Available to hire
Hey! I’m Gonzalo — an artist and animator who loves bringing characters to life, whether it’s in 2D or 3D. I studied Fine Arts at Universidad Rey Juan Carlos and focused on digital animation, and ever since, I’ve been all about creating cool visuals and concept art, especially for games and comics.
Right now, I’m working on an indie game I co-created called The Throng, where I’ve been handling everything from concept art to animation. I’m always up for learning new tools and improving my skills — I enjoy mixing creativity with technical know-how to make artwork that really stands out.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
Spanish; Castilian
Fluent
English
Advanced
French
Advanced
Work Experience
Freelance Illustrator at Freelance
January 1, 2020 - PresentDelivering funny and competent renderings of people using several software packages and art methods. Created cartoon artwork for men, women, and children. Developed art and design concepts. Researched drawings of characters and environmental elements for inspiration. Managed high turnover of products in short periods of time.
Freaklances Ilustrator at Freaklances
January 1, 2020 - PresentDelivering funny and competent renderings of people using several software packages and art methods. Created cartoon artwork for men, women, and children. Developed art and design concepts and researched drawings of characters and environmental elements for inspiration. Managed high turnover of products in short periods of time.
Co-creator and 3D Generalist (Indie Game) at The Throng
December 31, 2025 - July 29, 2025Launched an indie videogame called The Throng on Steam. Created and designed all assets including concept art, 3D modeling, retopology, rigging, animation, and texturing. Gained experience with Unreal Engine 5.
Co-creator & 3D Generalist at Independent / Indie Game Project
December 31, 2025 - September 25, 2025Co-created an indie video game titled The Throng for Steam. Created and designed all assets including concept art, 3D modeling, rigging, animation, and texturing. Worked with Unreal Engine 5 to prototype gameplay visuals and implement art pipelines across characters, environments, and assets.
Education
Degree in Fine Arts at Universidad Rey Juan Carlos
September 11, 2016 - June 25, 2021Master Digital Animation at Voxel School
September 15, 2022 - July 16, 2023Arts Degree at Universidad Rey Juan Carlos
January 1, 2016 - December 31, 2022Master in Digital Animation at Voxel School
January 1, 2022 - December 31, 2023Arts Degree at Universidad Rey Juan Carlos
January 1, 2016 - December 31, 2022Master at Voxel School
January 1, 2022 - December 31, 2023Arts Degree at Universidad Rey Juan Carlos
January 1, 2016 - January 1, 2022Qualifications
Course 'The Art of Effective Rigging'
January 1, 2023 - July 23, 2025The Art of Effective Rigging
January 1, 2023 - July 29, 2025The Art of Effective Rigging
January 1, 2023 - September 25, 2025Industry Experience
Media & Entertainment, Education, Professional Services, Other, Gaming, Software & Internet
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