Jesse B. Welnick
I am a versatile senior software engineer with over 10 years of software development experience. I have worked in the web, games and systems developer.
About
I am a versatile senior software engineer with over 10 years of software
development experience. I have worked in the web, games and systems developer. I can work on a React project, a backend, set up infrastructure in AWS with terraform, work on a Rust based project or a game in the Unreal Engine.
- 12 years' experience
- Joined October 2025
Industry experience
- Media & Entertainment
- Software & Internet
- Education
- Computers & Electronics
- Gaming
- Manufacturing
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Work experience· 26 roles
Co-implemented and co-architected a custom Material system for the engine to allow users to author shaders and autogenerate pipelines with wgpu; implemented asset loading systems in Rust engine and C interfaces; wrapped with autocc around KTX texture compression; created a CLI tool for texture compression; contributed to a web version of the engine using wasm-bindgen; improved developer experience and ECS macro-based C FFI code generation.
Remote-based role focusing on engine tooling and shader/pipeline automation. Co-implemented and co-architected a custom Material system enabling shader authoring and auto-generated pipelines with wgpu. Implemented asset loading in a Rust-based engine with C interfaces, built a wrapper around KTX texture compression, and created a CLI tool for texture compression. Contributed to a wasm-bindgen web version and improved ECS developer experience via custom Rust macros to generate CFfi code.
Co-implemented and co-architected a custom Material system for the engine to enable shader authoring and auto-generation of pipelines with wgpu; implemented asset loading systems in Rust engine and C interop; wrapped KTX texture compression with a CLI tool; contributed to a wasm-bindgen based web version of the engine; improved developer experience with ECS macros and CFFI code generation.
Education· 7
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