Highly skilled full-stack software developer with a passion for creating immersive and engaging experiences. With over 16 years in the software industry, I’ve honed my expertise in Unreal Engine projects (for over 9 years), working on both PC and console games (including PS5, PS4, Switch, and Xbox One). Additionally, I bring extensive experience with Unity, particularly in the mobile industry. My technical prowess includes proficiency in UE4/UE5 C++ Framework and Blueprints, allowing me to tackle complex mechanics, online systems (RCPs), AI, UI, physics and advanced animations systems. Whether it’s crafting intricate mechanics or overcoming technical hurdles, I bring creativity, technical acumen, and a deep love for software development to every project.

Daniel Winkler

Highly skilled full-stack software developer with a passion for creating immersive and engaging experiences. With over 16 years in the software industry, I’ve honed my expertise in Unreal Engine projects (for over 9 years), working on both PC and console games (including PS5, PS4, Switch, and Xbox One). Additionally, I bring extensive experience with Unity, particularly in the mobile industry. My technical prowess includes proficiency in UE4/UE5 C++ Framework and Blueprints, allowing me to tackle complex mechanics, online systems (RCPs), AI, UI, physics and advanced animations systems. Whether it’s crafting intricate mechanics or overcoming technical hurdles, I bring creativity, technical acumen, and a deep love for software development to every project.

Available to hire

Highly skilled full-stack software developer with a passion for creating immersive and engaging experiences. With over 16 years in the software industry, I’ve honed my expertise in Unreal Engine projects (for over 9 years), working on both PC and console games (including PS5, PS4, Switch, and Xbox One). Additionally, I bring extensive experience with Unity, particularly in the mobile industry. My technical prowess includes proficiency in UE4/UE5 C++ Framework and Blueprints, allowing me to tackle complex mechanics, online systems (RCPs), AI, UI, physics and advanced animations systems.

Whether it’s crafting intricate mechanics or overcoming technical hurdles, I bring creativity, technical acumen, and a deep love for software development to every project.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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Language

Spanish; Castilian
Fluent
English
Advanced
German
Intermediate

Work Experience

Creative Director & Lead Programmer at IguanaBee
March 29, 2011 - October 29, 2025
Senior UE4 C++ programmer maintaining an online AAA game for PC and consoles; developed automatic lip-sync for cutscene characters; led porting to PS4/PS5/Xbox One/Xbox Series and Switch; ported a full online UE4 game to PS4; fixed UE4 engine bugs at the source; optimized for Nintendo Switch; designed architecture and led a team to develop an online multiplayer game; built a system blending animations and physics-based transitions; designed AI behaviors for enemies and NPCs; created prototypes for clients and internal projects (UE4/UE5 & Unity); designed a UI framework for UE4 UMG; developed AR Core games for Google; created PS VR prototypes with UE4; built a PS Vita game with no loading screens; developed Smart TV games; acted as Producer and as Game Designer/Level Designer for multiple titles; created a Blender plugin to export characters and animations to UE4.
Lead Programmer at Contact Ltda
April 8, 2008 - December 14, 2010
Designed the architecture (Back End & Front End) and led an engineering team to develop a full ERP for cargo transportation companies; created a project management system for incubators.
R&D Programmer at CSRG UTFSM
April 11, 2007 - December 17, 2008
Developed components for the ALMA observatory, including porting Windows drivers to Linux. Engaged in research-oriented development in a high-performance computing context.
R&D Programmer at Mazorca Studios
June 10, 2008 - May 15, 2013
Programmed the first commercial AR game in Latin America; built terrain recognition for procedurally generated landscapes; developed one of Chile's first Facebook games.

Education

BS in Software Engineering at Universidad Técnica Federico Santa María
March 1, 2004 - December 12, 2007
Software Engineering at Universidad Técnica Federico Santa María
March 3, 2008 - November 1, 2009
Valedictorian and Summa Cum Laude

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services
    paper Headnatchers

    Lead Programmer for a hectic up-to-4-player local and online multiplayer party-game made in UE4. Was also the Game Designer of this videogame and the Software Architect.

    paper Conan Exiles

    Senior UE4 C++ programmer, maintaining this AAA online multiplayer survival game.