumen, and a deep love for software development to every project.
Lead Programmer for a hectic up-to-4-player local and online multiplayer party-game made in UE4. Was also the Game Designer of this videogame and the Software Architect.
Senior UE4 C++ programmer, maintaining this AAA online multiplayer survival game.
Senior UE4 C++ programmer maintaining an online AAA game for PC and consoles; developed automatic lip-sync for cutscene characters; led porting to PS4/PS5/Xbox One/Xbox Series and Switch; ported a full online UE4 game to PS4; fixed UE4 engine bugs at the source; optimized for Nintendo Switch; designed architecture and led a team to develop an online multiplayer game; built a system blending animations and physics-based transitions; designed AI behaviors for enemies and NPCs; created prototypes for clients and internal projects (UE4/UE5 & Unity); designed a UI framework for UE4 UMG; developed AR Core games for Google; created PS VR prototypes with UE4; built a PS Vita game with no loading screens; developed Smart TV games; acted as Producer and as Game Designer/Level Designer for multiple titles; created a Blender plugin to export characters and animations to UE4.
Programmed the first commercial AR game in Latin America; built terrain recognition for procedurally generated landscapes; developed one of Chile's first Facebook games.
Designed the architecture (Back End & Front End) and led an engineering team to develop a full ERP for cargo transportation companies; created a project management system for incubators.
Valedictorian and Summa Cum Laude
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