I’m Mike Bagley Rogers, a Unity Certified Game Developer and the creator of Arcadion Pinball — a fast, browser‑playable 3D pinball experience built with a fully custom physics and mission system.
I’ve spent my career building polished, production‑ready interactive software for major studios and clients. At Electronic Arts, I contributed gameplay systems, tools, and platform‑specific features across eleven shipped titles, including The Godfather: Blackhand Edition, Tiger Woods PGA Tour 08, Nerf N‑Strike, and multiple Sims 3 expansions.
At Marxent, I engineered AR/VR retail applications used by global brands, improving stability, interaction systems, and cross‑platform performance across iOS, Windows, and VR.
Today I contract as a Unity specialist, delivering gameplay systems, tools, and high‑performance interactive experiences — with Arcadion Pinball as my latest showcase of rapid iteration, modular design, and polished player feel.
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https://www.twine.net/signin is my professional portfolio — a focused space where I showcase the engineering work, game systems, and tools I’ve built across Unity, XR, AI, and indie development. It highlights my shipped projects, my experience at studios like Electronic Arts, Marxent, and Enduvo, and the technical systems I’m building for my current data‑driven game engine.
The site brings together my work in gameplay systems, AI architecture, narrative tools, and cross‑platform development, along with prototypes, devlogs, and experiments. It’s designed to give teams and collaborators a clear picture of how I think, how I build, and how I approach solving complex technical problems in games and interactive software.
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