I'm a software developer specializing in Game Development; with 4+ years of professional experience in both the game industry and programming field over the span of 7 years and counting. I'm a Results-driven type of programmer. A Freelance Software Engineer with supporting teams of programmers working within systems and databases to solve technical problems.

Dominic D. Lettsome

I'm a software developer specializing in Game Development; with 4+ years of professional experience in both the game industry and programming field over the span of 7 years and counting. I'm a Results-driven type of programmer. A Freelance Software Engineer with supporting teams of programmers working within systems and databases to solve technical problems.

Available to hire

I’m a software developer specializing in Game Development; with 4+ years of professional experience in both the game industry and programming field over the span of 7 years and counting. I’m a Results-driven type of programmer. A Freelance Software Engineer with supporting teams of programmers working within systems and databases to solve technical problems.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Software Engineer at Razor Edge Games
February 8, 2021 - February 14, 2024
Utilized object-oriented programming to advance a narrative enhancement tool for game systems; used Figma for mock-ups; programmed in C#/XML/Java; created separate Unity scenes for unit testing; managed GitHub version control; achieved 90% test coverage and 5% bug escape rate; produced comprehensive design documents and mock-ups using Microsoft Office and Google Drive to streamline feature testing and implementation.
Software Engineer at Heart 100 Games LLC
September 18, 2018 - August 10, 2020
Co-led the programming team using Test-Driven Development to build a Unity application and unit tests with Unity Test Tools; integrated a parser for Ink files in Unity to enable ink editor content to interact with the game; created an object spawning framework using OOP that quickly spawns objects with Unity prefabs; the improved framework is available on GitHub (Pregenerated City).

Education

B.S. Science of Games and Interactive Media at Indiana University Bloomington
August 14, 2017 - May 9, 2020
A.A. General Studies at Ivy Tech Community College Bloomington
August 10, 2015 - May 15, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics, Professional Services