Available to hire
I’m a game designer and creative artist with 10+ years of experience in the games and animation industry. I’m skilled in game design and level design using Unreal Engine, and I enjoy crafting character-driven experiences supported by strong visual storytelling.
I bring hands-on QA testing and bug reporting experience, plus about a year of motion capture work. I’m a collaborative team player who works effectively with art and programming departments, thriving in fast-paced, iterative environments.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Game Designer at AmmoBox Studios
January 1, 2025 - August 7, 2025Worked on a multiplayer RPG game called ChronoForge as a game designer and QA. Responsible for level design and set dressing maps using Unreal Engine. Tested latest builds and documented bugs. Maintained constant communication with producers and the team via Discord and Notion.
Career Break at Family Business Commitments
January 1, 2022 - August 7, 2025Engaged in skill development including property management, logistics, sales, art commissions, and project management.
Performance Capture Tracker at The Imaginarium Studios Asia Pacific
January 1, 2017 - August 7, 2025Shipped the AAA title Battlefield 1 which scored 89/100 on Metacritic. Used Vicon Blade and MotionBuilder to clean motion capture files. Used Shotgun to input and track team's progress accessible to UK site. Performed quality control on data tracking before sending it to UK branch. Conducted weekly video conferences with producers and lead animators in the UK for updates.
Online Engagement Specialist at MoneyTree Asia Pacific Ltd
January 1, 2013 - August 7, 2025Played a key role in creating Cash Ville Kidz, an educational animated television series for Southeast Asia which won 2 international awards for innovation in financial education. Responsible for proofreading scripts, checking animation errors, and reporting to Animation Director and Executive Producers.
Game Designer at Bomb Battle
January 1, 2025 - PresentDesigned up to 10 escape-room mini-games for the Sunway Pyramid branch, collaborating closely with art and programming teams; supervised and tested each mini-game from hardware to software.
Game Designer at Ammo Box Studios
January 1, 2022 - PresentWorked on a multi-layer RPG called ChronoForge as a game designer and QA. Designed levels and dressing using Unreal Engine. Involved in testing the latest builds and documenting bugs. Maintained constant communication with producers and the team via Discord and Notion.
Professional Development (Career Break) at Career Break
January 1, 2017 - December 31, 2022Family business commitments. Skill development included property management, logistics, sales, art commissions, and project management.
Performance Capture Tracker at The Imaginarium Studios Asia Pacific
January 1, 2016 - January 1, 2017Shipped a AAA title, Battlefield 1; the game scored 89/100 on Metacritic. Used Vicon Blade and MotionBuilder to clean data motion capture files. Regularly used Shotgun to input and track the team’s progress, which the UK site had access to. Conducted quality control on data tracking before sending it back to the UK branch. Weekly video conferences with producers and lead animators in the UK for updates.
Career Break at Professional Development
January 1, 2017 - January 1, 2022Career break focusing on family business, property management, logistics, sales, art commissions, and project management.
Game Designer at AmmoBox Studios
January 1, 2022 - January 1, 2025Worked on a multi-layer RPG game called ChronoForge as a game designer and QA. Designed levels and dressing using Unreal Engine. Involved in testing the latest builds and documenting bugs. Maintained constant communication with producers and the team via Discord and Notion.
Professional Development, Career Break at Family Business
January 1, 2017 - January 1, 2022Family business commitments. Skill development includes property management, logistics, sales, art commissions, and project management.
Performance Capture Tracker at The Imaginar ium Studios Asia Pacific
January 1, 2016 - January 1, 2017Shipped a AAA title called Battle Field 1; the game scored 89/100 on Metacritic. Used Vicon Blade and MotionBuilder to clean data motion capture files. Regularly used Shotgun to input and track the team’s progress. Performed quality control on data tracking and had weekly video conferences with Producers and Lead Animators in the UK for updates.
Career Break / Professional Development at Professional Development, Career Break
January 1, 2017 - January 1, 2022Family business commitments. Skill development in property management, logistics, sales, art commissions, and project management.
Education
Diploma in Game Design at Vancouver Film School
January 1, 2013 - January 1, 2014MA by Research in Novel Interfaces in Gaming at Kingston University
January 1, 2009 - January 1, 2011BSc (Hons) Computing Science at Staffordshire University
January 1, 2006 - January 1, 2008BSc (Hons) Computing Science at APIIT
January 1, 2004 - January 1, 2006Diploma in Game Design at Vancouver Film School
January 1, 2013 - January 1, 2014MA by Research in Novel Interfaces in Gaming at Kingston University
January 1, 2009 - January 1, 2011BSc (Hons) Computing Science at Staffordshire University
January 1, 2004 - January 1, 2008Diploma in Game Design at Vancouver Film School
January 1, 2013 - January 1, 2014MA by Research in Novel Interfaces in Gaming at Kingston University
January 1, 2009 - January 1, 2011BSc (Hons) Computer Science at Staffordshire University
January 1, 2004 - January 1, 2008Diploma in Game Design at Vancouver Film School
January 1, 2013 - January 1, 2014MA by Research in Novel Interfaces in Gaming at Kingston University
January 1, 2009 - January 1, 2011BSc (Hons) Computing Science at Staffordshire University
January 1, 2004 - January 1, 2008Diploma in Game Design at Vancouver Film School
January 1, 2013 - January 1, 2014MA by Research in Novel Interfaces in Gaming at Kingston University
January 1, 2009 - January 1, 2011BSc (Hons) Computer Science at Staffordshire University
January 1, 2004 - January 1, 2008Qualifications
Industry Experience
Gaming, Media & Entertainment, Professional Services, Education, Software & Internet
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