Greetings, I'm Gavin Boelens, a professional in the realms of sound design, conducting, composition, and musical performance. Over the past four years, I've been deeply engaged in utilizing audio to craft immersive experiences across a spectrum of projects. Proficient in industry-standard software such as Wwise, FMOD, and Unreal Engine 5 MetaSounds, I specialize in developing adaptive audio systems that enrich gameplay mechanics and narrative storytelling. With over 14 years of dedicated saxophone performance, my musical journey has taken me through a rich tapestry of settings, including chamber ensembles, jazz bands, concert bands, marching bands, and symphonic bands. Notable performances include appearances at prestigious events such as the New Orleans Jazz Festival, Lional Hampton Jazz Festival, Disneyland Park, and Victoria Day Parade. My expertise extends beyond performance, as I've also served as a conductor for gifted ensembles such as the University of Washington Unleashed A-Cappella group, DigiPen Dragon Chorus, DigiPen Chamber Singers, and Eastlake High School String Orchestra. Driven by a profound belief in the transformative power of audio, I am committed to elevating experiences to new heights. I look forward to the opportunity to collaborate and bring this vision to fruition with you.

Gavin Boelens

Greetings, I'm Gavin Boelens, a professional in the realms of sound design, conducting, composition, and musical performance. Over the past four years, I've been deeply engaged in utilizing audio to craft immersive experiences across a spectrum of projects. Proficient in industry-standard software such as Wwise, FMOD, and Unreal Engine 5 MetaSounds, I specialize in developing adaptive audio systems that enrich gameplay mechanics and narrative storytelling. With over 14 years of dedicated saxophone performance, my musical journey has taken me through a rich tapestry of settings, including chamber ensembles, jazz bands, concert bands, marching bands, and symphonic bands. Notable performances include appearances at prestigious events such as the New Orleans Jazz Festival, Lional Hampton Jazz Festival, Disneyland Park, and Victoria Day Parade. My expertise extends beyond performance, as I've also served as a conductor for gifted ensembles such as the University of Washington Unleashed A-Cappella group, DigiPen Dragon Chorus, DigiPen Chamber Singers, and Eastlake High School String Orchestra. Driven by a profound belief in the transformative power of audio, I am committed to elevating experiences to new heights. I look forward to the opportunity to collaborate and bring this vision to fruition with you.

Available to hire

Greetings, I’m Gavin Boelens, a professional in the realms of sound design, conducting, composition, and musical performance.

Over the past four years, I’ve been deeply engaged in utilizing audio to craft immersive experiences across a spectrum of projects. Proficient in industry-standard software such as Wwise, FMOD, and Unreal Engine 5 MetaSounds, I specialize in developing adaptive audio systems that enrich gameplay mechanics and narrative storytelling.

With over 14 years of dedicated saxophone performance, my musical journey has taken me through a rich tapestry of settings, including chamber ensembles, jazz bands, concert bands, marching bands, and symphonic bands. Notable performances include appearances at prestigious events such as the New Orleans Jazz Festival, Lional Hampton Jazz Festival, Disneyland Park, and Victoria Day Parade.

My expertise extends beyond performance, as I’ve also served as a conductor for gifted ensembles such as the University of Washington Unleashed A-Cappella group, DigiPen Dragon Chorus, DigiPen Chamber Singers, and Eastlake High School String Orchestra.

Driven by a profound belief in the transformative power of audio, I am committed to elevating experiences to new heights. I look forward to the opportunity to collaborate and bring this vision to fruition with you.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent

Work Experience

Composer & Sound Designer at Doodle & S.C.R.U.B.B.
January 1, 2024 - September 29, 2025
Led creative direction for trailer audio; composed music track for trailer; responsible for character SFX, UI SFX, and ambience; implemented and mixed SFX through use of Wwise and Unreal Blueprints; recorded live instrumental and Foley assets.
Composer & Sound Designer at Inner Spark
April 1, 2023 - September 29, 2025
Composed six interactive musical and ambient tracks for all levels and game states; designed over 120 audio assets in Reaper; created adaptive audio behavior using Unreal 5 Blueprints & MetaSounds.
Composer & Sound Designer at Cooper’s Cleanup
April 1, 2022 - September 29, 2025
Composed five musical and ambient tracks for all levels and game states; designed over 100 sound elements for character, environment, and UI/UX systems in REAPER; utilized FMOD to integrate and control all audio assets in game; recorded live instrumental and Foley assets; published to Steam.
Teaching Assistant at DigiPen Institute of Technology
April 1, 2023 - September 29, 2025
TA for Collaborative Game Project, Audio Programming in Unity, and Music Courses; provided guidance and individual counseling for underclassmen on multidisciplinary game projects; aided team workflow and communication to ensure deadlines and group success.
Music & Admin, Performing Member at Seattle Video Game Orchestra
July 1, 2024 - Present
Performing Member at Seattle Video Game Orchestra Jazz Ensemble
July 1, 2024 - Present
Assistant Conductor at Symphonic Ensemble II, Redmond High School
January 1, 2024 - September 29, 2025
Co-Director at Unleashed! A Cappella, University of Washington
June 1, 2018 - September 29, 2025
Composer & Sound Designer at Doodle & S.C.R.U.B.B.
January 31, 2024 - September 29, 2025
Led creative direction for trailer audio, composed the trailer music track, and managed character SFX, UI SFX, and ambient sounds. Implemented and mixed SFX using Wwise and Unreal Blueprints; recorded live instrumental and Foley assets.
Composer & Sound Designer at Inner Spark
April 1, 2023 - September 29, 2025
Composed six interactive musical and ambient tracks for all levels and game states; designed over 120 audio assets in Reaper; created adaptive audio behavior using Unreal Engine 5 Blueprints and MetaSounds.
Composer & Sound Designer at Cooper's Cleanup
April 1, 2022 - September 29, 2025
Choreographed five musical and ambient tracks for all levels and game states; designed over 100 sound elements for character, environment, and UI/UX in REAPER; used FMOD to integrate and control all audio assets in-game; recorded live instrumental and Foley assets.
Teaching Assistant at Digipen
April 1, 2023 - September 29, 2025
TA for Collaborative Game Project, Audio Programming in Unity, and Music Courses. Provided guidance and individual counseling for underclassmen on multidisciplinary game projects; aided team workflow and communication to ensure deadlines and group success.
Music & Admin, Performing Member at Seattle Video Game Orchestra
July 1, 2024 - Present
Performing member and administrator contributing to planning and execution of concerts; assists with coordination and outreach.
Performing Member at Seattle Video Game Orchestra Jazz Ensemble
July 1, 2024 - Present
Performing member in jazz ensemble, collaborating on game-focused performances.
Assistant Conductor at Symphonic Ensemble II, Redmond High School
January 31, 2024 - September 29, 2025
Assistant conductor; supported rehearsals, repertoire selection, and ensemble preparation.
Co-Director at Unleashed! A Cappella
June 1, 2018 - September 29, 2025
Co-director for Unleashed! A Cappella; led rehearsals, arrangements, and performance planning.

Education

BA in Music & Sound Design at DigiPen Institute of Technology
September 1, 2020 - April 1, 2024
BA in Music Composition & Physics at University of Washington
September 1, 2013 - June 1, 2018
Bachelor's degree in Music & Sound Design at Digipen
September 1, 2020 - April 1, 2024
Music Composition & Comprehensive Physics at University of Washington
September 1, 2013 - June 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education