I blend programming, art, and technical leadership to solve complex challenges across industries. Over 15+ years, I’ve adapted to emerging technologies—from game engines and graphics to AI and VR/AR—delivering impactful results in gaming, metaverse platforms, automotive visualization, architecture, and advertising. I specialize in integrating AI into interactive environments, applying ML, computer vision, and generative AI to gaming, visualization, and simulation pipelines. I’m a lifelong learner who prototypes ideas, balancing technical rigor with creativity. I thrive on bridging disciplines, transitioning platforms, optimizing workflows, and leading teams to deliver solutions that exceed expectations. My collaborations span with global leaders in gaming and tech, including Jagex, Lucid Games, HTC Vive, Netspeak Games, HP, Intel, IBM, and startups redefining VR/AR experiences. My track record includes multiplayer systems, metaverse projects, and enterprise prototypes, always aimed at delivering meaningful impact.

Efren Fregoso

I blend programming, art, and technical leadership to solve complex challenges across industries. Over 15+ years, I’ve adapted to emerging technologies—from game engines and graphics to AI and VR/AR—delivering impactful results in gaming, metaverse platforms, automotive visualization, architecture, and advertising. I specialize in integrating AI into interactive environments, applying ML, computer vision, and generative AI to gaming, visualization, and simulation pipelines. I’m a lifelong learner who prototypes ideas, balancing technical rigor with creativity. I thrive on bridging disciplines, transitioning platforms, optimizing workflows, and leading teams to deliver solutions that exceed expectations. My collaborations span with global leaders in gaming and tech, including Jagex, Lucid Games, HTC Vive, Netspeak Games, HP, Intel, IBM, and startups redefining VR/AR experiences. My track record includes multiplayer systems, metaverse projects, and enterprise prototypes, always aimed at delivering meaningful impact.

Available to hire

I blend programming, art, and technical leadership to solve complex challenges across industries. Over 15+ years, I’ve adapted to emerging technologies—from game engines and graphics to AI and VR/AR—delivering impactful results in gaming, metaverse platforms, automotive visualization, architecture, and advertising. I specialize in integrating AI into interactive environments, applying ML, computer vision, and generative AI to gaming, visualization, and simulation pipelines.

I’m a lifelong learner who prototypes ideas, balancing technical rigor with creativity. I thrive on bridging disciplines, transitioning platforms, optimizing workflows, and leading teams to deliver solutions that exceed expectations. My collaborations span with global leaders in gaming and tech, including Jagex, Lucid Games, HTC Vive, Netspeak Games, HP, Intel, IBM, and startups redefining VR/AR experiences. My track record includes multiplayer systems, metaverse projects, and enterprise prototypes, always aimed at delivering meaningful impact.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Principal Game Optimization Engineer at Samsung Research (R&D)
January 1, 2025 - Present
Technical hands-on lead with a team focused on game optimization, collaborating with game developers and engines teams to improve performance and frame counts.
Developer Relationships at HTC Vive
January 1, 2025 - October 15, 2025
Unreal Engine and C++ support for Viveport Content, SDK & Partnerships teams in executing a vision that brings high quality virtual reality to consumers.
Unreal Engine Engineer at Netspeak Games
January 1, 2022 - Present
Build tools, frameworks & systems for tech designers & game player programmers. Main language C++.
SR Graphics Programmer at Ryff
January 1, 2022 - October 15, 2025
Unreal Render pipeline programmer for new Ad Replacement Technology with Unreal, AI and AWS.
Technical Designer at Jagex
January 1, 2021 - October 15, 2025
Unreal Tool Creation Design , AI, Gameplay, Blueprints, C++, Gameplay Ability System on Unannounced MMORPG game.
Gameplay Programmer at Lucid Games
January 1, 2019 - October 15, 2025
Gameplay Programmer , Blueprints Translation to C++ (viceversa), Optimisation, Vehicle Game Designer, Unreal Engine Specialist. Game Project: SwitchBlade (PC and PS4).
SR Interactive Gameplay Developer at Koffeecup
January 1, 2017 - October 15, 2025
Interaction and Generalist Programmer and Designer on Unreal Engine and Unity Engine. C++ and C# as main tech.
Executive Producer and Operations Lead at Coloso Studio (now Kreatoores)
January 1, 2015 - October 15, 2025
Led client acquisition and managed end-to-end corporate video production, including scripting, design, editing, and timely delivery with a team of designers.
L3 Support Engineer at HP (Hewlett-Packard)
January 1, 2014 - October 15, 2025
Supported CentralView’s anti-fraud system by troubleshooting issues, managing queries, and maintaining performance.
E-Procurement Support at IBM
January 1, 2013 - October 15, 2025
Level 2 support for IBM’s eProcurement applications across the Americas and managed escalations.
3D Graphics Debugger at Intel
January 1, 2012 - October 15, 2025
GPU and CPU debugging, test planning, gate testing and bug resolution. C++ in-house software.
Video Game Artist 2D/3D at CGBot
January 1, 2009 - October 15, 2025
Modeling, assets creation, texturing, level design, animation.
L1-L2-L3 Support at HP (Hewlett-Packard)
January 1, 2008 - October 15, 2025
Standalone App and Web Apps Support.
PRINCIPAL GAME OPTIMIZATION ENGINEER at Samsung Research (R&D)
January 1, 2025 - October 15, 2025
Technical Hands on with a team of engineers focused on game optimization. Working with Game Devs and Engines Teams.
DEVELOPER RELATIONSHIPS at HTC Vive
January 1, 2025 - October 15, 2025
Unreal Engine and C++ support the Viveport Content, SDK & Partnerships teams in executing on a vision that brings high quality virtual reality to consumers.
UNREAL ENGINE ENGINEER at Netspeak Games
January 1, 2022 - October 15, 2025
Build tools, frameworks & systems for tech designers & game player programmers. Main language C++.
SR GRAPHICS PROGRAMMER at Ryff
January 1, 2022 - October 15, 2025
Unreal Render pipeline programmer for new Ad Replacement Technology with Unreal, AI and AWS.
TECHNICAL DESIGNER at Jagex
January 1, 2021 - October 15, 2025
Unreal Tool Creation Design , AI, Gameplay, Blueprints, C++, Gameplay Ability System on Unannounced MMORPG game.
GAMEPLAY PROGRAMMER at Lucid Games
January 1, 2019 - October 15, 2025
Gameplay Programmer , Blueprints Translation to C++ (viceversa), Optimisation, Vehicle Game Designer, Unreal Engine Specialist. Game Project: SwitchBlade (PC and PS4).
SR INTERACTIVE GAMEPLAY DEVELOPER at Koffeecup
January 1, 2017 - October 15, 2025
Interaction and Generalist Programmer and Designer on Unreal Engine and Unity Engine. C++ and C# as main tech.
SR GRAPHICS ENGINEER at Intel
January 1, 2017 - October 15, 2025
GPU and CPU Debugging, Test Planning, Gate Testing and Bug resolution. C++ in house Intel software.
EXEC PRODUCER AND OPERATIONS LEAD at Coloso Studio (now Kreatoores)
January 1, 2015 - October 15, 2025
Led client acquisition and managed end-to-end corporate video production, including scripting, design, editing, and timely delivery with a team of designers.
L3 SUPPORT ENGINEER at HP (Hewlett-Packard)
January 1, 2014 - October 15, 2025
Supported HP CentralView’s anti-fraud system by troubleshooting issues, managing queries, and maintaining performance.
E-PROCUREMENT SUPPORT at IBM
January 1, 2013 - October 15, 2025
Level 2 support for IBM’s eProcurement applications across the Americas and managed escalations.
L1-L2-L3 SUPPORT at HP (Hewlett-Packard)
January 1, 2008 - October 15, 2025
Standalone App and Web Apps Support.
VIDEO GAME ARTIST 2D/3D at CGBot
January 1, 2009 - October 15, 2025
Modeling, Assets creation, Texturing, Level Design, Animation.
3D GRAPHICS DEBUGGER at Intel - Mexico
January 1, 2012 - October 15, 2025
GPU and CPU Debugging, C and C++ Drivers development and support, Game Optimisation.
Developer Relationships at HTC Vive
January 1, 2025 - October 15, 2025
Support the Viveport Content, SDK & Partnerships teams in executing on a vision that brings high quality virtual reality to consumers.
Unreal Engine Engineer at Netspeak Games
December 31, 2022 - October 15, 2025
Build tools, frameworks & systems for tech designers & game player programmers. Main language C++.
Sr Graphics Programmer at Ryff
January 1, 2022 - October 15, 2025
Unreal Render pipeline programmer for new Ad Replacement Technology with Unreal, AI and AWS.
Technical Designer at Jagex
January 1, 2021 - October 15, 2025
Unreal Tool Creation Design, AI, Gameplay, Blueprints, C++, Gameplay Ability System on Unannounced MMORPG game.
Gameplay Programmer at Lucid Games
January 1, 2019 - October 15, 2025
Gameplay Programmer, Blueprints Translation to C++ (viceversa), Optimisation, Vehicle Game Designer, Unreal Engine Specialist. Game Project: SwitchBlade (PC and PS4).
Sr Interactive Gameplay Developer at Koffeecup
December 31, 2017 - October 15, 2025
Interaction and Generalist Programmer and Designer on Unreal Engine and Unity Engine. C++ and C# as main tech.
Principal Game Optimization Engineer at Samsung Research (R&D)
January 1, 2025 - Present
Technical Hands on with a team of engineers focused on game optimization. Working with Game Devs and Engines Teams.
Exec Producer and Operations Lead at Coloso Studio (now Kreatoores)
December 31, 2015 - October 15, 2025
Led client acquisition and managed end-to-end corporate video production, including scripting, design, editing, and timely delivery with a team of designers.
L3 Support Engineer at HP (Hewlett-Packard)
January 1, 2014 - October 15, 2025
Supported HP CentralView’s anti-fraud system by troubleshooting issues, managing queries, and maintaining performance.
E-Procurement Support at IBM
January 1, 2013 - October 15, 2025
Level 2 support for IBM’s eProcurement applications across the Americas and managed escalations.
3D Graphics Debugger at Intel
January 1, 2012 - October 15, 2025
GPU and CPU Debugging, Test Planning, Gate Testing and Bug resolution. C++ in house Intel software.
Video Game Artist 2D/3D at CGBot
January 1, 2009 - October 15, 2025
Modeling, Assets creation, Texturing, Level Design, Animation.
L1-L2-L3 Support at HP (Hewlett-Packard)
January 1, 2008 - October 15, 2025
Standalone App and Web Apps Support.
L1-L2-L3 Support Engineer at HP
November 30, 2008 - October 15, 2025
Web and standalone application support; troubleshooting and technical assistance in a fast-paced environment.
Video Game Artist 2D/3D at CGBOT
August 31, 2009 - October 15, 2025
Modeling assets, texturing, level design, and animation for video games.
3D Graphics Debugger at Intel Labs
September 30, 2012 - October 15, 2025
GPU and CPU debugging, test planning, gate testing and bug resolution; in-house driver and GPU software support.
eProcurement Support at IBM
October 31, 2013 - October 15, 2025
Provided Level 2 support for IBM’s eProcurement applications across the Americas and managed escalations.
L3 Support Engineer at HP
December 31, 2014 - October 15, 2025
Security support and Big Data engagement; anti-fraud system troubleshooting and performance management.
Executive Producer and Operations Lead at Coloso Studio
November 30, 2015 - October 15, 2025
Led client acquisition and managed end-to-end corporate video production, including scripting, design, editing, and timely delivery with a team of designers.
Graphics Engineer at Intel Headquarters
January 31, 2017 - October 15, 2025
GPU and CPU debugging, test planning, gate testing and bug resolution; in-house software.
Interactive Gameplay Developer at Koffecup
September 30, 2017 - October 15, 2025
Interaction-focused generalist programming and design on Unreal Engine and Unity, using C++ and C#.
Gameplay Programmer at Lucid Games
July 31, 2019 - October 15, 2025
Gameplay programming; translating Blueprints to C++, optimization, vehicle design; worked on SwitchBlade (PC/PS4).
Technical Designer at Jagex
February 28, 2021 - October 15, 2025
Unreal Engine tool creation, AI, design, gameplay, Blueprints, C++, GAS on an unannounced MMORPG.
Sr Graphics Programmer at Ryff
January 31, 2022 - October 15, 2025
Unreal Engine render pipeline work; Ad Replacement tech; AI and AWS integration.
Unreal Engine Engineer at Netspeak Games
April 1, 2022 - October 15, 2025
Build tools, frameworks, and systems enabling rapid iteration on incoming data; main language C++.
Developer Relationships at HTC Vive
January 31, 2025 - October 15, 2025
Unreal Engine and C++ support for Viveport Content, SDK & Partnerships; help bring high-quality VR to consumers.
Principal Game Optimization Engineer at Samsung Research
March 1, 2025 - Present
Provide technical leadership for a team of engineers focused on game optimization; collaboration with Game Devs and Engines Teams.

Education

Bachelor of Science in Computer Science at Sinaloa University
January 1, 2003 - January 1, 2007
Bachelor's degree in Computer Science at Sinaloa University
January 1, 2003 - January 1, 2007
Computer Science at Sinaloa University
January 1, 2003 - January 1, 2007
BS in Computing Engineering (Computer Science) at Sinaloa University
January 1, 2003 - January 1, 2007
Video Game Diploma at 3D MX, Guadalajara, Mexico
January 1, 2007 - January 1, 2008

Qualifications

CI/CD solutions
January 11, 2030 - October 15, 2025
Computer Vision
January 11, 2030 - October 15, 2025
AWS
January 11, 2030 - October 15, 2025
Azure
January 11, 2030 - October 15, 2025
Prompt Engineering
January 11, 2030 - October 15, 2025
Automation
January 11, 2030 - October 15, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Manufacturing, Computers & Electronics, Education