Hi,
My name is Yiru Zhou, I have been studying and working in the game and entertainment industry for the past two years, primarily focusing on concept art, including character, environment, and prop design. I was studying and working in game and entertainment as an intro level for 2 years, and mainly working on concept arts including character, environment and prop design. As a gamer who has played many games, I have experienced different cultures, styles, and forms of expression. Being someone who enjoys experimenting with various art styles, I am excited about the possibility of bringing fresh perspectives that seamlessly integrate with the project itself.
Experience Level
Language
Work Experience
Education
Qualifications
Industry Experience
Collaborated with USC Games to create a 3D Projectile Action Game “Bugnauts”, currently on Steam.
https://www.twine.net/signin
3D Using Maya and ZBrush to create 3D models of Snakeroot Tree, Bullet Plant Tree, and Chandelier with
Beehive to assist in scene composition.
Teamwork Closely communicate with the art director and submit the work on time, and coordinate with
the set-dresser to adjust the models to achieve the desired effect.
Collaborate with USC Game to create a 2.5D Sci-fi Puzzle - Adventure Game “Machine Heart”, currently on
Steam.
https://www.twine.net/signin
Unity - Use Unity to create concepts for guardhouses, first-floor surfaces, highways, etc., and assist in
logically positioning characters and placing props.
Surfacing Materials - Use Photoshop to create textures for walls and floors, assisting the props team to
complete the guardhouses design.
Teamwork - Closely collaborated with the art director to organize the schedule and communicate
precise artistic requirements to the game development department.
Prop Design - Assisted design neon lights in background; Rocket launcher; Shelter robot rack. and
helped the team improve efficiency.
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