I'm a passionate and innovative game and software developer based in London. Over the past decade I’ve built strong expertise in Unity and C#, delivering desktop, mobile, and VR experiences as well as backend services. I enjoy turning ambitious ideas into solid, scalable software, and I thrive on collaboration with teammates to solve tough problems. I also have hands-on hardware integration experience (Kinect, Zed Cam, lidar, load cells) and a solid background in full-stack development (PHP, SQL, JavaScript). I’m continually learning, mentoring others, and communicating clearly to keep projects on track.

Levent Alpsal

I'm a passionate and innovative game and software developer based in London. Over the past decade I’ve built strong expertise in Unity and C#, delivering desktop, mobile, and VR experiences as well as backend services. I enjoy turning ambitious ideas into solid, scalable software, and I thrive on collaboration with teammates to solve tough problems. I also have hands-on hardware integration experience (Kinect, Zed Cam, lidar, load cells) and a solid background in full-stack development (PHP, SQL, JavaScript). I’m continually learning, mentoring others, and communicating clearly to keep projects on track.

Available to hire

I’m a passionate and innovative game and software developer based in London. Over the past decade I’ve built strong expertise in Unity and C#, delivering desktop, mobile, and VR experiences as well as backend services. I enjoy turning ambitious ideas into solid, scalable software, and I thrive on collaboration with teammates to solve tough problems.

I also have hands-on hardware integration experience (Kinect, Zed Cam, lidar, load cells) and a solid background in full-stack development (PHP, SQL, JavaScript). I’m continually learning, mentoring others, and communicating clearly to keep projects on track.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Turkish
Fluent

Work Experience

Contract Unity VR Developer at Campus XR
April 1, 2025 - Present
Leading development of Knowledge Shift v2, a multiplayer VR FPS educational game for the Meta XR platform. Implemented multiplayer networking (Coherence) and handled end-to-end development as the sole developer on the project.
Contract Unity Developer at Hyper Luminal Games
April 1, 2025 - September 19, 2025
Worked on Casinoverse, including Unity project development and backend services with Scala. Contributed to backend integration and developed the first two custom quests using a flexible quest system.
Contract Unity Developer at Finfin Play
October 1, 2024 - September 19, 2025
Fashion League mobile game (Android / iOS): Implemented new features, integrated with Hiro and Nakama, performed performance optimization, significantly reducing draw calls and memory usage; resolved long-standing bugs to improve stability.
Contract Unity Developer at OMM Agency
June 1, 2024 - September 19, 2025
Interactive experience for Nike: Unity project on Windows using Zed Cam to track hands, HDRP settings, reflection probes, shader via Shader Graph for droplets, and a waving mesh for cloth animation.
Contract Unity Developer at Bossa Studios
February 1, 2024 - September 19, 2025
Lost Skies: contributed to a 3D multiplayer game for Windows. Responsible for the ship builder module, including ship hull data structure, serialization/deserialization, optimization via quantization/compression, persistence, multi-client synchronization, and multiplayer ship editing.
Contract Unity Developer at OMM Agency
January 1, 2023 - September 19, 2025
International Rugby Experience: Unity experiences for a Rugby Museum. Implemented Kinect-based skeletal tracking, Azure Kinect integration, LED floor and projector display coordination, and hardware-software integration including loadcell-driven strength tests with a custom Windows service for data delivery to Unity.
Lead Unity Developer at Sanlab Simulation
June 1, 2020 - September 19, 2025
Led Unity development across multiple projects: vehicle battle game (4-player split-screen + Photon online multiplayer), construction vehicle simulator with realistic vehicle/terrain physics, and next-gen simulator projects; included VR support and various training simulations.
Senior Backend Developer at Unnado
August 1, 2016 - September 19, 2025
E-commerce backend development (PHP, CodeIgniter, MySQL). Implemented complex SQL queries, cron-triggered bulk image processing, and a data reconstruction system to recover from database failure.
Founder, Contract Developer at Reenim Software LTD
March 1, 2020 - Present
Founded London-based software and game development company; provided contract development services and training to clients, including kids online software and game development instruction.
Indie Game Developer at Reenim Games
October 1, 2015 - Present
Founded indie game studio; developed Unity-based mobile and PC titles, including a mobile physics platformer and a puzzle game; participated in Global Game Jams as a solo developer.
Contract Unity VR Developer at Campus XR
April 1, 2020 - Present
Joined the team to create a multiplayer VR FPS educational game from scratch. Implemented multiplayer using the Coherence network engine and developed the project for the Meta XR platform.
Contract Unity Developer at Hyper Luminal Games
April 1, 2025 - September 19, 2025
Casinoverse: contributed to Unity project development and backend services using Scala; built features, bug fixes, and performance improvements.
Contract Unity Developer at Finfin Play
October 1, 2024 - September 19, 2025
Fashion League mobile game (Android / IOS): Developed new features, integrated with Hiro and Nakama. Performed performance optimization, significantly reduced draw calls and memory usage, and resolved numerous long-standing bugs.
Contract Unity Developer at OMM Agency
June 1, 2024 - September 19, 2025
Interactive experience for Nike: Implemented a Unity project for Windows using a Zed Cam sensor to track user hands, created a shader for droplets, HDRP setup, and cloth animation.
Contract Unity Developer at Bossa Studios
February 1, 2024 - September 19, 2025
Lost Skies: Worked on a 3D multiplayer game for Windows, responsible for the ship builder with real-time mesh generation.
Contract Unity Developer at OMM Agency
January 1, 2023 - September 19, 2025
International Rugby Experience: General Unity development for Windows and hardware integration (Azure Kinects, Intel RealSense, 2D lidars, laser arrays, loadcells, and more).
Contract Unity Developer at Hyper Luminal Games
April 1, 2022 - September 19, 2025
Casinoverse: bug fixes and core development for the social casino game; Unity-based development.
Technical Reviewer at Packt Publishing
July 1, 2021 - September 19, 2025
Hands-On Unity 2021 Game Development: Served as a technical consultant ensuring technical accuracy and relevance for the book.
Contract Unity Developer at Bossa Studios
August 1, 2021 - September 19, 2025
Surgeon Simulator 2: Bug fixes and improvements for the physics-based Unity game.
Contract Unity Developer at Laduma
December 1, 2020 - September 19, 2025
Meeting room application (Windows): Multi-screen playback, web content display, and SignalR-based communication.
Lead Unity Developer at Sanlab Simulation
June 1, 2020 - September 19, 2025
Led multiple Unity-based projects including vehicle battle game (4-player local and Photon online multiplayer), construction vehicle game, and next-gen simulator project with realistic vehicle and joint physics; also contributed to VR support and related tools.
Founder, Contract Developer at Reenim Software LTD
March 1, 2020 - Present
Founded London-based software and game development consultancy; provides online development training and project work for clients.
Indie Game Developer at Reenim Games
October 1, 2015 - Present
Founded and developed Unity-based games; published mobile platform titles and participated in Global Game Jams.
Contract Unity VR Developer at Campus XR
April 1, 2025 - Present
Joined the team to create a new multiplayer VR FPS educational game for the Meta XR platform; responsible for the overall project and multiplayer networking using a specialized engine; collaborated across disciplines to deliver a polished VR experience.
Contract Unity Developer at Hyper Luminal Games
April 1, 2025 - September 19, 2025
Casinoverse: bug fixes, feature development, and backend work using Scala; designed and implemented a flexible quest system and multiplayer features to support live game economics.
Contract Unity Developer at Finfin Play
October 1, 2024 - September 19, 2025
Fashion League mobile game (Android / iOS): Developed new features, integrated with Hiro and Nakama; performed performance optimizations reducing draw calls and memory usage; resolved long-standing bugs to improve stability.
Contract Unity Developer at OMM Agency
June 1, 2024 - September 19, 2025
Interactive Nike experience for Windows using a Zed Cam sensor to track user hands; implemented Zed Cam tracking, HDRP setup, reflection probes, and a shader created with Shader Graph; added a waving mesh for cloth animation on droplets.
Contract Unity Developer at Bossa Studios
February 1, 2024 - September 19, 2025
Lost Skies: 3D multiplayer game for Windows; led the ship builder feature with real-time mesh generation including ship hull data structure, serialization, persistence, multiplayer synchronization, and live editing of ships.
Contract Unity Developer at Bossa Studios
August 1, 2021 - September 19, 2025
Surgeon Simulator 2: bug fixes and improvements on networked physics; developed mutators to modify game mechanics and contributed to CI/CD pipelines using Jenkins.
Contract Unity Developer at Laduma
December 1, 2020 - September 19, 2025
Meeting room application (Windows): multiple screen playback, web content display, and SignalR-based communication.
Lead Unity Developer at Sanlab Simulation
June 1, 2020 - September 19, 2025
Led Unity development across multiple projects including vehicle battle games and construction vehicle simulators; implemented realistic vehicle and joint physics, multiplayer and VR support, and performance optimizations.
Senior Backend Developer at Unnado
August 1, 2016 - September 19, 2025
E-commerce backend development; database design, complex SQL queries, cron-driven batch processing, and data recovery tooling after a cyber incident.
Software Developer at Elkotek Engineering
August 1, 2011 - September 19, 2025
Web-based call center projects; C#, PHP, Zend Framework, Doctrine ORM; modules for reporting, conferencing, file management, and telephony extensions.
Software Developer at Mikro Gen Pharma
October 1, 2008 - September 19, 2025
Sole developer building separate websites for each product group; PHP, HTML, CSS, JavaScript.
Founder, Contract Developer at Reenim Software and Technology LTD
March 1, 2020 - Present
Founded London-based software and game development company; provided contract development and training services.
Indie Game Developer at Reenim Games
October 1, 2015 - Present
Founded indie game studio; developed Unity-based mobile and puzzle/platform games; participated in Global Game Jams including multiple successful 48-hour entries.

Education

Unity Developer Training at 3D Academy, Istanbul
January 1, 2015 - January 1, 2015
MCPD Training at Bilge Adam, Istanbul
January 1, 2008 - January 1, 2008
BSc in Food Eng at Cukurova University, Adana
January 1, 1997 - January 1, 2004
MCPD Training at Bilge Adam, Istanbul
January 1, 2008 - January 1, 2008
BSc in Food Eng at Cukurova University, Adana
January 1, 1997 - January 1, 2004
Unity Developer Training at 3D Academy, Istanbul
January 1, 2015 - January 1, 2015
MCPD Training at Bilge Adam, Istanbul
January 1, 2008 - January 1, 2008
BSc in Food Engineering at Cukurova University, Adana
January 1, 1997 - January 1, 2004

Qualifications

MCPD Training
January 1, 2008 - January 1, 2008
MCPD Training
January 1, 2008 - January 1, 2008
Hands-On Unity 2021 Game Development (Technical Reviewer)
February 1, 2021 - July 1, 2021
MCPD Training
January 1, 2008 - January 1, 2008
Unity Developer Training
January 1, 2015 - January 1, 2015

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services