Hi, I’m M. Hamza Ali Ferozi, a game developer with 5 years of experience delivering 15+ 2D/3D games and XR solutions for enterprises like Absolutely Digital, ePAGING, and Game Storm Studio. I specialize in scalable multiplayer systems (Photon PUN 2), gameplay implementations, and optimized build pipelines (Addressables, CI/CD), delivering up to 50% performance gains. Hi, I’ve led cross-functional teams to deliver ROI-focused immersive products, mentored developers to raise code quality, and driven R&D initiatives that increased player retention by up to 25%.

M. Hamza Ali Ferozi

Hi, I’m M. Hamza Ali Ferozi, a game developer with 5 years of experience delivering 15+ 2D/3D games and XR solutions for enterprises like Absolutely Digital, ePAGING, and Game Storm Studio. I specialize in scalable multiplayer systems (Photon PUN 2), gameplay implementations, and optimized build pipelines (Addressables, CI/CD), delivering up to 50% performance gains. Hi, I’ve led cross-functional teams to deliver ROI-focused immersive products, mentored developers to raise code quality, and driven R&D initiatives that increased player retention by up to 25%.

Available to hire

Hi, I’m M. Hamza Ali Ferozi, a game developer with 5 years of experience delivering 15+ 2D/3D games and XR solutions for enterprises like Absolutely Digital, ePAGING, and Game Storm Studio. I specialize in scalable multiplayer systems (Photon PUN 2), gameplay implementations, and optimized build pipelines (Addressables, CI/CD), delivering up to 50% performance gains.

Hi, I’ve led cross-functional teams to deliver ROI-focused immersive products, mentored developers to raise code quality, and driven R&D initiatives that increased player retention by up to 25%.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Urdu
Fluent
English
Fluent
Arabic
Intermediate
German
Beginner

Work Experience

Senior Game Developer (Unity Engine) at Absolutely Digital
August 1, 2025 - September 24, 2025
Led development of a 2D Bottle Flip game with 150+ levels, implementing three modes (Speed, Endless, Moon), and integrated monetization (IAP, AdMob). Published on iOS and Google Play. Built an online leaderboard with 8 leagues and implemented localization improvements, dark/light mode, and REST API-based progression with Firebase push notifications. Contributed to ROI-focused immersive products and cross-functional team collaboration.
Game Developer (Unreal & Unity Engine) at ePAGING Pvt Ltd
November 1, 2023 - September 24, 2025
Contributed to Apes Planet, a blockchain-based multiplayer metaverse; developed gameplay features using Unreal Blueprints (third-person, lobby, inventory, combat) and AI NPCs via Blackboard; created cinematic cutscenes with Sequencer; integrated blockchain wallet for in-game transactions; built a multiplayer racing leaderboard and a Unity Photon PUN2-based racing game.
Intern Game Developer (Unity Engine) at Game Storm Studios
June 1, 2022 - September 24, 2025
Worked on Unity-based projects using templates (RCC, Invector, MFPS, UFE, Highway Racer, UFPS); developed multiple genres (racing, action/adventure shooters, story-driven games); optimized performance for low-end devices; implemented Ad Mediation (AdMob & Unity Ads) and in-app purchases; delivered weekly updates and published titles on App Store and Google Play.
Freelance Game Developer (Remote) at Various Clients
January 1, 2020 - Present
As a freelancer, I acted as a game director, developer, sound designer, UI/UX artist, and VFX artist, managing the entire game development lifecycle from concept to deployment for clients worldwide. Projects included:  Prototyping & Unreal Engine Development o Designed a Sniper game prototype in Unreal Engine for a student project, focusing on realistic shooting mechanics. o Built a 2D platformer game in Unreal Engine, showcasing precision-based mechanics and smooth side-scrolling controls.  Augmented Reality (AR) Solutions o Developed an AR facial filter for a Spanish client, enhancing real-time face tracking and interactive effects. o Created an AR object-tracking experience using Vuforia, enabling users to interact with physical objects digitally.  Virtual Reality (VR) Multiplayer Game o Built a multiplayer VR experience in Unity where players could join lobbies, voice chat, band interact with physics-based objects in real time, combining networking and immersive gameplay.  Educational & Casual Games o Designed a 2D educational game for a school teacher to support learning through interactive play. o Developed Astro Adventure, a Unity-based top-down shooter created entirely from scratch, featuring custom mechanics and engaging progression. o Built Hope, a top-down shooter submitted for a game jam, balancing fast-paced gameplay with creativity under strict time constraints.  Multiplayer & Client Projects o Created Acromania, a 2D multiplayer game for a U.S. client, where players joined lobbies and competed to guess the correct acronym. o Developed Real Deal Thrift Hunter, a unique multiplayer 2D game that integrated realtime product data from eBay and Poshmark APIs, challenging players to guess item prices in a competitive setting.

Education

Bachelor of Science (Computer Sciences) at Sindh Madrassah-tul-Islam University
January 1, 2016 - January 1, 2020
High School Certification at PECHS Government Degree Science College
January 1, 2014 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment