I am an exploration-driven designer with a player-focused mindset, passionate about delivering the best quality results. I am familiar with various prototyping cycles and constantly learning new skills, taking project success as my personal responsibility. I believe my knowledge and experience will greatly contribute to your next game project. I work across prototyping, balancing, and collaboration with cross-disciplinary teams, leveraging hands-on experience with Unity and Unreal basics, and coordinating with planning tools like Google Sheets and planning platforms. I am excited to bring my drive and adaptability to your studio and help craft engaging gameplay experiences.

MAIIA LYSYTSKA

I am an exploration-driven designer with a player-focused mindset, passionate about delivering the best quality results. I am familiar with various prototyping cycles and constantly learning new skills, taking project success as my personal responsibility. I believe my knowledge and experience will greatly contribute to your next game project. I work across prototyping, balancing, and collaboration with cross-disciplinary teams, leveraging hands-on experience with Unity and Unreal basics, and coordinating with planning tools like Google Sheets and planning platforms. I am excited to bring my drive and adaptability to your studio and help craft engaging gameplay experiences.

Available to hire

I am an exploration-driven designer with a player-focused mindset, passionate about delivering the best quality results. I am familiar with various prototyping cycles and constantly learning new skills, taking project success as my personal responsibility. I believe my knowledge and experience will greatly contribute to your next game project.

I work across prototyping, balancing, and collaboration with cross-disciplinary teams, leveraging hands-on experience with Unity and Unreal basics, and coordinating with planning tools like Google Sheets and planning platforms. I am excited to bring my drive and adaptability to your studio and help craft engaging gameplay experiences.

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Language

English
Fluent
Ukrainian
Fluent

Work Experience

Game Design Contractor at N-iX
August 12, 2024 - Present
Creation and maintenance of design documentation, mechanics prototyping, and balancing for a to-be-announced strategy game project. Placement of items on levels, debugging, and troubleshooting.
Director - Board at Dungeon Alliance Inc.
December 31, 2023 - Present
Public engagement with D&D-adjacent activities, such as jams and conventions.
Game Design Contractor at N-iX
January 1, 2024 - Present
Creation and maintenance of design documentation, mechanics prototyping, and balancing for a TBD strategy game project.
Director Board at Dungeon Alliance Inc.
January 1, 2024 - Present
Public engagement with various D&D-adjacent activities, such as jams and conventions.

Education

Bachelor of Fine Arts (BFA) in Game Design at The New School
September 1, 2019 - May 24, 2024
BFA in Design and Technology at The New School
January 1, 2019 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Soloway

    soloway is a 2.5D deconstructed rhythm game / endless runner that talks about joys and struggles of Ukrainian funk musicians in a playful manner.

    The idea behind the gameplay was to raise general understanding of the zeitgeist of Soviet 1960s-1970s and engage audience into further discussion of the topic.

    I have participated as the project’s solo designer and developer. My responsibilities included game design pipeline, creation of the game feel, and optimisation of the game to ensure it survives exhibition.

    https://www.twine.net/signin
    https://www.twine.net/signin