I'm a game designer and creative artist with 10+ years of experience in the games and animation industry. I'm skilled in game design and level design using Unreal Engine, and I enjoy crafting character-driven experiences supported by strong visual storytelling. I bring hands-on QA testing and bug reporting experience, plus about a year of motion capture work. I'm a collaborative team player who works effectively with art and programming departments, thriving in fast-paced, iterative environments.

N. Kris Kamaruddin

PRO

I'm a game designer and creative artist with 10+ years of experience in the games and animation industry. I'm skilled in game design and level design using Unreal Engine, and I enjoy crafting character-driven experiences supported by strong visual storytelling. I bring hands-on QA testing and bug reporting experience, plus about a year of motion capture work. I'm a collaborative team player who works effectively with art and programming departments, thriving in fast-paced, iterative environments.

Available to hire

I’m a game designer and creative artist with 10+ years of experience in the games and animation industry. I’m skilled in game design and level design using Unreal Engine, and I enjoy crafting character-driven experiences supported by strong visual storytelling.

I bring hands-on QA testing and bug reporting experience, plus about a year of motion capture work. I’m a collaborative team player who works effectively with art and programming departments, thriving in fast-paced, iterative environments.

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Language

English
Fluent

Work Experience

Game Designer at AmmoBox Studios
January 1, 2025 - August 7, 2025
Worked on a multiplayer RPG game called ChronoForge as a game designer and QA. Responsible for level design and set dressing maps using Unreal Engine. Tested latest builds and documented bugs. Maintained constant communication with producers and the team via Discord and Notion.
Career Break at Family Business Commitments
January 1, 2022 - August 7, 2025
Engaged in skill development including property management, logistics, sales, art commissions, and project management.
Performance Capture Tracker at The Imaginarium Studios Asia Pacific
January 1, 2017 - August 7, 2025
Shipped the AAA title Battlefield 1 which scored 89/100 on Metacritic. Used Vicon Blade and MotionBuilder to clean motion capture files. Used Shotgun to input and track team's progress accessible to UK site. Performed quality control on data tracking before sending it to UK branch. Conducted weekly video conferences with producers and lead animators in the UK for updates.
Online Engagement Specialist at MoneyTree Asia Pacific Ltd
January 1, 2013 - August 7, 2025
Played a key role in creating Cash Ville Kidz, an educational animated television series for Southeast Asia which won 2 international awards for innovation in financial education. Responsible for proofreading scripts, checking animation errors, and reporting to Animation Director and Executive Producers.
Game Designer at Bomb Battle
January 1, 2025 - Present
Designed up to 10 escape-room mini-games for the Sunway Pyramid branch, collaborating closely with art and programming teams; supervised and tested each mini-game from hardware to software.
Game Designer at Ammo Box Studios
January 1, 2022 - Present
Worked on a multi-layer RPG called ChronoForge as a game designer and QA. Designed levels and dressing using Unreal Engine. Involved in testing the latest builds and documenting bugs. Maintained constant communication with producers and the team via Discord and Notion.
Professional Development (Career Break) at Career Break
January 1, 2017 - December 31, 2022
Family business commitments. Skill development included property management, logistics, sales, art commissions, and project management.
Performance Capture Tracker at The Imaginarium Studios Asia Pacific
January 1, 2016 - January 1, 2017
Shipped a AAA title, Battlefield 1; the game scored 89/100 on Metacritic. Used Vicon Blade and MotionBuilder to clean data motion capture files. Regularly used Shotgun to input and track the team’s progress, which the UK site had access to. Conducted quality control on data tracking before sending it back to the UK branch. Weekly video conferences with producers and lead animators in the UK for updates.
Career Break at Professional Development
January 1, 2017 - January 1, 2022
Career break focusing on family business, property management, logistics, sales, art commissions, and project management.
Game Designer at AmmoBox Studios
January 1, 2022 - January 1, 2025
Worked on a multi-layer RPG game called ChronoForge as a game designer and QA. Designed levels and dressing using Unreal Engine. Involved in testing the latest builds and documenting bugs. Maintained constant communication with producers and the team via Discord and Notion.
Professional Development, Career Break at Family Business
January 1, 2017 - January 1, 2022
Family business commitments. Skill development includes property management, logistics, sales, art commissions, and project management.
Performance Capture Tracker at The Imaginar ium Studios Asia Pacific
January 1, 2016 - January 1, 2017
Shipped a AAA title called Battle Field 1; the game scored 89/100 on Metacritic. Used Vicon Blade and MotionBuilder to clean data motion capture files. Regularly used Shotgun to input and track the team’s progress. Performed quality control on data tracking and had weekly video conferences with Producers and Lead Animators in the UK for updates.
Career Break / Professional Development at Professional Development, Career Break
January 1, 2017 - January 1, 2022
Family business commitments. Skill development in property management, logistics, sales, art commissions, and project management.

Education

Diploma in Game Design at Vancouver Film School
January 1, 2013 - January 1, 2014
MA by Research in Novel Interfaces in Gaming at Kingston University
January 1, 2009 - January 1, 2011
BSc (Hons) Computing Science at Staffordshire University
January 1, 2006 - January 1, 2008
BSc (Hons) Computing Science at APIIT
January 1, 2004 - January 1, 2006
Diploma in Game Design at Vancouver Film School
January 1, 2013 - January 1, 2014
MA by Research in Novel Interfaces in Gaming at Kingston University
January 1, 2009 - January 1, 2011
BSc (Hons) Computing Science at Staffordshire University
January 1, 2004 - January 1, 2008
Diploma in Game Design at Vancouver Film School
January 1, 2013 - January 1, 2014
MA by Research in Novel Interfaces in Gaming at Kingston University
January 1, 2009 - January 1, 2011
BSc (Hons) Computer Science at Staffordshire University
January 1, 2004 - January 1, 2008
Diploma in Game Design at Vancouver Film School
January 1, 2013 - January 1, 2014
MA by Research in Novel Interfaces in Gaming at Kingston University
January 1, 2009 - January 1, 2011
BSc (Hons) Computing Science at Staffordshire University
January 1, 2004 - January 1, 2008
Diploma in Game Design at Vancouver Film School
January 1, 2013 - January 1, 2014
MA by Research in Novel Interfaces in Gaming at Kingston University
January 1, 2009 - January 1, 2011
BSc (Hons) Computer Science at Staffordshire University
January 1, 2004 - January 1, 2008

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Professional Services, Education, Software & Internet