Daniel Winkler

Available to hire

Highly skilled full-stack software developer with a passion for creating immersive and engaging experiences.

About

Highly skilled full-stack software developer with a passion for creating immersive and engaging experiences. With over 16 years in the software industry, I’ve honed my expertise in Unreal Engine projects (for over 9 years), working on both PC and console games (including PS5, PS4, Switch, and Xbox One). Additionally, I bring extensive experience with Unity, particularly in the mobile industry. My technical prowess includes proficiency in UE4/UE5 C++ Framework and Blueprints, allowing me to tackle complex mechanics, online systems (RCPs), AI, UI, physics and advanced animations systems.

Whether it’s crafting intricate mechanics or overcoming technical hurdles, I bring creativity, technical acumen, and a deep love for software development to every project.

  • Joined October 2025

Languages

  • Spanish; CastilianFluent
  • EnglishAdvanced
  • GermanIntermediate

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment
  • Education
  • Professional Services

Projects · 2

Lead Programmer for a hectic up-to-4-player local and online multiplayer party-game made in UE4. Was also the Game Designer of this videogame and the Software Architect.

  • Architect
  • Game Designer
  • Game Developer
  • +1

Senior UE4 C++ programmer, maintaining this AAA online multiplayer survival game.

  • Game Developer
  • Programmer

Work experience· 4 roles

Creative Director & Lead Programmer · IguanaBeeMar 2011 – Oct 2025 · 14 yrs 8 mos

Senior UE4 C++ programmer maintaining an online AAA game for PC and consoles; developed automatic lip-sync for cutscene characters; led porting to PS4/PS5/Xbox One/Xbox Series and Switch; ported a full online UE4 game to PS4; fixed UE4 engine bugs at the source; optimized for Nintendo Switch; designed architecture and led a team to develop an online multiplayer game; built a system blending animations and physics-based transitions; designed AI behaviors for enemies and NPCs; created prototypes for clients and internal projects (UE4/UE5 & Unity); designed a UI framework for UE4 UMG; developed AR Core games for Google; created PS VR prototypes with UE4; built a PS Vita game with no loading screens; developed Smart TV games; acted as Producer and as Game Designer/Level Designer for multiple titles; created a Blender plugin to export characters and animations to UE4.

R&D Programmer · Mazorca StudiosJun 2008 – May 2013 · 5 yrs

Programmed the first commercial AR game in Latin America; built terrain recognition for procedurally generated landscapes; developed one of Chile's first Facebook games.

Lead Programmer · Contact LtdaApr 2008 – Dec 2010 · 2 yrs 9 mos

Designed the architecture (Back End & Front End) and led an engineering team to develop a full ERP for cargo transportation companies; created a project management system for incubators.

R&D Programmer · CSRG UTFSMApr 2007 – Dec 2008 · 1 yr 9 mos

Education

BS in Software Engineering · Universidad Técnica Federico Santa María2004 – 2007
Software Engineering · Universidad Técnica Federico Santa María2008 – 2009

Valedictorian and Summa Cum Laude

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