I’m Kris Kamaruddin, a game designer and creative artist with over 10 years of experience in the games and animation industry. I am skilled in game design, level design using Unreal Engine, and creating character-driven experiences supported by strong visual storytelling. I bring hands-on experience in QA testing and bug reporting, and I have a year of motion-capture work. I’m a collaborative teammate who works effectively with art and programming departments and thrives in fast-paced, iterative environments.
I am comfortable bridging creative and technical teams, leveraging a mix of design, art, and production skills to deliver engaging experiences. I continually seek opportunities to grow, learn new tools, and contribute to high-quality projects within dynamic studios.
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