3D rigging artist/rigging TD with over 2 years well-rounded professional experience as a generalist in the gaming and fi lm pipelines. Skilled in using industry-standard tools like Blender, Maya, Houdini, Unity, and Unreal Engine 5. Experienced in Python and node-based programming. Creative problem solver that faces challenges with confi dence and shows consistent results. Collaborative worker with excellent communication skills and proven record of international studio work, who is committed to deliver high-quality products.

Samuel Bienz

3D rigging artist/rigging TD with over 2 years well-rounded professional experience as a generalist in the gaming and fi lm pipelines. Skilled in using industry-standard tools like Blender, Maya, Houdini, Unity, and Unreal Engine 5. Experienced in Python and node-based programming. Creative problem solver that faces challenges with confi dence and shows consistent results. Collaborative worker with excellent communication skills and proven record of international studio work, who is committed to deliver high-quality products.

Available to hire

3D rigging artist/rigging TD with over 2 years well-rounded professional experience as a generalist in the gaming and fi lm pipelines. Skilled in using industry-standard tools like Blender, Maya, Houdini, Unity, and Unreal Engine 5. Experienced in Python and node-based programming. Creative problem solver that faces challenges with confi dence and shows consistent results. Collaborative worker with excellent communication skills and proven record of international studio work, who is committed to deliver high-quality products.

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Work Experience

Rigging and Environmental Artist (Film) at Bucket Studio LTD (Freelancer)
May 1, 2024 - Present
Developed advanced character rigs and optimized environment assets for film projects. Collaborated with international teams to ensure technical excellence and creative vision.
Volumetric Capture Technician (VR) at pulp.noir (Freelancer)
September 1, 2023 - August 19, 2025
Performed volumetric video recording and processed point cloud data in Houdini for efficient virtual reality implementations.
3D Generalist (Film) at Fudge Animation (Freelancer)
February 1, 2024 - August 19, 2025
Executed various 3D art tasks including modeling, rigging, texturing, shading, animation, rendering, and compositing for short film projects.
3D Generalist (Games) at TNB Games (Freelancer)
January 1, 2023 - August 19, 2025
Performed modeling and rigging tasks, implemented models into Unreal Engine 5 and Unity, and scripted pipeline tools to improve productivity.
Apprenticeship Psychiatric Healthcare Assistant at Psychiatric University Clinic Zurich
January 1, 2019 - August 19, 2025
Completed apprenticeship training in psychiatric healthcare assistance.
Internship Healthcare Assistant at Cantonal Hospital Winterthur
January 1, 2016 - August 19, 2025
Undertook internship as healthcare assistant to gain practical experience.
3D Rigger and Environmental Artist (Film) at Bucket Studio LTD
May 1, 2024 - Present
Rigged 13 main characters and 3 side characters using Auto-Rig Pro, including detailed joint-based facial rigs and corrective shapes; developed mechanics for props (e.g., Bat-drone, Batmobile) and optimized for real-time playback. Also modeled and rigged mechanical/hardsurface assets and prototyped environments using Geometry Nodes.
3D Generalist (Games) at TNB Games
September 1, 2023 - September 11, 2025
Modelling, texturing, rigging and animation of tank-like robot units (hard surface) for RTS/factory game; created factory assets and organic environmental elements; integrated assets into UE5 and supported procedural asset work.
Point Cloud Capture Technician (VR) at pulp.noir
November 1, 2024 - September 11, 2025
Set up stages and recorded point-cloud data of dancers and actors using two Kinect-based setups; performed alignment, looping and conversion of point clouds for real-time engine implementation.
3D Generalist (Film) at Fudge Animation
February 1, 2024 - September 11, 2025
Modeling, rigging, texturing and shading of 3 main characters and several background characters; developing FX and procedural assets using Geometry Nodes; layout, lighting, and camera work for a ~15-minute short film.

Education

Bachelor of Arts in Animation at Lucerne School of Applied Sciences and Arts (HSLU), Lucerne
January 1, 2019 - January 1, 2022
Vocational Baccalaureate at Vocational College, Zurich
January 1, 2016 - January 1, 2019
Bachelor of Arts in Film (Animation) at Lucerne School of Applied Sciences and Arts (HSLU)
August 1, 2019 - July 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Healthcare, Software & Internet